As fascinating as it's to see you guys planning to turn gobbos to super warriors or mages via euganics, shouldn't we wait and see if there are another monster race to breed to be warriors or mage caste?
You know like orcs?
Usually very big, strong and bloodthirsty humanoid monsters?
Look I know that gobbos are cute and lifting them from underdog level species to ubermensch level does has it appeal, but can't we wait till we see better candidates?
Goblins are fine as they are; as good scouts with some martial ability as well oddball mage or two.
Lets see, if there are fucking Orcs, trolls, dark elfs,gnolls, lizardmen or minotaures before we begin our breeding program
Those monsters can be used for what they are, and they'll have their strengths, for sure. However, I doubt any other creature has the only really valuable traits of goblins, and they won't be breedable on timescales that you would endure. Essentially, if you don't want to breed creatures that gestate in three months, have five in a litter, and mature in five years... then what do you want to breed at that point? Nothing.
Rare Gobbo Traits
1. Unquestioning loyalty
2. Fast breeding rate
3. Large litter size
Being a "good scout" is no where close to being on the list. Scouts aren't needed in large horde-sized numbers, so you're wasting the large litter size. Why shape a breed of quick-growing beasts to perform a role that dark elves... or gargoyles... or evil bats could do better in small numbers? You know, without being spotting like a large group of goblins?
The only truly unique trait of gobbos, though, is their unquestioning loyalty and willing sacrifice. It cannot be measured in value. Especially when you are a carnage pigeon that doesn't want to make the entire world into an all-singing, all-dancing happy camp. If you run the high chance of pissing everyone off, choose the most loyal group to strengthen and form the base.
The next best traits are their ability to reproduce in large numbers and mature quickly. That's also pretty rare. You don't get that with orcs, gnolls, trolls, and minotaurs. Maybe lizardmen. Once we give the juggernaut of exponential growth a little push on goblins, however, we will have hundreds of thousands in short order if they can remain well-fed.
Those traits are indisputably good. The rest is a matter of taste and opinion. Make them better somehow. I think magic is the most lopsided way, for reasons below.
The ancient Indo-Europeans spread so far because they were the first to discover agriculture in west eurasia. In east asia, the Han culture pushed all other cultures out of the fertile Yellow River and Yangtze River basins because it was the first agrarian society there. In Africa, the Bantu did the same for most of south africa. In a magical world, creating a new race of quick-breeding magelings that can use rudimentary magicks to enhance their food gathering is about the same scale of advantage. Mages rarely condescend to aid farmers in fantasy settings, but if you can create a race of quick-breeding magical pests that can get food with ease, you basically have a swarm of locust at your disposal, and that beats slow-growing minotaurs when you can either replenish 1 new minotaur or 10,000 new little magical pests. Select for the magic-attuned in a race this easy to shape, teach these gobbos how to use their basic magic instead of slings to hunt deer or to fish in lakes, and you've changed the balance of nature and set them on the path of exponentially overloading their ecosystem. And when the ecosystem is nearly hunted bare by a horde of gobbos, we burst outward. All without pestering humans for extra crops.
I figure an item enchantment mass-production line would give quicker results on this front (magic gobbo armies) compared to a long-term breeding programme.
That was my other angle, but C is losing.