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Max Payne 3 - Discuss!

BLOBERT

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Codex 2012
BRO ARE YOU STILL PISSED ABOUT THE HAIRSTYLE

LOLLOLOL TYPICAL PCTARD NONSENSE

IF AM GAME ISNT COMFORMING TO A DARK GRITTY MATURE BUZZWORD TYPOE YOU DONT HAVE THE BRIANS TO UNDERSTAND IT

BRO I GIVE THE GAME SEVEN OUT OF TEN THE ACTION IS PRETTY GOOD AND BOTH THE ORIGINAL CONSOLE VERSION AND THE PC PORT ARE DECENT

THE STORY ISNT AS DARK AS IN PREVIOUS MAX PAYNE GAMES BUT I THINK THEY DID A GOOD JOB IN BRINGING IT TO A NEW DIRECTION

THE GUNS HANDLE VERY WELL AND THE FIREDFIGHTS ARE EXCITING

BROS I KNOCKED OFF THREE POINTS BECAUSE THE VIDEOS ARENT AS COOL AS ARMA ONES

THE ENE,IES FORCE YOU OUT OF COVER JUST FINE I FIND THAT COVER ISNT VERY HELPFUL EXCEPT FOR BRIEFTLY
 

Achilles

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Ugh. Facing the wall in combat is completely realistic. No soldier is crazy enough to do back-to-wall (which means literally turning back to an enemy), especially in CQB. Wonder why consoletards consider back-to-wall realistic.

Duh, because that's how they do it in the movies. Cinematic Realism!
 

Suchy

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John Woo FTW:


Nah, weak in comparison to the uprising scene in Children of Men.

gif,GIF89a%12%00%12%00%B3%00%00%FF%FF%FF%F7%F7%EF%CC%CC%CC%BD%BE%BD%99%99%99ZYZRUR%00%00%00%FE%01%02%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%21%F9%04%04%14%00%FF%00%2C%00%00%00%00%12%00%12%00%00%04X0%C8I%2B%1D8%EB%3D%E4%00%60%28%8A%85%17%0AG*%8C%40%19%7C%00J%08%C4%B1%92%26z%C76%FE%02%07%C2%89v%F0%7Dz%C3b%C8u%14%82V5%23o%A7%13%19L%BCY-%25%7D%A6l%DF%D0%F5%C7%02%85%5B%D82%90%CBT%87%D8i7%88Y%A8%DB%EFx%8B%DE%12%01%00%3B
 

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Ugh. Facing the wall in combat is completely realistic. No soldier is crazy enough to do back-to-wall (which means literally turning back to an enemy), especially in CQB. Wonder why consoletards consider back-to-wall realistic.

Duh, because that's how they do it in the movies. Cinematic Realism!

Actually, if you really must CLING to the wall, then it's probably better to have your back turned to it so that you can keep your rifle in a ready position. That way you can just swing it into position when you decide to pop the moles.

But taking cover should only rarely consist of clinging to walls.
 

MetalCraze

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Lol you can't keep your rifle in the ready position when back to wall.

You are facing away from the enemy, it will take you too much time to aim it at the enemy. First you'll have to turn, then you'll have to get your rifle up and only then - aim. That's in case your back won't be full with enemy bullets because walls do not provide cover. Especially when dudes on the other side have 7.62 weapons (like AK47) which shoot through stuff like brick walls without any effort.

When you are facing the wall it takes you almost no time to aim at whoever comes from left, right or top of it.

Welcome to the dull reality.
 

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Lol you can't keep your rifle in the ready position when back to wall.

You are facing away from the enemy, it will take you too much time to aim it at the enemy. First you'll have to turn, then you'll have to get your rifle up and only then - aim. That's in case your back won't be full with enemy bullets because walls do not provide cover. Especially when dudes on the other side have 7.62 weapons (like AK47) which shoot through stuff like brick walls without any effort.

When you are facing the wall it takes you almost no time to aim at whoever comes from left, right or top of it.

Welcome to the dull reality.

But if you're literally MASHED UP against the wall, you obviously can't hold your rifle in anything approaching a ready-to-fire position if you're facing it head on.
 

Wyrmlord

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Can anyone care to comment on the 360 degrees shooting while prone on the ground? I thought that was interesting.
 

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Can anyone care to comment on the 360 degrees shooting while prone on the ground? I thought that was interesting.

I'm pretty sure you could do that in MP2 also, but only as long as bullet-time lasted I think. Or maybe only until your clip ran out, not sure.
 

Rhalle

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Can anyone care to comment on the 360 degrees shooting while prone on the ground? I thought that was interesting.

I'm pretty sure you could do that in MP2 also, but only as long as bullet-time lasted I think. Or maybe only until your clip ran out, not sure.

Yeah, you could do it as you fell to the ground while leaping, in or out of bullet time; but you would always hop up-- you couldn't stay down indefinitely.
 

MetalCraze

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But if you're literally MASHED UP against the wall, you obviously can't hold your rifle in anything approaching a ready-to-fire position if you're facing it head on.
That's why you stand sideways to the wall and aim rifle at whatever corner the enemy may come from at all times.

If you were to stand back to wall and enemy came from around corner you would be immediately dead since he doesn't need to ready his weapon and you still need to turn first.

And looking around corners is impossible when back to wall. Soldiers lean with the weapon ready, not be poseurs.

Can anyone care to comment on the 360 degrees shooting while prone on the ground? I thought that was interesting.
Yeah they innovated by copying it from MP2.
 

Sul

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In MP2 you could stay on the ground until the clip run out, after that Max would get up automatically.

Also, anyone saw Max drinking something in the midle of a firefight? Could that mean no health-regen, or maybe only partial like Far Cry 2 or Resistence?

Can anyone care to comment on the 360 degrees shooting while prone on the ground? I thought that was interesting.
Yeah they innovated by copying it from MP2.
A sequel staying true to the original!? Gods forbid!
 

MetalCraze

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True to the original by turning Max Payne into a bull on steroids, removing noir atmosphere and replacing it with the nigger hunting simulation in a sunny Brasil and adding the cover system.
Bethesda should take notes.


Oh man but Fallout 3 has a desert - it's true to the original!
 

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Re: Sunny climate
You do know that the prototypical film noir setting is San Francisco, right?
Noir atmosphere != grimdark gloominess
 

Sul

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True to the original by turning Max Payne into a bull on steroids, removing noir atmosphere and replacing it with the nigger hunting simulation in a sunny Brasil and adding the cover system.
Bethesda should take notes.


Oh man but Fallout 3 has a desert - it's true to the original!
"Setting and art design = gameplay"
Skyway in a nutshell.
 

MetalCraze

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Re: Sunny climate
You do know that the prototypical film noir setting is San Francisco, right?
Noir atmosphere != grimdark gloominess

Perhaps you should read what Film Noir is then? Specifically its translation.
And then watch a few?

"Setting and art design = gameplay"
Skyway in a nutshell.

Popamole cover system is a great art design.
 

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Re: Sunny climate
You do know that the prototypical film noir setting is San Francisco, right?
Noir atmosphere != grimdark gloominess

Perhaps you should read what Film Noir is then? Specifically its translation.
And then watch a few?

Original film noir is cynical and a bit depraved. The modern interpretation - "angsty hard-boiled alcoholic detective wrestling with his inner demons in a quasi-gothic setting" - is a flanderization. Sam Spade in Maltese Falcon was never a depressed emo.

That said, you're right, Max Payne 3 loses its gloomy "Noir York" setting. But so what? Man on Fire was just as "dark" and angsty, even in the scorching daylight of Mexico City.
 

Sul

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"Setting and art design = gameplay"
Skyway in a nutshell.

Popamole cover system is a great art design.
Not sure if the cover system is whack-a-mole like Mass Effect and Gears of War since they said that thing about AI flanking and charging to force the PC out of cover. Could be PR bullshit but that remains to be seen.
Also, Skyway is seeing things again. The whole 3:30 minutes video shows Max running and jumping around while shooting exactly like in the original with only something like 5 seconds of footage of him hiding behind cover and then Skyway suddenly pull out of his ass that the game is popamole. Stay classy Skyway.
 

MetalCraze

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Original film noir is cynical and a bit depraved.
Like original Max Payne you mean?

The modern interpretation - "angsty hard-boiled alcoholic detective wrestling with his inner demons in a quasi-gothic setting" - is a flanderization. Sam Spade in Maltese Falcon was never a depressed emo.
max-payne-3-600x360.jpg


You were saying?

Not sure if the cover system is whack-a-mole like Mass Effect and Gears of War since they said that thing about AI flanking and charging to force the PC out of cover. Could be PR bullshit but that remains to be seen.
So if you will add sugar to shit it will become edible?

The whole 3:30 minutes video shows Max running and jumping around while shooting exactly like in the original with only something like 5 seconds of footage of him hiding behind cover and then Skyway suddenly pull out of his ass that the game is popamole.
Why did they put cover system there in the first place then? It isn't like it doesn't cost money to make all those animations and place boxes in the middle of corridors in a comfortable way for an intruder - clearly for original owners' comfort.
 

Sul

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Original film noir is cynical and a bit depraved.
The whole 3:30 minutes video shows Max running and jumping around while shooting exactly like in the original with only something like 5 seconds of footage of him hiding behind cover and then Skyway suddenly pull out of his ass that the game is popamole.
Why did they put cover system there in the first place then? It isn't like it doesn't cost money to make all those animations and place boxes in the middle of corridors in a comfortable way for an intruder - clearly for original owners' comfort.
Because it's industry's standard, same goes with aiming down the sights, health-regen, shoulder camera, carrying only a couple of weapons and overall hand-holding. If they don't have it the game will be "outdated" just like Quake-like FPS and turn-based RPGs. Also, as yourself told many times only while on cover console player have time to aim, notice how in the trailer Max takes forever to make a 180°.
Stop being delusional again. With the exception of the part around 2:53 (where I agree with you) the video shows Max running around very open areas with little to no cover opportunities, otherwise he is in box offices and cramped favelas, places with very logical cover opportunities.

Not sure if the cover system is whack-a-mole like Mass Effect and Gears of War since they said that thing about AI flanking and charging to force the PC out of cover. Could be PR bullshit but that remains to be seen.
So if you will add sugar to shit it will become edible?
No, but it'll sure be less bitter.
 

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Skyway's rage really is misplaced here. Max Payne games always strived towards a scripted, cinematic aesthetic. They were never non-linear, particularly challenging or anything like that. You even had the "New York Minute" mode which was a precursor to today's tactic of using achievements to satisfy hardcore players instead of overall increased difficulty.

This is not a decline from greatness, ladies and gentlemen. The original Max Payne games were in many ways proto-popamole.
 

SoupNazi

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I like how Sul thinks that developers saying there's gonna be AI flanking and shit means it's true. I bet he went into Mass Effect thinking it's gonna be a hardcore RPG because the devs said so.
 

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Max Payne 1 wasn't that easy. You could die from one shot on the lowest difficulty.

Doesn't change my point. Dying from one shot is a newschool design philosophy, as many players of DX:HR have noted when comparing it to the original. It's the oldschool games where you had a bulletsponge lifebar.
 

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