Grunker
RPG Codex Ghost
The Texas Pruning-Shears Massacre? Awesomesauce.
Erebus said:Looks like Laura forgot the safe word !
And the Panic Button is a great idea. More games should have one !
So, this game is purely adventure, right ? I seem to remember Clock Tower 3 was an action game.
TheCowburner said:But why the fuck did we die here ? You see, I forgot to press the "panic button". Yes there's actually a panic button in this game. When you're in a deadly situation you've got to continuously press the button and *if* Jennifer is in a good state of mind she may overcome the danger, otherwise ... DEAD END. Also, this can be done only in some situations other times death is certain no matter what.
So, when you are in these "panic button"/deadly situations, does the button start to blink or something? Or du you actually have to guess whether you are in a deadly situation or not?
TheCowburner said:TheCowburner said:But why the fuck did we die here ? You see, I forgot to press the "panic button". Yes there's actually a panic button in this game. When you're in a deadly situation you've got to continuously press the button and *if* Jennifer is in a good state of mind she may overcome the danger, otherwise ... DEAD END. Also, this can be done only in some situations other times death is certain no matter what.
So, when you are in these "panic button"/deadly situations, does the button start to blink or something? Or du you actually have to guess whether you are in a deadly situation or not?
Brother None said:Now we're left wondering how bored he must be to just hide in a bath tub waiting for a girl to show up, on the off-chance she does.
It always works that way if you think about killers too much
ghostdog said:TheCowburner said:TheCowburner said:But why the fuck did we die here ? You see, I forgot to press the "panic button". Yes there's actually a panic button in this game. When you're in a deadly situation you've got to continuously press the button and *if* Jennifer is in a good state of mind she may overcome the danger, otherwise ... DEAD END. Also, this can be done only in some situations other times death is certain no matter what.
So, when you are in these "panic button"/deadly situations, does the button start to blink or something? Or du you actually have to guess whether you are in a deadly situation or not?
Actually your portrait starts to blink when such a situation arises, but you must not take your time because you'll end up dead. Thankfully it doesn't require GOW-style button-smashing. It's more a matter of Jennifer's mental state if you'll succeed or not.
TheCowburner said:Her mental state? So is there a "mental-state-meter" or something which you can affect throughout the game?
ghostdog said:As you can see Jennifer's portrait has changed color and expression. This happens when she gets upset. The more upset she gets the more difficult it will be for her to get out of dangerous situations. And there will be *many* of those. If we stand still for a bit she will kneel down and regain her composure over time.
Brother None said:TheCowburner said:Her mental state? So is there a "mental-state-meter" or something which you can affect throughout the game?
ghostdog said:As you can see Jennifer's portrait has changed color and expression. This happens when she gets upset. The more upset she gets the more difficult it will be for her to get out of dangerous situations. And there will be *many* of those. If we stand still for a bit she will kneel down and regain her composure over time.
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INTERMISSION said:Ok, now I'll show you one of the random moments of Clock Tower. You see this nest here, just outside of the storage room ? The "West Wing Key" we found in the box in the living room could be either placed there or here inside this nest.
We could use stick to try and bring down the nest but that isn't a good idea since the bird mother wont like that. (Jennifer just isn't good with birds)
So basically what we need to do is push the crate under the nest...
Well, we already have the key, so we find nothing of importance here. But you know, it's alright. It was a demonstration and shit.
ghostdog is an expert in convincing you that one old forgotten game should be your next play.Krash said:Too bad this game seems so good - now I have to stop reading this LP so I don't spoil it.
Oh well, you still get a thumbs up from me for introducing me to this gem, ghostdog
ghostdog said:A ham ! Hams can be used in so many ways.
Hmm it seems this can be done only the first time you face the parrot. If you leave and return the parrot will not attack you again.Drah said:I think you can actually kill that red parrot with the bed coverings so you can hide in that room.
Yeah, I watched the intro for the sequel and it was laughably bad. Unbelievably bad VO didn't help either. I may try CT3 or Haunting Ground (something like a spiritual successor to CT as I understand) for the PS2 though, they seem ok games.Good game, although I recall all the sequels were pretty bad. Especially the psx one with little laughing children running after you with kitchen knifes.
Hey, that's what LP's are forOgg said:ghostdog is an expert in convincing you that one old forgotten game should be your next play.
Heh, this reminds me of that Vampire movie where crosses didn't work because the Vampire was Jewish.Yeah, if Scissorman is either jewish or muslim, you could keep him away with it !