felipepepe
Codex's Heretic
Oh god, some people can't even tell the difference between a remaster and a re-filming... not sure if I want to pop there and answer them.
Oh god, some people can't even tell the difference between a remaster and a re-filming... not sure if I want to pop there and answer them.
Moran fagets dont even realize that there are features missing from modern video game reboots because they can only see the shiny graphicsWhy would you want to watch a blurry, heavily worn VHS copy of Citizen Cane if you've got a 1080p BluRay restoration from the original film prints? Why would you settle for an out-of-focus Polaroid snapshot of the Mona Lisa when you can have a 10-megapixel image, perfectly lit?
Dumbing down the mechanics is now "refining"I've played Daggerfall and I wouldn't wish my worst enemy to be forced to sit through it and complete the plot - it may be an interesting story but the game itself is too ugly and too raw to be enjoyable. Giant open worlds and procedurally generated dungeons have been done better and made more interesting since then, the game mechanics have been refined and improved in newer games and there's really nothing to be gained from playing it except for an appreciation of how far we've come since the early dawn of cRPGs.
on fallout 2 said:So tutorials mean they're modern? You can see like 4 items in your inventory at a time. They haven't aged well, and that's fine. They're classics, and I love them. But lets not pretend they've aged particularly well, because they haven't.
The only reason I like them is because I used to like them, and I love their sequels. If I gave fallout 2 to my semi-gamer older brother, he'd stop playing after his spear missed the ant in the temple for the fourth time in a row.
Its an old game, and it hasn't aged well for the majority of gamers, and thats all right. People get so defensive when the games they used to love get put under the microscope, and its ridiculous. Love them for what they are, which is old, classic games. Being outdated is almost written into their description.
But I don't wanna put any effort into it!Games do become dated and harder to play because they are often based on convention, be it related to gameplay, UI, controls or other aspects of the game. You can't expect new players to pick up effectively dead genres they've never seen and appreciate them with no effort. They are simply not as accessible as they could be.
I feel like Elder Scrolls is somewhat of a bad example. As someone that has played every Elder Scrolls title except Arena, I would not go back to play the older titles. The series, to me, is about the epic scope, the exploration. While Morrowind remains my favorite of the entire series, I see no reason to go back and play it when I have Skyrim.
I wonder if you'd asked the same room if they'd played the original Zelda or Donkey Kong or Space Invaders if they'd have had a different response.
Elder Scrolls just isn't really a series you need to or have much incentive to go back for.
"Except it was in a room of game designers. A similar question in a room of play writers and none of them knowing that Hamlet existed or had watched a production on stage. It would be unforgivable."
Old Elder Scrolls games aren't Hamlet, though. Not at all. You're naming a "classic" that everyone has heard of. How many people do you think really know Arena and Daggerfall even exist? I wouldn't be surprised if people are starting to forget Morrowind too.
The post you're replying to made a good point. Zelda, Donkey Kong, Space Invaders, etc. Those are games people would recognize, just like Hamlet. Those are the classics everyone remembers. This whole thing just seems like it's old PC fans getting angry that people remember console games more.
I've been a gamer my entire life, but I still have a hard time going back to games that were made 10-20 years ago, and it has nothing to do with the perception that they're unworthy of my time due to their age. A lot of older games just haven't aged well, and as a result are less fun to play than their modern counterparts. The author of this article is ignoring the fact that game design has developed at an extremely rapid pace over the last two decades, especially compared to other forms of media. When you're used to smooth, polished, and balanced experiences from modern games, playing something that's 20 years old is a really jarring experience. Some games still work, but a lot of them just feel low quality - because they are. Game quality has improved tremendously over the last decade, and if you take your nostalgia glasses off for a minute, you'd be forced to acknowledge that nearly all games made 20 years ago would be of an unacceptable quality to release today.
Read it and weep.
Playing an old game pretty much forces you back in time to the days when mouse input was a pretty neat thing and 320x240 was as big a screen as you would ever need.
That was not a casual audience. Those were students of a game design school, people who decided to bet their future on gaming.
I browsed through a bit of comments, but it looks like most of them missed the point with the accessibility argument. I won't post on reddit, but if you want to crush that bring up James Joyce, who writes in a near indecipherable style and is considered one of the great authors of the 20th century.Oh god, some people can't even tell the difference between a remaster and a re-filming... not sure if I want to pop there and answer them.
Oh god, some people can't even tell the difference between a remaster and a re-filming... not sure if I want to pop there and answer them.
Their comments about controls and interfaces triggered me, especially when they talk about old and new XCOM games. Both of them play just the same, it only happens that Firaxis' version has more graphical text.
Open X-COM adds that, tooltips,mod support and other cool stuff (all optional), making it perfect - 12/10. :3But it is objectively more intuitive and accessible thanks to technological advancements. Seeing how far you can run with X amount of APs and tooltips on icons are genuine improvements that would benefit even a non dumbed down/streamlined sequel. While most of original xcom's UI is pretty easy to grasp, not every one one of those symbols is self explanatory (tiny picture of a guy standing=inventory etc).
A guy on Gamasutra just posted an epic rant in that vein:Apart from that, specific examples about how some older games offered a lot of cool options - without then going on to say new games are worse - is also helpful. No arguments will be won calling them stupid or calling new games shit.
It's just the turning of generations.
The reality is kids who have no gaming experience or do not have the "gameplay gene" will never appreciate those old games. There will always be a minority of kids from every generation that can go back and appreciate them. If the industry is hiring game designers that don't have the gameplay gene then they are hiring mediocrity... aka the wrong person entirely.
The reality is the people who value gameplay and good design and have the intelligence and the skills to push gaming forward often don't work or don't want to work in the game industry.
Many games who have value get lost because only a minority of the population has the reflexes and intelligence to understand it. Consider Descent. Only the VIP's of the first gaming generation will ever truly grasp the greatness of multiplayer descent 2 over LAN.
Most new kids are technology ignorant, only a minority of intelligent gamers during the time when "gaming was for nerds" can really grasp gameplay. You have to understand most people are stupid, when gaming was born it was born to relatively well off people with above average IQ's. The average IQ of the average gamer has been slipping due to games going mainstream. So you get mediocrity because in order to sustain those high budgets you have to cater to people who aren't really gamers to begin with.
That's why story and pseudo-action movie bullshit is everywhere in AAA games. In order for publishers to survive and keep those game budgets they knew they had to make movies and not games. So the game industry because of the cost of AAA development actually created a bizarre situation where in order to continue to exist it had to create a new kind of gamer that doesn't like videogames and only the movie portions.
So the videogame industry has created PSEUDO-GAMERS. People who like the last of us, call of duty set-piece spam, Mass effect 2 set piece spam, are pseudo- gamers. They can't have a game that isn't a hollywood movie in some sense or else they will call it crap.
I admit these games are entertaining but their stimulation does not come from the gameplay parts, it comes from the movie and hollywood parts. It's just much easier to stimulate our emotions with passive audio visual knowhow taken from the movie industry then it is to create a game that can naturally appeal with its gameplay alone and still hit selling millions.
Only a minority of modern gaming populations can play pure games like Civilization and alpha centauri, most people are too stupid / don't have the gaming gene to appreciate these games. That's just the reality. The genetics behind how the brain works prevents pure videogames from ever truly going mainstream and selling super millions like publishers and developers want.
This is why the 90's and early gaming generations were a golden age of gameplay, they were on average played by smart technological literate people. Think about early local area network gameplay, dos video drivers, etc, you were making games for an audience with above average intelligence and the games reflect that. When the game industry went mainstream it had to lower the bar to sell units for profits and that's why AAA game quality has declined.
Making mediocre games for stupid people with poor reflexes using hollywood techniques works. It's a formula EA and activision have perfected.
xcom
He should've specified that he's talking strictly about PC gaming (and even then Amiga gaming was different than DOS/C64 gaming), since console gaming was more popular back then. It was only in the mid 80s and during recent years that PC gaming surpassed console gaming in profits. Arcades were also a big part of the gaming landscape back then, and they were accessible by their nature. Arcade games had a major influence on PC gaming as well, though it affected Amiga more than PC. Most of unforgiving trial and error/cheap death design could be traced back to the arcades, cargo cult design of the early days. Though the point about hard and gameplay centric games dominating the market still stands.This is why the 90's and early gaming generations were a golden age of gameplay, they were on average played by smart technological literate people. Think about early local area network gameplay, dos video drivers, etc, you were making games for an audience with above average intelligence and the games reflect that.
I think you have to have extremely limited experience with turn-based squad tactics games to believe the games are not significantly different.I agree, but I was talking in the general sense. While nuXCOM is indeed more streamlined, it's not that different from the original game, which is a virtue. The planning is still there, but with a focus on combat rather than base management, for instance. I must say original XCOM's interface was rough at the beginning, but going from nuXCOM to original XCOM was easier for me than going from Morrowind to Arena and Daggerfall.
Swap "[H]ollywood movie" for "e-book" and he's just defined a stroyfag.So the videogame industry has created PSEUDO-GAMERS. People who like the last of us, call of duty set-piece spam, Mass effect 2 set piece spam, are pseudo- gamers. They can't have a game that isn't a hollywood movie in some sense or else they will call it crap.
I do.You could blame ... every developer who was more intrested in storytelling/narrative than abstractions and mechanics for starting the decline
I agree, but I was talking in the general sense. While nuXCOM is indeed more streamlined, it's not that different from the original game, which is a virtue.
We need one for Sawyer as well, surrounded by a cheering crowd of grognards (wearing Cleveland jugend armbands) and a pile of burning copies of PoE.
If you NEED an example, look at IMDB and Rotten Tomatoes. Both list movies since the very beginning of cinema and have excellent "Top movies of all times lists", based on a mix of pro & user reviews, both old and new.
Metacritic is the only similar thing we have. It lists only games from 1995 onwards and only considers ratings from the gaming press. Metacritic ignores more than half of our history, by default only shows games from the last 90 days and only takes into account mainstream professional reviews made at each games' release - at the height of their hype.
A perfect analogy for the gaming industry.
The mechanics of that guillotine are bugged.
I like to argue because sometimes it forces me to come up with good arguments. Like this:
If you NEED an example, look at IMDB and Rotten Tomatoes. Both list movies since the very beginning of cinema and have excellent "Top movies of all times lists", based on a mix of pro & user reviews, both old and new.
Metacritic is the only similar thing we have. It lists only games from 1995 onwards and only considers ratings from the gaming press. Metacritic ignores more than half of our history, by default only shows games from the last 90 days and only takes into account mainstream professional reviews made at each games' release - at the height of their hype.
A perfect analogy for the gaming industry.
Wish I had thought of that comparisson before, would have included it int he article.
<philfish>If there wasn't a bloody neck visible it wouldn't be visceral-immersive-awesome you autistic fucktards. You don't deserve next-gen animated gifs.</philfish>The mechanics of that guillotine are bugged.
Indeed, the blade should be visible after the cut, not the neck.
Retweeted by Cuck NotesThe real achievement here is to be twitted by @cucNotes, the guy that a lot of game researches follow. His tweet got 55 retweets. O.o
However, while perhaps not all book critics will read Hamlet, or not all movie critics will watch City Lights, they know that they should try it sometime, that it could be interesting. There's an unspoken pressure to know the classics.That is healthy, pursue of knowledge should definitely be promoted.