Alright, since TOME is not forthcoming with his plan, I'll do it and put his name on it so he'd be ASHAMED.
Plan
Hollywood - TOME edition: ('cause I won't give up putting up a show just like that)
Background dancers: (borrowed from Baltika)
We gather enough kindling to put up a convincing backdrop and set the area around their camp aflame. The sections where our troops will be stationed will have a safe corridor to retreat through, should the adventurers actually go for a serious charge.
The goblins and golems will be arranged so as to make the horde seem bigger than it actually is.
The golems in the center as the shield, dressed up to look like especially big and tough goblins; the melee goblins on the flanks; the elite goblins will be entrusted with leading separate formations and be on the front lines with their troops; the ranged troops will be in the front at first and shift behind the melee line in case the adventurers charge; the slimes will be present in a support/communication capacity to let us know if the situation is getting out of control.
Their job is to literally stand there and look as menacing as they possibly can.
Rin will be with them on damage controlt. If any of the separate troops actually get engaged and we can't make it, her job is to make sure that there is a sudden outbreak of decapitation.
Setup is the same as in Hollywood, the approach is different.
Erd will be playing the role of the Baron Dark Flaming Lord. Rin will be playing his right-hand lieutenant Rinotaur and the final boss of the castle. Dark Lord emerges in the camp while they are in the alarm mode over the horde behind the camp walls, engages the adventurers (trying to gauge what they are capable of), overwhelms the bodyguards and takes the prince hostage. He prepares the teleportation circle to kidnap the prince (not like adventurers will dare attack him with the prince's life at stake). Aria being the hothead she is tries a stupid rescue attemp with Gigadyne Verdant and gets teleported too. The horde also withdraws via a prepared Teleportation Circle. The teleport takes the prince to the castle prison where the Dark Lord leaves him with Aria in adjacent cells.
What this does:
- We gauge the efficiency of the adventurers as planned.
- The adventurers have a definite reason to storm the castle now.
- Aria is in a position to learn everything the prince knows, provided she gets his trust. That might help us learn the expedition's goals and make it so that they find whatever they are looking for (besides the prince, that is).
- This positions Rin as the adventure boss, but not as the final threat. I thought there were some concerns about what happens if the adventurers defeat Dark Lord. That won't happen, regardless of the outcome.
- It leaves our options open on what to do with the prince afterwards. He can be saved by adventurers, Aria or Trider (all different outcomes), or he can be kept hostage, or left to rot there.
- It leaves our options open on what to do with Erdric. He can join the adventurers as Trider (and be accepted more easily due to them being in a dire need), or he may never appear there and continue to kill them off from the shadows.
Also, I hate to be the party popper, but Erd's teleport spell is user-only. We can use a teleporting circle to kidnap the prince yes, but it will be somewhat cumbersome and leaves behind some proof (although IIRC treave said these could be programmed to self-destruct).
If we have the prince hostage, then it's no problem.
Also, it leaves proof of using a teleportation circle. No shit, Sherlock.
I don't think it would be our concern after half the camp witnessed us doing it.