Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Inactive [LP CYOA] Overlord

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
II, VI
C
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Wait a second.
“If you could find some slimes, they might also be helpful,” says Zayan knowingly, giving your crotch the briefest of glances. “The slime’s ability to manipulate their own physiology and biochemistry is unparalleled. They could have some useful compounds to… ah, aid you in understanding your bodily functions better.”
Wasn't it Zayan who suggested the slime expedition in order to learn how to manipulate 'physiology and biochemistry'?

Shouldn't she know about the whole 'immune to aphrodisiacs' thing? Was that a trick she played on us to gain research components? Or does she genuinely have a plan regarding the slimes in order to overcome our condition?
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
The slimes seem to know a lot about Angels. Zayan not so much.
We should pump this slime queen for as much information about angels as possible.
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
V VI C>A

All of the options are pretty great, though I'd rather we not try to sweet talk the slimelord into being an unreliable vassal. This worked out way better than I thought it would, and being informed that poison is no longer something to be intensely afraid of in most cases is also helpful.

Casting fist. :lol:

You really outdid yourself this time, treave.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
The slimes seem to know a lot about Angels.
I am afraid they only know the information relevant to them. It would not be surprising if the extent of their knowledge was that angels should never be attacked because nothing slimes have - chemical weapons, mostly - work on them.

For the infodump purposes, there were dryads.

Zayan not so much.
Well she knows how to recognize one from smell alone. I thought she had met some of their ilk.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
For infodump, dryads were suggested, being longlived. If we find another entity, that is longlived and/or has firsthand experience of Angels, why not mine that info-lode?
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Wait a second.

Wasn't it Zayan who suggested the slime expedition in order to learn how to manipulate 'physiology and biochemistry'?

Shouldn't she know about the whole 'immune to aphrodisiacs' thing? Was that a trick she played on us to gain research components? Or does she genuinely have a plan regarding the slimes in order to overcome our condition?

She doesn't - or didn't - know. Why must she? You can have encountered an angel or angelic samples and not know every bit of trivia there is to know about their traits.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,562
For what purpose?

I suppose they can pay us taxes and whatnot, but this stretches us a bit thin and saddles us with certain responsibilities.

For LOLEEVIL purposes, the villagers can give us human targets for Rin and co to practice, lab asistant/test subjects for Zayan, food for the slimes and cheap workers.

Now seriously, the Erise village is bound to have enough people of all ages and sizes to provide the human contact that the twins, Zayan, Rin and even Erdrick himself need to not to go fully bonkers (and Rin still has to attend these "human anatomy" classes before attempting to do another of her brilliant plots). They also have a blacksmith, who could provide us with an effective and comfy armor for Mercant (once he gets tired of running around in circles and screaming upon realizing his true nature), along with better gear for the gobbos (who mostly have scavenged stuff). There's also that priest who we still have to pay a visit to, perhaps he can tell us some interesting tidbits. Lastly but not least, the villagers clearly use some kind of super-vitamins to have such strong livestock and children.

Of course, Grahferde is not big enough to fully absorb the territory yet, but trading and recruiting is something that can be arranged. Besides, that way they would no longer have to fear more bandit incursions.


I am afraid they only know the information relevant to them. It would not be surprising if the extent of their knowledge was that angels should never be attacked because nothing slimes have - chemical weapons, mostly - work on them.
For the infodump purposes, there were dryads.

Slime Lords surprisingly also have bullet-hell tactics as part of their weaponry, but I'm sure Erd could have survived the attack even if he hadn't dodged. Nevertheless, I don't believe Zay tricked us, she specifically mentioned that slimes "would help you to better understand your bodily functions", which they kinda did. Perhaps she wasn't aware of Angels' extra-strong physiology (which she will take as a challenge once she learns about it, much to Mercant's dismay), or she fully believes herself to be able to concoction something powerful enough to overcome even an Angel's natural resistance. In either case, whatever she ends up inventing should be considered a potential WMD hyper-toxin. :lol:

That reminds me: assuming Kek wasn't lying about the other Dark Lord's generals, following JRPGs' tropes I'm sure the remaining three are classified according to their color scheme and general theme. The most powerful of them (the so called "the Dragon") may be an actual dragon himself. Nevertheless, they all share a tendency to monologue at the first given opportunity and severely underestimate their enemies.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Let's see...
Nevill V VI A
Kz3r0 II IV A
Elfberserker I II A
Azira II VI B>A
asxetos I VI A
ScubaV V C>A
Lambchop19 I VI A>B
lightbane IV>V>I VI A
Grimgravy III VI A
TOME II VI C
Kipeci V VI C>A
archaen V VI B>C
Karwelas VI B
Storyfag III VI B
Esquilax V VI B
Baltika9 x x B

A - 7
B - 6
C - 3

I - 3
II - 4
III - 2
IV - 2
V - 5
VI - 12
I'll add my vote for V. As long as we follow the Way of the Finger, I am happy with anything, but this has some nice tactical applications. Hm, isn't II basically a fus-ro-dah? :D
 
Last edited:

archaen

Cipher
Patron
Joined
Mar 10, 2014
Messages
635
I like V as it gives us a non casting crowd control and terrain control technique. The huehue finger is our single target technique and shadow steps for defense.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Yeah. Creating fissures in the ground while possessing flight capability also isn't something to scoff at.
 

ScubaV

Prophet
Joined
Feb 20, 2011
Messages
1,022
I like V as it gives us a non casting crowd control and terrain control technique. The huehue finger is our single target technique and shadow steps for defense.

Agreed, if VI is going to be a choice then I think V would be a good complement to it.

I'll revoke my I vote and change it to V, C >A
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,562
Yeah. Creating fissures in the ground while possessing flight capability also isn't something to scoff at.
The only problem about Quaking Impact is that it won't discriminate between friend and foe. Demon Wind Sickle might be better as an crowd control technique IMO, but I'm not sure how the two compare against each other.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I'm loving the AoE of V and the re-emergence of Yuhe Finger. Fuck it, we've been neglecting it for too long!

V VI

As much as I am in favour of EEEEEVVVVVVIIIILLLL, I don't quite see the point of burning down the forest. They'll just keep sending more knights in this area, and I don't see how it would put us in a better position than A/B? What would we stand to gain in C, treave?

Given the two options, A seems like it could potentially work out even better for us long-term (imagine if we end up creating multiple queens), and B seems like the more sure thing, but one that might lead to more attention coming our way if these knights keep poking around.

Tentatively going with
B
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
B seems like the more sure thing, but one that might lead to more attention coming our way if these knights keep poking around.
B seems like something that fulfills our goals in short-term, but fucks everything up somewhere down the line, when we discover that the forest indeed had something to hide.

I doubt the knights would pay us more attention in B - why would they? I think its downside is pretty clearly stated as 'something really bad would happen'.

Who exactly would be disadvantaged by that is unclear, though I think it will fall to us to clean the mess. Whether it is worth it is another question.

A seems like it could potentially work out even better for us long-term (imagine if we end up creating multiple queens)
I am not sure it is possible to raise two hiveminds/queens. Not in the same location, I would think.
 
Last edited:

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
What would we stand to gain in C, treave?

No one's going to build a village where an army of knights got mysteriously slaughtered and the land laid to waste, at least not for many decades to come, so it solves any settlement concerns while also nabbing you the slime queen.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
B seems like something that fulfills our goals in short-term, but fucks everything up somewhere down the line, when we discover that the forest indeed had something to hide.

I doubt the knights would pay us more attention in B - why would they? I think its downside is pretty clearly stated as 'something really bad would happen'.
Exactly. Normally I'd vote for the long-term option, but we're going to have an Adventurer's Guild expedition into our territory soon, so we might want the Slime Queen's assistance in the short term. That's the only thing that keeps me from finalizing a vote.
 

archaen

Cipher
Patron
Joined
Mar 10, 2014
Messages
635
B seems like the more sure thing, but one that might lead to more attention coming our way if these knights keep poking around.
B seems like something that fulfills our goals in short-term, but fucks everything up somewhere down the line, when we discover that the forest indeed had something to hide.

I doubt the knights would pay us more attention in B - why would they? I think its downside is pretty clearly stated as 'something really bad would happen'.

Who exactly would be disadvantaged by that, though, is unclear, though I think it will fall to us to clear the mess. Whether it is worth it is another question.
.

Something bad(TM) on Methuss' lands doesn't sound too bad from a distract them from our burgeoning monster village point of view. Even if we end up dealing with the aftermath we have a fool proof plan. If we can't coopt, or trick it to our purpose then all we need to do is convince Rin we are in love with it, or even show an iota of interest in it, and our problem will be solved when she inevitably murders it "accidentally".
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
At this point I don't care if something bad happens and changes things. It could bring wonderful opportunities if Methuss finds some WMD in the forest and goes to war against its' neighbours. We don't have that much going on in our village that it couldn't be easily abandoned/relocated. And I still want to roam the land and see the non-human kingdoms before settling down permanently.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Well, it could be an anti-monster WMD, given how the slime queen was specific about humans. Or it may endanger all life as we know it, as was the case in Rance.

Something that affects Methuss negatively might be bad because its land is now also our land; something that empowers them might be bad because we are not on best terms with them.

We are building a castle/monster lair, so no hope of relocating it once Zayan gets serious.

I am voting for it, but I am prepared to a wonderful surprise in our future. :M
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom