Jason Liang
Arcane
A note that Mana Drain (reprinted in Commander Legends) has bottomed out to $50 nonfoil/ $60 foil. I usually wouldn't make a note of mtg finance shit, but if you ever wanted to own a Mana Drain, this seems like the opportunity.
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Deck
4 Falkenrath Pit Fighter (MID) 137
3 Mountain (MID) 383
2 Valentin, Dean of the Vein (STX) 161
7 Swamp (MID) 382
4 Nighthawk Scavenger (ZNR) 115
4 Bloodthirsty Adversary (MID) 129
4 Nullpriest of Oblivion (ZNR) 118
4 Vampire Socialite (MID) 249
3 Florian, Voldaren Scion (MID) 223
4 Haunted Ridge (MID) 263
4 Blightstep Pathway (KHM) 252
2 Den of the Bugbear (AFR) 254
2 Hive of the Eye Tyrant (AFR) 258
4 Infernal Grasp (MID) 107
4 Play with Fire (MID) 154
2 Village Rites (STA) 35
3 Crippling Fear (KHM) 82
you should try tergrid deck.Mono black still allows for being a controlling asshole but it feels more fair and fun for both players, though people do tend to scoop way too often if you get a turn 1 thoughtseize.
She seems cool but I dunno, I've played around with Tinybones and even though he seems a little better as a discard commander (Cheap to slip out for discarding while the opponent has a grip of cards, has potential upside if opponent's empty handed) I'm skeptical about going too hard on the discard route. And the sacrifice route is iffy since more sacrifice choices rather than other removal feels like you're hurting yourself for potential upside. Guess one thing I don't know though is if the Kaldhim flippy cards increase the cost for both sides as a commander. If lantern's always 4 mana then that might be nice if you face a counter or removal heavy deck. Have yet to play any of those as my commander. Seen people play that blood avatar spell as commander but never paid enough attention to see if the cost went up on it. Presumably both sides have to increase in price because otherwise everyone would be playing Tibalt 24/7 which... Maybe they are and I'm just not seeing them since they're in the competitive matchmaking pool.you should try tergrid deck.
Or something with insane card draw, like erebos or yawgmoth. Liliana is a bit too expensive, I like my commanders under 4 mana(tergrid counts with her lantern thing. In half of my games I chose lantern over critter).
you get commander death tax on both sidesIf lantern's always 4 mana then that might be nice if you face a counter or removal heavy deck.
after much testing, trick is to play her as control, not greedy card stealing. Yes, you do have sacc and discard, but only because those are strong cards. I am likely to spend my discard effects before placing tergrid on board.I'm skeptical about going too hard on the discard route. And the sacrifice route is iffy since more sacrifice choices rather than other removal feels like you're hurting yourself for potential upside
Did you consider erebos, commander that draws cards like yawgmoth but does not die so easilly? Give it a spin:Thought about Yawgmoth a bit too. I do like him as a card with Jadar commander since he's a great sac outlet for decay zombies, but I think I prefer having the sacrificial body farm as the easy to access commander rather than the sac outlet. That way I've always got a 2 mana shit creature generator and whatever my starting hand is I've probably got some sac outlets. Reliably having Yawg would be nice though, since he often runs away with games if I draw him.
those decks are about me playing favorite cards. Can always replace with your favorites instead!Will have to burn a few wildcards but quite a few are cards I really should get anyway
Never played against erebos. In general from indestructible commanders only toski sees play. And yes, most would concede on spot. Same like some decks concede to tergrid if they rely on sac for ramp.Hadn't considered Erebos, indestructible commander can be some good shit since I've had a few nightmare run ins with people playing Toski decks with mutation.
any chance your jadar featured less rares/mythics? I believe their count got something to do with it. Saw people with 2 decks with same commander being able to have different matches based on rest of the deckErebos must be in a higher matchmaking tier than Jadar
Dunno, I'll tot 'em up and see. Sure enough, Erebos is at 24 rares and 12 mythics while Jadar's at 22 rares 7 mythics (not counting the commanders). Very well could be it then!any chance your jadar featured less rares/mythics? I believe their count got something to do with it. Saw people with 2 decks with same commander being able to have different matches based on rest of the deckErebos must be in a higher matchmaking tier than Jadar
Nice, even in dimir colors so you get access to sludge monster for more slime tokens.some slurping even
Playing it actually catches you up surprisingly well, then once you've seen a lot of the popular cards you can wander around to see if there's anything less popular that catches your eye for deckbuilding. I figured it was going to be a pain too, but if you focus on standard at first (And this is a good time for it since rotation just happened) it's not too bad.I haven't played physical Magic cards since the late 90s and have dabbled a tiny bit with some of the various electronic versions over the years. I know the general rules well enough to win casual Arena matches more often than not, but all the new cards they've put out over the years is brutal for trying to figure out crafting my own decks again. I don't think I'll be getting back into things these days just because that particular curve is too steep.
Anyway, the actual point of my comment is: those new legendary creatures are crazy! Certain types of decks would get shut down by them. Possibly even certain colours (i.e. I think White would have a hard time dealing with that slug thing unless they've introduced some new mechanics I haven't seen that would let them hit it with a board removal).
Playing it actually catches you up surprisingly well, then once you've seen a lot of the popular cards you can wander around to see if there's anything less popular that catches your eye for deckbuilding. I figured it was going to be a pain too, but if you focus on standard at first (And this is a good time for it since rotation just happened) it's not too bad.I haven't played physical Magic cards since the late 90s and have dabbled a tiny bit with some of the various electronic versions over the years. I know the general rules well enough to win casual Arena matches more often than not, but all the new cards they've put out over the years is brutal for trying to figure out crafting my own decks again. I don't think I'll be getting back into things these days just because that particular curve is too steep.
Anyway, the actual point of my comment is: those new legendary creatures are crazy! Certain types of decks would get shut down by them. Possibly even certain colours (i.e. I think White would have a hard time dealing with that slug thing unless they've introduced some new mechanics I haven't seen that would let them hit it with a board removal).
There are a metric fuckload of white cards that would shit on that slug, but it's true that creatures are way better than back in the old days, and spells are (By and large) a little weaker. The theory behind it was creatures can be interacted with more, so better to have powerful shit on them. Just two white cards from the most recent set that would deal with the slug easily are Borrowed Time and Fateful Absence, which would sting losing your 7 mana slug to a 2 or 3 mana card. Hell, just to continue that, these are all the rest of the white cards from that single most recent set that could smack the slug. Brutal Cathar, Sungold Barrage, Vanquish the Horde. Planeswalkers were the most upsetting thing to learn about when I started playing Magic again, and I still don't particularly like them.
Thanks. What are the planeswalker cards anyway? I've seen all sorts of stuff about them and seen some of the cards, but they're different enough that I can't actually read them.
The weird thing to me are the new global status cards. Things like night/day or those dungeon mazes and class cards from the D&D set. It's cool that they've been mixing the game up. I'm actually surprised to still see it going this strongly after so long.
Edit: Fair enough on those white cards. Also, I'd forgotten about swords to plowshares until I saw some of those cards.
no idea how many are we talking about yet. I doubt it will be worth it for me and yet i am an addict looking for excuse...This is all a fancy way of saying we're extending and updating the Jump In! event with the release of Innistrad: Crimson Vow, and we'll periodically check in to ensure this format hasn't overstayed its welcome.