A wizard is contrasted to a sorcerer, a druid, or a shaman. He is the arcane magic wielder, who studies his way into higher powers. The sorcerer has innate ability to summon some power, probably without great control. The shaman/druid harmonize with power to use it, the warlock bargains for it.Mage Vs. Wizard & Thief Vs. Rogue
What's the difference between these classes? I just don't get it.
Also, which do you prefer and why?
The thief-rogue distinction is more about the skillmonkey vs ninja assassin tropes. A thief has non-combat abilities and utility, where as a rogue is a damage dealer
The Rogue passes the DEX check and ducks under it.A Paladin and a Barbarian walk into a bar...
The Paladin doesn't and falls.The Rogue passes the DEX check and ducks under it.A Paladin and a Barbarian walk into a bar...
I'd prefer if you have a Thief main class, and from there the player can focus on being a Duelist/Thug fighter build, a dagger/bow stealth Assassin type, or a skillmonkey specialist of using magical devices, picklocks, traps, alchemy, Batman utility belt build.The thief-rogue distinction is more about the skillmonkey vs ninja assassin tropes. A thief has non-combat abilities and utility, where as a rogue is a damage dealer
So, including both an assassin class and a rogue class in a game is actually weird 'cause they're really the same thing?
I don't know about that.The thief-rogue distinction is more about the skillmonkey vs ninja assassin tropes. A thief has non-combat abilities and utility, where as a rogue is a damage dealer.
Was this a design decision, though, or just incompetence when balancing? The Thief was designed to be a non-combat class, that would reluctantly fight. The Rogue was designed to be a combat class, utilizing stealth and dexterity in melee.I don't know about that.The thief-rogue distinction is more about the skillmonkey vs ninja assassin tropes. A thief has non-combat abilities and utility, where as a rogue is a damage dealer.
In 3E and 3.5 a Barbarian deals damage which easily eclipses that of the Rogue. Rogue's main way of dealing damage was sneak attack, but it was useless in certain scenarios - when fighting undead, constructs, things which are immune to critical hits, when fighting in low light environments, uncanny dodge, concealment.
A thief and rogue are pretty much the same thing. In AD&D it was implied that a Thief is a dishonorable, larcenous individual, but could also be a "steal from the rich to feed the poor" hero. A rogue could be an assassin, an infiltrator, a backstabbing prick, a swindler, etc.
Semantics...
Questionable morality but with good heart
thief is just a vocation with no strings attached, well except for having bad reputation if everyone knows it.Questionable morality but with good heart
So, rogue has a good heart, but thief can swing both ways and be evil?
You know, whoever ca,me up with the rule that "undead and constructs don't have vulnerable spots to sneak attack" clearly was not an engineer, since constructs ABSOLUTELY do have vulnerable spots. Like, what exactly is your mechanical menace going to do when I jam its gears? Oh, right, it's going to fall over on its face as a total mobility kill. Sure, it doesn't feel any PAIN from this, but it's still not going to be giving us any more trouble. Your construct is always just one jammed gear, perforated hydraulic line, or smashed magical crystal battery away from being a brick.Rogue's main way of dealing damage was sneak attack, but it was useless in certain scenarios - when fighting undead, constructs, things which are immune to critical hits, when fighting in low light environments, uncanny dodge, concealment.