Quick question for those who might know: I periodically create backups of my saves in case they get corrupted, but even that seems weird, as each save is apparently 671 .es3 files. Has anyone ever seen that high a number of files for a single save?
I can't know for certain, of course, but that sounds like each save for some absurd reason stores possibly every single area's state (or something else the game needs to have many instances of) in its own file.
I've definitely seen that approach used in other games - usually devs are competent enough to at least put everything into one archived file so that you don't have to open/close hundreds of files per save. I guess we are beyond the point of hoping for great programming competence from those two...
But sometimes you can see stuff like that in other games too.
600+ is a lot of areas, though - or whatever the game has 600+ things of.
Thanks for the answer. And I think you're right. Looking now as I played a bit more, the list of files in my most recent save has grown to 745 files, and looks like this:
But beyond that: excitement aplenty! Not kidding, I am genuinely excited by some of the developments in my playthrough.
I found my way into an estate, and given that I had to wander a bit in a dark, leafy maze full of guard dogs, I did not feel welcome. Then I activated some mechanism, a passage was revealed, and came that guy:
Well sorry sir, but I was actually sent here by a guy working at the Quinton's office, so, pretty sure that's gotta be a clerical error. Not my fault.
The "Ok" floored me. That right there is some classic JC Denton "What a shame..." attitude.
A few seconds later, I emerge from the labyrinth, and find myself facing a lot of good boys—some thirteen real angry puppers.
13 guard dogs vs. 7 drones. Always one to appreciate a spectacle, I decide to sit this one out and watch the carnage spread while wreathed in comfortable shadows.
Oh boy... I... Oh boy.
Further still into the estate I encounter an enemy drone.
We now know that my drones make a very nice, pulpy kind of paste with dogs, but what happens when they face another drone?
A surprising amount of blood is what happens. There has to be some wetware in those shells.
Further still, now into a building proper, I (the human player) guess the user name required to access a computer, then I (the in-game character) hack it because I don't know the password and don't like to search through people's drawers. Accessing and using this computer opens a huge reinforced door, behind which I'm greeted with a piece of paper. An infodump follows, and as much as I usually dislike these, for once I won't complain since this is the first real meaty bit of story I get to chew on.
That is a lot of information.
1) it mentions, "Agro-Fax latest biolab creations." I've seen that in my previous playthrough, and let's just say the Agro-Fax guys on that island are straight up not having a good time right now.
2) Atlantean catacombs. Ok, cool, I'm curious about that. I love me some catacombs-dwelling shenanigans.
3) Rumors the executives have decided to take a sabbatical on another colony. And I have learned, through the buying of a local newspaper, that right now these executives are probably located in the northernmost part of the map.
Still, worry gnaws at the back of my dumb-as-a-stump farmer mind. Indeed I have also find this here item:
And with all this talk of psionic forces, I am now worried that the definition of the Occult attribute—which mentions protecting the mind against strange forces—might well be more grounded than I had first thought. With naught a dice in Occult, what's gonna happen to me? Will I be mind-raped or -flayed? Hopefully my Laser Spear Of Sniping Death as well as my Drones can prove useful against any Atlantean Illithids slithering below Calitana.
Furthermore, I have now learned about the Quarrymen, who used a very gutteral(sic) language, and largely utilitized(sic) (seriously did nobody check for typos on what is so far the only text longer than two short sentences?)
visual color cues when communicating. Holy shit I know what that is! In a previous post I mentionned having stumbled onto a sort of voice or tone puzzle in the game. Well, that puzzle also included colors, and guess what clue I just found?
Ah! I have a full-on, flexible-yet-potent chub right now. I know where to go next, and have an idea about what to do there. That is some actual, tangible, and seemingly bug-free progress.
But alas, alas, three times alas! misfortune has it that cruel tragedy doth strike us when at our happiest. For verily a dark development occurs:
Oh fuck you Barry. Fuck you. I was well on my way to progressing towards the end, unimpeded, and now I have to save your ugly ass; plus you're named Barry, and that alone sucks massively.