Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
Here is an example - Pelican gives you a jammer (...)

Oh god fucking damn it! I knew something was wrong with that whole jammer thing. At least I'm glad to see I'm not the only one confused by it.

On my part, shortly after receiving the jammer from Pelican I found a utility box near the Miners' faction, at the bottommost south-eastern part of map. I interracted with the box, which said "Beep," and opened the inventory screen. So I moved my jammer to this inventory, at which point the box replied with "BEEP." Quite naturally I think, I took that louder beeping for validation that I had done what needed be done. But nothing else happened. Now, some 7 or 8 hours of playtime later, I've uncovered what seems to be almost the totality of the map yet Pelican still has not contacted me to talk about any jammer-related business, and when I go back to the base to talk to her, she has nothing new to say. In the mean time I had found nearly a dozen utility boxes peppered over the map; so I suspected some manner of bug-fuckery, and went back to the first utility box, but could not interact with it.

I still have a save titled "Before using jammer," but that was so long ago.

And I haven't heard from the other guy (Barry was his name, methinks) in a long, long while, nor have I been able to progress his side of what I suppose is the main quest or at least a branch thereof. Something about executives fleeing to the north—and in fact I have on my map a note from a scrap of journal pinned somewhere in the northeasternmost part of the world, but I'm not sure how to reach that place.

Ok fine, I'll start another playthrough, and hunker down with some liquid courage and an actual notepad (I'm sincerely afraid the in-game one might bug out and erase all my notes). Going melée so as to avoid the awful and anguishing mess of seeing my precious ammo going spastic in the inventory all the time.

By the way, I re-skimmed through this thread, and the development cycle of this game is worse than I remembered. On page 71 there are a couple of images and a .gif. Relatively clear and precise artstyle; awesome portrait of that blonde woman with an eyepatch; ability to rotate camera; some measure of wall transparency/ghosting. Where did all that go? Almost seems like a different game.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
Dhaze is the best newfag in forever :salute:

Objectively true, Dhaze truly is a quality poster, but also relatively true, as good new posters are in a very short supply now :(

Fine, I'll settle for the title of Best-newfag-since-the-times-when-newfags-were-more-numerous-and-their-overall-quality-arguably-higher.

As a side note, I've started a new playthrough, quite resolute to see this one through. In true GrosBill fashion I decided to powergame this bitch starting at character creation, thus am now playing a 55-year old farmer with numerous head traumas that make my uncontrolable mood swings socially repugnant (since that gives me a massive advantage with spears, and a malus I don't care about). Doesn't exactly scream gritty cyberpunk setting, but ok.

Also, the spear throw 'animation' is hilarious.

 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
As a side note, I've started a new playthrough, quite resolute to see this one through. In true GrosBill fashion I decided to powergame this bitch starting at character creation, thus am now playing a 55-year old farmer with numerous head traumas that make my uncontrolable mood swings socially repugnant (since that gives me a massive advantage with spears, and a malus I don't care about). Doesn't exactly scream gritty cyberpunk setting, but ok.

Sounds like a typical Codexer, tbh.

Also, the spear throw 'animation' is hilarious.



Jesus. I mean, neither of them struck me as overly athletic, so they may never have seen a spear or javelin thrown before, but wow.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
It's especially sad to me that it seems like (tons of bugs aside) this could have been a decent game, but h&j just truly can't make consistently good design decisions and can't focus on the important aspects of the game. Like, why didn't they simply cut the stuff that obviously doesn't work--the repair mechanics, health regen, broken debuffs at character creation, vehicle crap? If they hadn't been trying to include everything and the kitchen sink, maybe this would be a playable game with decent combat. Though some decisions they made--the psycho +1 then +die progression system, the lack of simple keyboard movement inputs like I asked for 1000 times during the beta!--do make me doubt that the game would be playable even if they trimmed it back. I guess we'll never know.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,553
Location
Schläfertempel
Most questionable design choice: you read a note from you inventory, upon closing the note window, the note disappears from your inventory with no explanation. Where did it go? A microscopic icon appears on your map with the note attached...why? Who the fuck knows.

So glad I refunded this.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I love how every post in this thread has made me realize that not only did I waste a lot of money on a game that I'll probably never install, but that also makes me feel like the money was pissed on, then set on fire, then used to slap me across the face several times. Kickstarter. So good.

:negative:
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
I love how every post in this thread has made me realize that not only did I waste a lot of money on a game that I'll probably never install, but that also makes me feel like the money was pissed on, then set on fire, then used to slap me across the face several times. Kickstarter. So good.

Dude, how much did you pledge?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I love how every post in this thread has made me realize that not only did I waste a lot of money on a game that I'll probably never install, but that also makes me feel like the money was pissed on, then set on fire, then used to slap me across the face several times. Kickstarter. So good.

Dude, how much did you pledge?

I'm being a little bit hyperbolic. It's in the physical tier range (starts at $75 USD + shipping). So more than a AAA game's collector's edition. Enough to irritate me that this turned out this way, but not enough to be a serious investment that I'm losing sleep over.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
I'm being a little bit hyperbolic. It's in the physical tier range (starts at $75 USD + shipping). So more than a AAA game's collector's edition. Enough to irritate me that this turned out this way, but not enough to be a serious investment that I'm losing sleep over.

I'd be irritated as fuck. I pledged the lowest amount to get a digital copy ($15-20?) and am still annoyed, but mostly because of the wait and wasted potential. Kickstarter and Early Access... never again.

I guess I felt after Staglands, Whalenought was trustworthy enough to expect at least something decent to good. Did not expect this trainwreck though. I gave it an honest try. A solid 17 hours. Had bits of fun here and there, but nothing amounting to a full games worth.
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I'm being a little bit hyperbolic. It's in the physical tier range (starts at $75 USD + shipping). So more than a AAA game's collector's edition. Enough to irritate me that this turned out this way, but not enough to be a serious investment that I'm losing sleep over.

I'd be irritated as fuck. I pledged the lowest amount to get a digital copy ($15-20?) and am still annoyed, but mostly because of the wait and wasted potential. Kickstarter and Early Access... never again.

I guess I felt after Staglands, Whalenought was trustworthy enough to expect at least something decent to good. Did not expect this trainwreck though. I gave it an honest try. A solid 17 hours. Had bits of fun here and there, but nothing amounting to a full games worth.

Listen, this is why I kind of want my physical stuff on principle, but at the same time, I kind of don't care. I doubt I'm even going to install it though because as irritated as I am about the cash, I'll be mad as hell if I waste my time and... well, after reading this thread, I'd only have myself to blame for that.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
I've been burned before but is this really as bad you think it is? I'm myself waiting for more patches but still, I plan to enjoy it for what it is.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I've been burned before but is this really as bad you think it is? I'm myself waiting for more patches but still, I plan to enjoy it for what it is.

Maybe, maybe not. I mean, there's only one way to find out. Maybe down the line when I'm bored I'll fire it up, but the backlog is long and there are tons of good and great games to replay, so unless I find someone who actually likes the game in ways I can relate to, I'm not going to hold my breath.

I was pretty skeptical with all the delays and style changes over the years to begin with, so... I think they eventually just scraped together whatever they had and shipped it rather than continue to grind at a project that could ruin them if they didn't move on.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
I've played a bit more. Arrived at the point where Pelican, through a conversation, gives me the scrambler. I checked my inventory: no scrambler. Nor is it on the ground. Reload a save, go through the conversation a second time, and now I have the scrambler as intended.

Yeah, I fear that at one point, I won't be able to recognise a bug for what it is, and end up hardlocked.

Jesus. I mean, neither of them struck me as overly athletic, so they may never have seen a spear or javelin thrown before, but wow.

Basically, they took the spear as it looks in the inventory, and made it gently glide across the screen. I'm not a betting man, yet I'd bet good money that this is a placeholder animation (that will forever remain the final animation).

It's especially sad to me that it seems like (tons of bugs aside) this could have been a decent game, (...)

The more I play, the more everything about the game screams wasted potential. And I mean everything.

Take drones for example. There are Drone Kits, which, using the Repair skill (more precisely your number of dices and pips in Repair, plus any possible dice in Learning, vs. the gun's Aim Challenge) successfully allows you to create a drone from said gun. The drones are kinda cute, floating about you as they do.
But, how the hell do they work? They're gun drones, so they shoot, right? Well, no, not really. I can switch their A.I. setting to melee or distance, and it doesn't seem to change how they behave. Once in a while they shoot according to the log, but I don't see any projectile, though it does indeed damage the enemies. But in truth, most of the time they sort of hover about me, and frequently use 'Whip' when near an enemy. 'Whip' being the same ability you have, to smack a gun's butt straight into someone's face. And when a drone does it, it bumps forward into the enemy, as can be seen in games like Tales Of Maj'Eyal or the old Ys serie. Moreover, even when they shoot, no matter that the drone is made from a slug, plasma, or laser gun, it doesn't change anything.

But you mention broken debuffs at character creation, and I have to say that I find quite a few genuinely interesting.

If you pick professions such as Street Doctor or Nurse, your selection of side effects includes Oath To Heal. This one forces you to share the medkits you might possess with any vagrants you talk to.
A side effect for Dock Workers is Cough. Constant air pollution has inflamed your lungs. In practice, every ten in-game minutes your character coughs violently, causing a ruckus that attracts attention. Since—apart from a sub-menu that only indicates the top of every hour—you don't have any on-screen indication as to how much time has passed, unless you use a third-party program or a good ol' stopwatch, you won't know when the next cough is coming. And if you cough while sneaking around a dozen of guards? Trouble.

There's actual potential for roleplay with some of these.

But then there's things like Bad Lungs. +1 to time used for jumping. Uh... ok? That's nothing. Nothing at all. The definition of a non-problem.

And of course there's the Flawless side effect, which robs you of any advantages from the profession, but also forces no maluses on you. Flawless, I'm given to understand, was not there at launch, only added in a patch. And it reeks of an attitude that says, "Oh shit, we didn't think beyond the first draft and made not a semblance of effort to balance our side effects system, and now people don't like; quick, slap a dirty band-aid on it!"

Most questionable design choice: you read a note from you inventory, upon closing the note window, the note disappears from your inventory with no explanation. Where did it go? A microscopic icon appears on your map with the note attached...why? Who the fuck knows.

I can appreciate the fact that where the note ends up on your map is the exact place in the world where that note is supposed to be useful. Find one with an apartment's adress and the code to its door? It'll end up on your map, where said apartment is located.

But the problem is that it's quite confusing—in no small part due to the map being an absolute shitshow—and more importantly there are many, many informations you find here and there that do not get transcribed to your map. So in the room of a syndicate's boss I find a note, on the wall, mentionning how someone from the Faith is snooping around some apartments in Old Town, and the apartment's number as well as its code are given. But that doesn't end up on my map. I mean... why? This game houses some of the most bizarre design decisions I've ever seen.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,578
Like, why didn't they simply cut the stuff that obviously doesn't work--the repair mechanics, health regen, broken debuffs at character creation, vehicle crap?
The game is a mess, but I think I kind understand what they are trying here.

- health regen
The real "HP" bar are the wounds, that don't disappear with time and need proper healing with med-kits or treatments. They also have different malus effects, depending of their kind. The actual "HP" bar should be considered a kind of "stamina" bar, if it goes to zero you are unconscious.

- repair mechanics
Repair mechanics it's tricky to properly balance. So far I didn't have any particular issue with it. I find enough weapons and armors to more than replace the one that breaks (indeed I replace them before than they break, and give the surplus to my followers). I also found a pan at the beginning of the game that does deteriorate very slowly: it's a shitty meele weapon, but I use it to break doors and containers.

- broken debuffs at character creation
The careers have debuffs. As far as I understand the "flawless" option is just an option. It's a kind of easy mode.

- vehicle crap
I have no idea.

Most questionable design choice: you read a note from you inventory, upon closing the note window, the note disappears from your inventory with no explanation. Where did it go? A microscopic icon appears on your map with the note attached...why? Who the fuck knows.

So glad I refunded this.
It goes in the map. I think it is particularly cool way to keep track of notes.


The real problem for me are the 1d6<5 idiocy and the bugs. In particular the inventory and quest bugs. I think they should make the game open source if they don't plan to fix it anymore.
 
Last edited:

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
Here is an example - Pelican gives you a jammer (...)

Oh god fucking damn it! I knew something was wrong with that whole jammer thing. At least I'm glad to see I'm not the only one confused by it.

On my part, shortly after receiving the jammer from Pelican I found a utility box near the Miners' faction, at the bottommost south-eastern part of map. I interracted with the box, which said "Beep," and opened the inventory screen. So I moved my jammer to this inventory, at which point the box replied with "BEEP." Quite naturally I think, I took that louder beeping for validation that I had done what needed be done. But nothing else happened. Now, some 7 or 8 hours of playtime later, I've uncovered what seems to be almost the totality of the map yet Pelican still has not contacted me to talk about any jammer-related business, and when I go back to the base to talk to her, she has nothing new to say. In the mean time I had found nearly a dozen utility boxes peppered over the map; so I suspected some manner of bug-fuckery, and went back to the first utility box, but could not interact with it.

I still have a save titled "Before using jammer," but that was so long ago.

And I haven't heard from the other guy (Barry was his name, methinks) in a long, long while, nor have I been able to progress his side of what I suppose is the main quest or at least a branch thereof. Something about executives fleeing to the north—and in fact I have on my map a note from a scrap of journal pinned somewhere in the northeasternmost part of the world, but I'm not sure how to reach that place.

Ok fine, I'll start another playthrough, and hunker down with some liquid courage and an actual notepad (I'm sincerely afraid the in-game one might bug out and erase all my notes). Going melée so as to avoid the awful and anguishing mess of seeing my precious ammo going spastic in the inventory all the time.

By the way, I re-skimmed through this thread, and the development cycle of this game is worse than I remembered. On page 71 there are a couple of images and a .gif. Relatively clear and precise artstyle; awesome portrait of that blonde woman with an eyepatch; ability to rotate camera; some measure of wall transparency/ghosting. Where did all that go? Almost seems like a different game.

Fear not, dear friend, the earlier builds are documented in THE CODEX SCROLLS of FOREVAH....


Oh and welcome to the forum ;)
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
Oh and welcome to the forum ;)

Thanks, fellow belgian. Reading that review, it truly looks like an entirely different game. Impressive—in a bad way—how much the end product differs from what once was.

Don't hesitate to tell me if nobody gives a shit about this game and if I should stop spamming this thread, but I'm having one hell of a weirdly fun week-end with Mechajammer. I hate this game; yet in a loving fashion.
Ever had a girlfriend who is not really pretty, nor really smart, nor even really interesting or funny, but she's possessed of a certain je ne sais quoi? Mostly you wonder why you're with her (and your friends wonder, too), but then you catch her in a somewhat dim, flattering light and angle, doing or saying something that tickles a cord in you, and so you think to yourself, "Oh yeah, that's why." Well, that's Mechajammer for me, sort of.

Since precious few people are playing it, and fewer still talk about or show any of it, I took the liberty of uploading a couple of short clips, if only because I doubt I've ever played a game this broken. (tell me if something's wrong with the videos, if they're set to private or some stuff like that, or even if it's not the place for that; it's the first time I ever upload anything, much less link to it on a forum)

The first one shows a peculiar behavior of a laser spear I found. Basically, when your character is equipped with a gun in hand, pressing the left Control key brings up a line on the ground to precisely indicate your line of fire. Only, when I do that with this laser spear, it allows me to... shoot, I guess? There's no visible projectile, but clearly something is fired somehow, as you can see by the dead guy atop his lookout.



Is it that a laser spear is supposed to go stabby-stabby as well as be able to shoot lasers, but the devs never animated it properly, nor attached any sound to it? Or is it a wonderful, wonderful bug? Fuck if I know, but the second video shows the same behavior, only exploited on a tightly-packed group of enemies. Also shown is the highly-advanced, accutely perceptive, and adaptive A.I. They don't notice me and my drones since we're in the shadows; nor do they notice their buddies exploding into red, misty chunks right next to them.



The third one was taken to show how insanely powerful some grenades can be (is that a whiff of UnderRail I smell wafting about?). Safely hidden in the shadows, I can throw a grenade on the ground, and every enemy within earshot will come to see what' happening; and they'll stand in the fire; and they'll take burn damage. Unbeknownst to me there was the boss of a syndicate in that pack of enemies. He initiated a little conversation at the end, and if you pay close attention to the log, you'll see "Alliance Created! New alliance!" promptly followed by "Gang Destroyed! Defeated Boss!" because the guy died a fiery death during the conversation.



Bonus short story: I came back to this place five minutes later to see if I had missed anything, and the boss was alive again. We're firm allies. There's talk of a pyjama party and s'mores. I can radio in to hire his scavengers—the only problem being that when I do that, it's not scavengers that spawn, rather it's Fishmongers, another syndicate I've not yet met in this playthrough. 10/10.

Again, I highly recommend nobody plays this game. But you should definitely waste your time on it. But don't.
 
Joined
Mar 3, 2010
Messages
9,270
Location
Italy
TL;DR — Do not spend a second on this.
i usually greet any newfag i find with a friendly, sound, heartwarming "fuck off", trying to give them a taste of how lovely the environment is here. but you, man, with such an extensive, informative, complete post... well... i officially and wholeheartedly welcome you. and now fuck off.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,584
Take drones for example. There are Drone Kits, which, using the Repair skill (more precisely your number of dices and pips in Repair, plus any possible dice in Learning, vs. the gun's Aim Challenge) successfully allows you to create a drone from said gun. The drones are kinda cute, floating about you as they do.
But, how the hell do they work? They're gun drones, so they shoot, right? Well, no, not really. I can switch their A.I. setting to melee or distance, and it doesn't seem to change how they behave. Once in a while they shoot according to the log, but I don't see any projectile, though it does indeed damage the enemies. But in truth, most of the time they sort of hover about me, and frequently use 'Whip' when near an enemy. 'Whip' being the same ability you have, to smack a gun's butt straight into someone's face. And when a drone does it, it bumps forward into the enemy, as can be seen in games like Tales Of Maj'Eyal or the old Ys serie. Moreover, even when they shoot, no matter that the drone is made from a slug, plasma, or laser gun, it doesn't change anything.

Yeah I made a laser pistol drone and most of the time it didn't do anything. Even when it was doing something, it looked like it wasn't due to lack of animation. My character is slug guns/light bladed so I just make drones out of heavier melee weapons now. Spears seem to work well for this. It is easier to tell when they decide to fight and they seem to do it more often too. I can even somewhat predict what they are going to do at times and can rely on them to take down certain enemies while I focus on others.

I put a dice in Social and have a PIP for it from one of my backgrounds. Nothing in Occult. I can get 3 vagrants pretty easily off this but they are one hit meat shields with 5 HP. A 33 HP spear drone doesn't require much investment and is way better than a vagrant. I've only allied with one gang, the Medics, and haven't tried to hire one yet. I'm assuming I don't need Social to hire members of allied gangs. So I know I wasted that dice I put into Social for my character because I won't be investing any more into Social or Occult. But it also seems to me that Social is a completely wasted skill for anyone as Repair allows you to build drones AND is required for maintaining equipment.

Is that true or has someone found a use for Social other than recruiting an army of one shotted meat shields?

Edit: I almost forgot - Spear drones have decent lock pick skills. Not sure if laser drone did or not but I never saw it used. Having a spear drone with me has allowed me to pick locks my character could never pick on his own.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
i usually greet any newfag i find with a friendly, sound, heartwarming "fuck off", trying to give them a taste of how lovely the environment is here. but you, man, with such an extensive, informative, complete post... well... i officially and wholeheartedly welcome you. and now fuck off.

See, that's the main difference between the Codex and other forums. On other forums, if you try to be informative, people don't read, but tell you to fuck off. Here? They can read, appreciate the effort, and then tell you to fuck off. It's like a supportive yet abusive family. Can't wait to meet the weird uncle whose hands tend to wander.

Yeah I made a laser pistol drone and most of the time it didn't do anything. Even when it was doing something, it looked like it wasn't due to lack of animation. My character is slug guns/light bladed so I just make drones out of heavier melee weapons now. Spears seem to work well for this. It is easier to tell when they decide to fight and they seem to do it more often too. I can even somewhat predict what they are going to do at times and can rely on them to take down certain enemies while I focus on others.

I put a dice in Social and have a PIP for it from one of my backgrounds. Nothing in Occult. I can get 3 vagrants pretty easily off this but they are one hit meat shields with 5 HP. A 33 HP spear drone doesn't require much investment and is way better than a vagrant. I've only allied with one gang, the Medics, and haven't tried to hire one yet. I'm assuming I don't need Social to hire members of allied gangs. So I know I wasted that dice I put into Social for my character because I won't be investing any more into Social or Occult. But it also seems to me that Social is a completely wasted skill for anyone as Repair allows you to build drones AND is required for maintaining equipment.

Is that true or has someone found a use for Social other than recruiting an army of one shotted meat shields?

Edit: I almost forgot - Spear drones have decent lock pick skills. Not sure if laser drone did or not but I never saw it used. Having a spear drone with me has allowed me to pick locks my character could never pick on his own.

Oh man, somehow I was of a mind that only projectile weapons could be used to make drones! But spears too? I'll have to try with a blunt weapon, see what they can do. I actually had a nice fight: after jumping into the Scrapyard on a motorbike, I was soon surrounded by a dozens bikers, ran into the ground repeatedly and thought for sure I was gonna die but by god my five gun drones went to town on the bastards. Made swiss cheese out of them as if preparing a sandwich.

zYR9gdf.png


And if you do die...

jMjw9zq.png


the drones try to resuscitate you! I mean, I drove into a body of water, and was pleasantly surprised to learn that drones can roll to revive me, but I came back to life stuck in the water, so, can't really say all was well and good. One step, one bug.

Also I've noticed that my drones detect traps I can't see (not enough Perception on this character). But I'm annoyed that the log doesn't indicate what damage they're causing exactly. Still, given time they always regenerate to full health, which is neat considering how awful dealing with companions' health is.

And yeah, Social seems to me as only useful if you want to play with a throng of followers. I've yet to see any Social check during a conversation with a faction boss for example. I can radio in faction guys, and apparently all it costs is money.

Occult mentions, "The mind's stability in the face of unknown forces," so perhaps there's more to it. But given the states of things in this game, I have my doubts.

As you note I think Repair is pretty much mandatory. I lucked out and stumbled onto a fantastic laser spear (3d8+11 base damage... beefy) with 700 durability. I have 2 dices in Learning, 2 dices + 5 pips in Repair, and I'm gonna go ahead and say that it's probably gonna be enough for the whole game. Could use 3 dices in hacking though, I still fail quite often.

Given how broken the grenades can be, I guess Chemistry might be nice too. But you need flasks to make grenades, and overall I don't see a lot of those.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Is that true or has someone found a use for Social other than recruiting an army of one shotted meat shields?
Doesn't have to be vagrants, you can recruit anyone you like. Non-hostile gang members and guards make decent shields. When they decide to attack enemies instead of idling about, that is.

Anyway, reanimated bodies recruited with the Organic skill and that electrowhatever kit have the same issue as the drones. They don't do anything. This:
now I've killed a gang leader, brought his body back to life with electroshock therapy, and am using him to slaughter his former underlings.
was only cool for about twenty seconds, until I realised that the guy doesn't attack enemies at all, ever. What he does do is get stuck on scenery 1000 miles away, all the time. Did someone say wasted potential yet? :|
 
Joined
Mar 3, 2010
Messages
9,270
Location
Italy
See, that's the main difference between the Codex and other forums. On other forums, if you try to be informative, people don't read, but tell you to fuck off. Here? They can read, appreciate the effort, and then tell you to fuck off. It's like a supportive yet abusive family. Can't wait to meet the weird uncle whose hands tend to wander.
i visited reddit not too long ago. some guy asked a pretty silly question. no problem, it happens, knowing the answer i explained "it's always x, only sole exception ever is case y". then someone else "what if case z?". in the end i was the one downvoted to oblivion. that's never gonna happen here. because we're all the "case z" guy.

by the way, wasn't this game supposed to be distilled shit? broken, unplayable, just wrong? what's this sudden amount of enthusiasm?
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
by the way, wasn't this game supposed to be distilled shit? broken, unplayable, just wrong? what's this sudden amount of enthusiasm?

Oh it's utterly broken. I'm not exaggerating when I say that during the few hours I've played today, not two minutes would lapse before a bug or glitch would rear its ugly head. It very well might be the most wholly broken piece of software I've ever made the mistake to buy.

My weapon disappeared. Poof, out of the blue, no reason whatsoever, while I was walking through a street. Reload. Stuck in a doorway, utterly unable to move. Reload. I want to use a Drone Kit, but can't, because some item I lost hours ago has suddenly reappeared in my inventory, with negative durability, and super-imposed over the Drone Kit, making the latter unselectionable. Reload. Some syndicate becomes hostile towards me for no reason, before resuming their neutrality anew. Entire game slows down to a crawl, crumbling to about 25fps due to the sheer number of lazily copy-pasted vagrants fumbling everywhere over the screen (by comparison, the copy-pasted dragon butts in Lost Izalith were the epitome of originality). NPCs become uninteractable. Reload. Talk to a merchant, hoping he sells some Drone Kits; an essential—and I think unique item—disappears from my inventory. Reload.

It's insanity in a video game form. It's a test-run by Pixel Satan for a new circle of hell.

But a few things:
1) If anything, I'm persistent;
2) My tolerance for jank is exagerately high;
3) My poverty-begotten ability to find gold while rumaging through shit can be quite handy;
4) I paid for it, and fucking hell I'm gonna have my way with it.

Also, you know when you play a new video game—especially RPGs and eurojank—and little by little in the middle of your first playthrough you slowly come to conceive how you'll manage your second playthrough in order to avoid all the little things that nag at you, that bring the overall experience down? Well, that's what I'm doing right now.

/edit: and to my ears, the music is glorious. Obviously not to everyone's taste, but Escape From New-York is one of my favorite movies, and I feel that Kevin Balke, Mechajammer's composer, would have done good by that movie had he collaborated with Carpenter in lieu of Alan Howarth.
 
Last edited:
Joined
Mar 3, 2010
Messages
9,270
Location
Italy
1) If anything, I'm persistent;
2) My tolerance for jank is exagerately high;
3) My poverty-begotten ability to find gold while rumaging through shit can be quite handy;
4) I paid for it, and fucking hell I'm gonna have my way with it.
as soon as you embrace the dogma "you must finish a game 7 times before being elegible to talk about it" (an old running gag, but originated from someone whose name i can't recall who apparently believed in it for real) you'll fit here perfectly with the local autism.
Also, you know when you play a new video game—especially RPGs and eurojank—and little by little in the middle of your first playthrough you slowly come to conceive how you'll manage your second playthrough in order to avoid all the little things that nag at you, that bring the overall experience down?
nope, not, never. i'm old, bitter and prone to fits of rage, it takes a very very truly excellent game for me not to ragequit and throw the discs into the blender when i face stupid bugs or, even worse, issues which would have been avoided with just a pinch of common sense. last one i forgave for its sins must have been bloodlines.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
by the way, wasn't this game supposed to be distilled shit? broken, unplayable, just wrong? what's this sudden amount of enthusiasm?

Oh it's utterly broken. I'm not exaggerating when I say that during the few hours I've played today, not two minutes would lapse before a bug or glitch would rear its ugly head. It very well might be the most wholly broken piece of software I've ever made the mistake to buy.

My weapon disappeared. Poof, out of the blue, no reason whatsoever, while I was walking through a street. Reload. Stuck in a doorway, utterly unable to move. Reload. I want to use a Drone Kit, but can't, because some item I lost hours ago has suddenly reappeared in my inventory, with negative durability, and super-imposed over the Drone Kit, making the latter unselectionable. Reload. Some syndicate becomes hostile towards me for no reason, before resuming their neutrality anew. Entire game slows down to a crawl, crumbling to about 25fps due to the sheer number of lazily copy-pasted vagrants fumbling everywhere over the screen (by comparison, the copy-pasted dragon butts in Lost Izalith were the epitome of originality). NPCs become uninteractable. Reload. Talk to a merchant, hoping he sells some Drone Kits; an essential—and I think unique item—disappears from my inventory. Reload.

It's insanity in a video game form. It's a test-run by Pixel Satan for a new circle of hell.

But a few things:
1) If anything, I'm persistent;
2) My tolerance for jank is exagerately high;
3) My poverty-begotten ability to find gold while rumaging through shit can be quite handy;
4) I paid for it, and fucking hell I'm gonna have my way with it.

Also, you know when you play a new video game—especially RPGs and eurojank—and little by little in the middle of your first playthrough you slowly come to conceive how you'll manage your second playthrough in order to avoid all the little things that nag at you, that bring the overall experience down? Well, that's what I'm doing right now.

/edit: and to my ears, the music is glorious. Obviously not to everyone's taste, but Escape From New-York is one of my favorite movies, and I feel that Kevin Balke, Mechajammer's composer, would have done good by that movie had he collaborated with Carpenter in lieu of Alan Howarth.
The general motivation you're displaying reminds me of why I played through Deus Ex: Invisible War. Just stunningly bad.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom