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Max Payne 3 - Discuss!

MetalCraze

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Show me a video of people playing it with a kb & mouse the right way then?
 

MetalCraze

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Is the killcam itself moronic or the frequency? It happens less once you start facing more enemies.
Judging from videos it happens more

No, it doesn't.
Then why every moron plays it like that?

I didn't like the amount of cutscenes either, but they are skippable.
That's reassuring. At least my loss here is that I won't know why levels change every 3 minutes.
Prolly cuz of skippable cutscenes like that one with sliding down the roof and shooting the dude in the head.

And I have played through MP1&2 multiple times.
I bet you did.
 

Haba

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Brayko

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Oh shit I pre-ordered. :eek:

But Rockstar hasn't disappointed yet, they pour everything they have into their games which are naught but shooters with great stories. They have their own style and they've never detracted from it. :hearnoevil:
 

RK47

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Cover system, bullet time got slowed (hard to believe yes?) and yet consoletard still can't hit, painkillers seem to be healing him to full hp by 1 button press, retarded cinematic takedowns every 3 kills, no noir - some usual ganstah whores Rockstar bullshit. Awesome game.

MP3 has its share of problems, the things you named are not it.

The game is hard and you will die repeatedly, especially if you try to play it like some standard fare cover shooter.

How do you know this?
 

Jick Magger

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How do you know this?
Game got leaked a couple of days ago on bitgamer (only the xbox version, mind you). That could be it.

Also, the game's apparently essentially about Max learning that sitting around moping all the time solves nothing, and subsequently manning the fuck up. The ending's apparently...a bit disappointing, according to what I've learned.

I've also been getting conflicting reports about the gameplay. A bunch of people I've asked said you can easily go through the game without using cover that much, but the only stream I saw had a guy who was so bad at the fucking game all he did was stay behind cover and take pot-shots at people.

Take from all this as you will. I'm pirating the game myself, so no harm no foul.
 
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There are people who use cover system in GTA 4 PC too, even though it works just fine as non-cover TPS. I keep hoping cover system in MP3 is only needed for gamepads as well. Also, that "Old School" difficulty I saw as a choice in one of them videos, would be interesting to find out what it is exactly.
 
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Jack

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Max Payne 3 review roundup: Xbox 360 Über Decline Edition


Giant Bomb said:
Rockstar held publishing duties on the first two Max Payne games, but Max Payne 3 really feels like a modern Rockstar game, with the grimy creative fingerprints of the creators of Grand Theft Auto IV and Red Dead Redemption all over it. To trot out a hoary old line that Max Payne himself would probably mutter to himself and then sneer at, this ain’t your grandaddy’s Max Payne. And in a way, that’s kind of a shame, since there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail.

Replacing Max’s old static comic-panel storytelling devices with flashy multi-frame cutscenes that are jumpy and dynamic, often popping up key bits of dialogue on screen for added punch. It’s a distinct look and feel that, in some ways, reminded me more of the blown-out neon and cheap digital noise of IO Interactive’s Kane & Lynch 2: Dog Days than the previous Max Payne games.

4/5

videogamer.com said:
The real issue with this isn't so much the frustration, however - it's the impact it has on the way you play. In former Max Payne games your pleasure often came from choreographing your own action: you would do a death-defying leap and shotgun takedown simply because you knew it would look good. In Max Payne 3 the risk of death and restart is often too great. Why do something that makes you look and feel like an action hero, when holding back behind cover means you're more likely to survive? The shame, then, is that the difficulty encourages over-cautious play.

Something else excised from the record, meanwhile, is the eccentricity that Remedy once laced throughout former Max Paynes. In the last game dream moments and that remarkable non-combat sequence in Mona's funhouse provided natural and fascinating breaks from the action, but the Rockstar blend prefers to concentrate on all-action, all-the-time.

8/10

Joystick said:
There's an earnest push for "narrative" in the game's multiplayer too, seen in the "Gang Wars" mode. The dramatic feud plays out across a single map, but it really just feels like game mode madlibs. The [reviled crime family] lost some [turf], so they struck back with a [VIP assassination attempt]. When that failed, things degenerated into a heated, elegaic [deathmatch]. The variety in modes is appreciated, but the story-based wrapper is suspect.

Surprisingly, that's also the campaign's deepest flaw. The neo-noir styling – more Tony Scott than Ridley Scott – is slick and grown up, but cutscenes can feel disruptive, self-indulgent and rambling. Max's caustic quips are buried in a muddle of nested flashbacks and endless dialogue that aims to convey complexity and dark intrigue, but eventually sounds like the repetitive clatter of name tags rolling about in a tumble dryer. It goes with Rockstar's vision of Brazil: home to exotic accents, more so than memorable characters.

4.5/5

Xbox Magazine said:
Sadly, an unhealthy chunk of Payne’s 12 hours involves replaying certain sections quite a few times. Not only is the game plenty difficult even on the default Medium setting (not a bad thing), but it sometimes feels unfair as well (not a good thing). For instance, you’ll occasionally have to fight a heavily armed and armored mini-boss, and if you kill his pals and happen to be standing away from cover when the big boy makes his scripted entrance, one of his high-caliber bullets will drop you before you can even move. On the tough Docks mission, meanwhile, you can easily shoot-dodge off the piers, which usually results in instant death if Max hits the water.

Seemingly cognizant of how tough it can be, the game gives you an extra bottle of health-restoring painkillers for every few times you restart at the same spot, but the situation is gratingly exacerbated by Max Payne 3’s erratic checkpoint system. More often than not, you’ll have to replay painfully long stretches of white-knuckle sequences, turning levels into chores, not treats.

8/10
Destructiod said:
Max isn't a space marine, after all. He may be tough as nails, but it doesn't require much more than a few bullets to take him down, and there are a lot of bullets in his general vicinity pretty much all of the time. But death need not be the end with the introduction of a "last stand" mechanic, activated when Max runs out of health but still has unused painkillers. When in the last stand, bullet time is activated and the player has a few seconds to eliminate the specific enemy responsible for the killing blow. If successful, Max will survive in a prone position with a majority of health restored, at the cost of a painkiller and all stored bullet time.

These new mechanics go a long way toward deepening the gameplay experience, but Rockstar also has an eye for broadening appeal. Max Payne 3 offers a variety of options that gear it toward players of a wide skill range, most significantly by providing aim assistance in the series for the first time in two different forms. When in "Soft Lock" mode, aiming Max's gun causes the targeting reticule to move to the center of mass of the closest enemy. The still easier "Hard Lock" works similarly, with the exception that the reticule will stay with a targeted enemy and try to maintain its relative position on their body even if they move.

9/10
 

sea

inXile Entertainment
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Just watched the Giant Bomb quick look; was disappointed. I expected the game to lack some of the Max Payne character, but seriously? No comic book scenes? Noir is gone? Cover mechanics? Painkillers are now basically 1-ups? SUPER ULTRA MEGA GOREFEST slow motion scenes that serve no purpose other than to be "gritty"? Crappy Kane & Lynch cutscenes? A distinct lack of dirt and grime to everything, resulting in a shiny and sleek look? Online multiplayer?

I know that people mostly care about the story, and I can't comment on it, but I don't have high hopes for that either. Even if it's a good game, there's almost no reason why this had to have the Max Payne brand on it (other than the obvious). Only really saved by the fact that Max Payne was never really much more than a slick third-person shooter with a lot of personality - but still, get rid of that personality and you have nothing much left over.
Destructoid said:
Max isn't a space marine, after all. He may be tough as nails, but it doesn't require much more than a few bullets to take him down, and there are a lot of bullets in his general vicinity pretty much all of the time. But death need not be the end with the introduction of a "last stand" mechanic, activated when Max runs out of health but still has unused painkillers. When in the last stand, bullet time is activated and the player has a few seconds to eliminate the specific enemy responsible for the killing blow. If successful, Max will survive in a prone position with a majority of health restored, at the cost of a painkiller and all stored bullet time.
How does this "deepen" the experience? Is this reviewer really trying to say that this is some sort of game-changer? Wow, what an excellent and compelling mechanic, I can either die and start from the latest save point, or not die and not lose any progress. That's some revolutionary stuff right there.
 

Nattvardsvin

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The only thing making it resemble a Max Payne game is the bullet-time shit.
Otherwise, it's like I'm looking at Kane & Lynch 3.
 

Jick Magger

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That was a different character, Alex Casey.
If you want to look at it in a symbollic sense, you could see it as Remedy's 'retiring' of the character.
If you're one of those people who likes to block their ears and say whatever they want is canon, then you could still just as easily implement this as canon along with MP3. If you listen to the TV interview with Alan Wake and Sam Lake, Wake states this book takes place thirteen years after 'the last one' (i.e. MP2). Max Payne 3 takes place eight years later.
Thusly, by doing this, you're essentially begging Rockstar to make a Max Payne 4 to cover this death. Something I'm sure nobody wants.
 

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