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Max Payne 3 - Discuss!

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Oh well, never really gave a shit about Max Payne. Did I even finish it? I don't remember, it was so bland. Did I miss some hidden brilliance or what?
 

Morgoth

Ph.D. in World Saving
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MP3 OST has been released @TheInventoryBay, and gaaaawd, it's glorious, just glorious.

In fact, it's so glorious that I just pre-ordered the game on Steam for a whole fucking € 49,99, because I know it's gonna be worth it.

In before haters.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
MP3 OST has been released @TheInventoryBay, and gaaaawd, it's glorious, just glorious.

In fact, it's so glorious that I just pre-ordered the game on Steam for a whole fucking € 49,99, because I know it's gonna be worth it.

In before haters.

More like in before accusations of being a Take Two marketing plant.
 

Commander Xbox

Learned
Joined
Apr 25, 2011
Messages
277
just completed this today. game is really good, one of the best shooters ive played in years. does have a cover system that you are forced to use, but its always used in conjunction with running and gunning and bullet time, so its a nice balance. if you stay rooted in cover for too long enemies can and will flank and rush you, and even get better angles to fire on you or destroy the cover, so youre never completely safe. basically combat is bullet timing and shootdoging in between cover to flank and get close to enemies, then blasting them at close range. there are parts where you can play more agressively and strafe/run more, but also parts where it feels a lot more popamole. definitely not atrocious like Mass Effect 2s cover mechanics and combat. story completely loses the noir feel, except for the flashback levels in new york, but honestly i didnt care, the story is well written, the voice acting is pretty good and it keeps you entertained. colour pallet and the engine are really nice, particularly the physics, and its a good looking game. and like morgoth said the soundtrack is pretty amazing
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
noir is not relevant nowadays. i like that they tried a fresh new appreoach.

15069.jpg


just completed this today. game is really good, one of the best shooters ive played in years. does have a cover system that you are forced to use, but its always used in conjunction with running and gunning and bullet time, so its a nice balance. if you stay rooted in cover for too long enemies can and will flank and rush you, and even get better angles to fire on you or destroy the cover, so youre never completely safe. basically combat is bullet timing and shootdoging in between cover to flank and get close to enemies, then blasting them at close range. there are parts where you can play more agressively and strafe/run more, but also parts where it feels a lot more popamole. definitely not atrocious like Mass Effect 2s cover mechanics and combat. story completely loses the noir feel, except for the flashback levels in new york, but honestly i didnt care, the story is well written, the voice acting is pretty good and it keeps you entertained. colour pallet and the engine are really nice, particularly the physics, and its a good looking game. and like morgoth said the soundtrack is pretty amazing

Commander Xbox

K.

Too many newshit apologists in this thread.
 

Commander Xbox

Learned
Joined
Apr 25, 2011
Messages
277
hard but not frustrating at normal. i wouldnt play it at the most difficult setting, because then i think the game would really degenerate into popamole shit and youd be forced to use cover and play extremely conservatively constantantly. even if you select easy mode youll still die fairly often, but that diffultly is best for a more run and gun style
 

felipepepe

Codex's Heretic
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Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
The game seems very shitty, the GiantBomb quick look showed how gimmicky, easy and repetitive the combat is and how HORRIBLE the dialog lines are, not to mention that dumb video effects...but I gotta say, the gringos really did their research well:



Watching this video from 4:15 fowards they nailed the favelas perfectly and actually hired local guys for the voice acting....too bad they only decided to show the bad side of town. I'm eager to see all the butthurt this will cause with the press around here. :lol:

And I don't get why the don't subtitle the portuguese dialog, they are better written than the english ones anyway...
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,563
Watching this video from 4:15 fowards they nailed the favelas perfectly and actually hired local guys for the voice acting....too bad they only decided to show the bad side of town. I'm eager to see all the butthurt this will cause with the press around here. :lol:

And I don't get why the don't subtitle the portuguese dialog, they are better written than the english ones anyway...

Is it going to cause more butthurt than Fast Five?According to that film Brazil is composed entirely from slums/favelas,gangsters,drug lords and corrupt cops(ffs they even had the main drug lord/bad guy keep his money in the police headquarters) and apparently KWA cops can go around killing people and blowing shit up without anyone bothering them(sovereignty is for fags I guess)
 

felipepepe

Codex's Heretic
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Terra da Garoa
Is it going to cause more butthurt than Fast Five?According to that film Brazil is composed entirely from slums/favelas,gangsters,drug lords and corrupt cops(ffs they even had the main drug lord/bad guy keep his money in the central police station) and apparently KWA cops can go around killing people and blowing shit up without anyone bothering them(sovereignty is for fags I guess)
Oh, but Rio de Janeiro is like that! :lol:

Just kidding, no one cared for Fast Five. Rio is a popular target for movies, they are used to it. Not to mention that the "Rio de Janeiro" shown on the movie has so much bullshit that you just can't take it seriously, i.e. they steal a tourist train, but we don't have those anywhere in Brazil! São Paulo, on the other hand, never had been shown on like that...and our politics and press are contantly butthurted about everything already...
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
I saw 2 walkthrough vids, and then I just decided to watch the full ending. Man, it sure as hell doesn't feel like Max Payne. It looks, sounds, and feels like one of those summer blockbusters that they used to make, before they decided to just show off transforming robots fighting each other. Eh, whatever. I'd get myself a 'copy', but then again it also has some pretty ridiculous requirements, and the kit itself is ~15 gb, if memory serves me right, so nah, I guess I'll pass. A shame, really.
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
They're all Rockstar Studios now.

And several R* studios actually worked on MP3.

Yes. Primary development was done at Rockstar Vancouver, which was known as Barking Dog Studios once upon a time. The multi-player levels and some of the single-player levels were taken on by Toronto and San Diego (once RDR wrapped up). Some employees from the other studios "temporarily" relocated to Vancouver over the course of the project.

Watching this video from 4:15 fowards they nailed the favelas perfectly and actually hired local guys for the voice acting....too bad they only decided to show the bad side of town. I'm eager to see all the butthurt this will cause with the press around here. :lol:

The game starts out in the richer parts of Sao Paulo, with the rooftop party and the nightclub. Or do you mean the bad side of the favelas?

And I don't get why the don't subtitle the portuguese dialog, they are better written than the english ones anyway...

That was decided pretty early on. I think it was so that the player wouldn't be pulled out of the game by reading subtitles and to keep the game feeling realistic.

I've only played a bit at the beginning of the game, and I watched the walkthrough videos for the levels that I spent most of my time working on. I'll pick it up eventually, but it's difficult to find the time to play this sort of game with a 2 year-old in the house.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Boring cover art.

This one is far more honest and fitting:

15n3af7.jpg


Seriously, I don't understand why they just didn't release this one as GTA: Rio instead of fucking up another franchise.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,007
Location
Clogging the Multiverse with a Crowbar
It's because MP3 is set in Sao Paulo.

But I agree: GTA: City of God would be cool.

And now, eveybody: SHUT THE FUCK UP! I can't listen to this "This isn't Max Payne! It's not Noir! It's not set in NYC! Wahahaha!!!" whining any longer.
 

Morgoth

Ph.D. in World Saving
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Joined
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Messages
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Clogging the Multiverse with a Crowbar
If it was like MP1/2, everybody would cry that it doesn't bring anything new to the table. Juist more of the same. Now, that they changed direction, everybody of course cries nonetheless.

Fucking kids man. Never satisfied with anything.
 

felipepepe

Codex's Heretic
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Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Watching this video from 4:15 fowards they nailed the favelas perfectly and actually hired local guys for the voice acting....too bad they only decided to show the bad side of town. I'm eager to see all the butthurt this will cause with the press around here. :lol:
The game starts out in the richer parts of Sao Paulo, with the rooftop party and the nightclub. Or do you mean the bad side of the favelas?
Well, only around 10% of the population in São Paulo live in favelas.....and even less have helicopters and go to that kind of hi-class parties. They showed the really poor and really rich, but never the rest of the city, were everyone else lives. A shootout in an avenue like Paulista, in the central area of the city or in our massive subway stations would be really cool, but instead they keep going to abandoned bus depots and such...so apart from the favelas they didn't really use the city, which is a real shame.
 

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