I would really like to eradicate bandits in this area and show that our rule establishes an order to the area while also integrating the people with the goblins, which is definitely what A does. I have a bit of a hang up about what sort of troubles we might get into with Methuss, but at worst we can just sit on the taxes and give them over when it's tax season. There's some room for negotiation; while I have no doubt that they're never going to declare the village as a de jure belonging of ours without getting into a messy display of force, if we just play ourselves up as the extremely powerful yet kindly old mage (who saved their prince, remember!) providing a protection for a weaker part of their dominion at the borderland in exchange for minor payment, I think we could get this to work out. So,
A.
As to the one and two parts, eh. I don't care. The villagers are also supposed to be really anti-goblin from their religion, but we see that in practice they're rather more pragmatic about the manner. We may have developed a bit of an odd view of how humans view creatures touched on in their religion considering how the first folks we ran into were from the Barzam Ecclesiocracy, which from the name would seem to imply that they're more dogmatic than the others. Hey,
treave, any chance we could have asked the kids what they've been taught about Carnage Pigeons? I'm leaning towards 1 for now, but I'm also fine with them not knowing. I just think that deception here tends to give others a sort of rug that might be swept out from under your feet at a critical moment; ex. Rin was remarkably cool about hearing how we ate her father's heart when we directly told her at the start, but if she didn't know that and had to figure it out later from her suspicions, I'm not sure it would have gone over so well. I'll leave this undecided for now.
For the next choice, it kinda depends.
treave, for option C (the going on the attack one) was Physical Defense supposed to be Magical Attack? Or is that just an all physical package? I think it's really very important that we have a boost going on to our Agility, we're always getting into some sort of trouble because we're just too slow. It's lost us a wing, got us in trouble with the Rin fight, and it'll be a problem for us later. I want to keep a focus on magic also, specifically going on the offensive I think because while we have stupid amounts of mana that can provide more power our attacks when not packed up with all our mana have seemed a bit underwhelming, see the electrical wolves and so on. I'd like to beef those up on the attack so that we can get a bit more bang for less mana. So if option C is supposed to have Magical Attack too, then that's great and I'll vote for that. If not, while I think our defense is generally good I'm kinda more magic focused so I'd like to go for D. It would help to be less squishy even when the magic is turned off, and we'll approach a rank increase for Magical Defense which is really great. I would still prefer the offensive ones since they're still way back at rank C, but Agility seems most critical to increase.
Then again, now that I look over them they were all in cases where we were fighting Rin. She can go one plus rank above us currently until we start using Gigadyne... maybe I'm being too agility centric? I can also see the benefit to B. More magical attack is good for the reasons I said, but we also wind up with more mana to slam in for that extra edge (and near the rank up, which will give us a lot more from many of our spells specifying numbers of things they provide by levels of rank atttained) and the magical defense is even greater. We wouldn't have needed to be so fast if we could have magically tanked Rin's stuff a bit better. The only problem is that we effectively have no benefit going on if we wade into another anti-magic field, but that didn't turn out to be all that big of a problem last time. We need to find some way to quickly counter those in the future, though. Eh, I'll just call this as
B.
Continuing on, the choice seems kinda obvious to me to go for healing. I don't want to have our overlord sneaking around and stealing someone else's face, that's something for a slime lord or something, not an angel with lightning raining out from his ass. Magical weapons are nice and all, but they can just as easily be used against you (see overlords taping magical swords and so on to any random mook they send against a hero only to be stabbed with them later on in many RPGs) and there's no way to guard against that other than hoping your guys do well. Meanwhile, it's the first chapter in and we're losing wings, hands, imagine what more stuff we'll be losing in the future! We have a handful of healing potions and nothing more for medical care, and I don't think we're liable to pick up better healers than the traditional goblin ones any time soon. We've got to be our own Cao'er for now, so let's start right on that track so that we can deal with the more serious ones that we will come across.
B.
It's stupid to vote for A, but I'm already gone and committed myself to the full retard options since Epic in the hopes of getting that adorable pet sphere. Messing around with voids and powerful magic seems like as good a way as any to go about it, so let's got for that and hope that the scrapes are only minor so that we can heal them.
A.
All together, I'm voting
ABBA and waiting before I decide for 1 or 2.