Ultima V Part 3: The Last Debate
Ultima V: Warriors of Destiny
Part 3: The Last Debate
BTW, if you want to play this game and cannot stand the dated technology, you can try
Ultima V: Lazarus, which is a remake of this game for Dungeon Siege.
One thing that I have noticed that Scorpia also touched on in her review is that the towns have fewer NPCs than in the last game. This makes them feel empty. However, the NPCs are far improved from the last game. They now have schedules, and they have more unique dialogue options. Many NPCs can give advice or items that are not immediately obvious, so many NPCs must be talked to several times.
I take a moon gate and end up somewhere new. Since it is dark, I rest.
Uh oh! I have been attacked by a bunch of slime.
Eventually, everyone wakes up, and we beat them back.
This is Jhelom, the city of Valor and the home of fighters.
Here is another law of virtue. I enter the arms merchant and speak to Bullwier.
Yes.
Bullwier: What dost thou want, and I don't have all day!
Job.
Bullwier: I make weapons, canst thou not see!
Hell, maybe he knows about the mystics?
Ambrose.
I now speak to Thorne.
Mantra.
British.
This translates to RA.
Yes.
Word.
I do that.
Elzair.
Trian: A pleasure!
Word of Power.
Trian: Dost thou intend to explore one of the forbidden dungeons?
Yes.
Trian: Well, if thou must be so foolish as to try that, I can tell thee only this.
I find Goeth on the walls.
Job.
Notice he said 'rof' instead of 'for.'
For.
Maybe saying it backwards will help?
Drow.
Dratsed. (Destard backwards)
He says the Word of Power for Destard is AIPONI. Since he has a habit of saying everything backwards, it is probably INOPIA.
Anyway, I am done with Jhelom for now. I head to the moongate.
I now arrive in Minoc, the city of Sacrifice and the home of tinkerers.
Here is another of Blackthorn's laws.
If the guard at the entrance catches me, he will ask for half my gold. This is not a pleasant situation. I proceed to the blacksmith.
Job.
Tactus: I make the chainmail armour and coifs here at Darkwatch Armoury!
Chainmail.
Tactus: Indeed, I believe it to be amongst the finest in the land!
Land.
Tactus: Since Blackthorn has come to power, our sales have increased threefold!
Yeah, sure.
Tactus: I can tell thou art very keen! I wouldst like thee to see a friend of mine, if thou couldst. Wilt thou?
Yes.
Tactus: He is very close with Lord Blackthorn himself! I believe thou shalt find him an interesting fellow!
This is the first step to infiltrating the Oppression. What do you think Codex? Should I do it or not?
I then go to the poorhouse.
I can get as much food as I want, but I have to do it one at a time.
This is Lady Sahra, another Blackthorn supporter.
This is Delwyn the beggar. What the hell! I might as well give him some coins.
Yes.
I talk to him again and give him three more coins.
*sigh* Yes.
I now talk to a sailmaker.
Job.
Fenelon: I sew sails for Captain Blythe.
Captain Blythe.
Fenelon: He's the owner of The Crow's Nest! Between thee and I, he's a real nasty soul!
Crow's Nest.
Fenelon: They do have fine sails, if nothing else!
Fine sails.
Fenelon: Made only from the finest muslin and a dash of spider silk!
Nasty soul.
Fenelon: He has myself, and Rew here, held in indentured servitude indefinitely!
Indentured servitude.
Fenelon: Yes, tis a pity, especially for such a young child as Rew.
Rew.
Fenelon: She is a wonderful child.
Wonderful child.
Fenelon: Thou dost show kindness. Dost thou usually pay the sacrifice tax?
No.
Fenelon: The guard is off at lunch and at night. Enter and leave then to avoid him!
I then talk to Rew.
Job.
Rew: I sew sails.
Sew.
Rew: It's very hard work.
Hard work.
Rew: And, we work very long hours!
Long hours.
Rew: Seven days a week!
Week.
Rew: 'Tis with great sacrifice we sew, but we have a little chant we sing to pass the time. Like to hear it?
Yes.
Rew:
The raven sees
The raven saw
And in the corn
He sayeth 'Cah'!
Dost thou believe that wishes can come true?
Yes.
Rew: I've heard that some wells are wishing wells!
CAH.
Rew: I'm told it's a mantra, whatever that is.
Wishing well.
Rew: I heard one person claim they got a horse! Unfair, dost thou agree?
Yes.
Rew: Me too. . .
Here is another scroll.
Cool! The grandfather clocks also tell the time. Since it is nearly noon, I head to the armory to follow up on Delwyn's tip.
This is Shenstone. He is about to go out to lunch.
I follow him.
He stops for a bit by that tree in the upper-left corner of town.
I search the tree and find a ring of odd keys.
These are skull keys, which can be used to open magically-locked doors. I rest for 24 hours and come back to find even more keys. Soon, I have twelve skull keys. It is now time to be rather unvirtuous.
I take the moongates back to Britain and head for LB's castle.
I head for the southeastern part of the first floor and unlock the door to the south. I then take the ladder down to the basement. The basement is mostly a square of hallways encompassing a block of rooms.
On the leftmost hallway is a door to the prisons. The sign reads "Ye Royal Prison."
In the center of the bottom hallway is a door. Notice the faint blue outline around the door? That means it is magically locked (AN EX POR). The only way to open this door is with the 5th circle spell IN EX POR or with skull keys. I use the keys.
YEAH! That is a lot of loot! The only problem is that stealing is wrong, so it lowers my karma. I justify my actions by claiming that I am using them to rescue Lord British and defeat Blackthorn and the Shadowlords. Surely, Lord British would not disapprove too much.
Oh yeah! A Magic Axe! These are the best weapons in the game outside the final dungeon; they do nice damage, can hit anything on the battlefield, and, unlike bows/crossbows/etc., they do not use ammunition. Yes, bows finally require arrows; crossbows require bolts and so on. I end up getting three magic axes, two magic bows, and a bunch of other loot out of this. Unfortunately, my karma takes a massive hit. I will need to give a lot of gold to beggars and free a lot of prisoners to make up for it.
Anyway, I head for Britain to sell some of my loot.
I have not noticed this orchard before. I speak to the orchard watcher.
Job.
Terrance: I keep this orchard to earn my humble living.
Orchard.
Terrance: It's even harder in these dark times!
Dark times.
Terrance: It's mostly on account of them blasted Shadowlords!
Shadowlords.
Terrance: If it weren't for the Resistance, I'd have nothing left.
Resistance.
Terrance: Ooops. . . . Dost thou intend to turn me in for my treason?
If I say yes, he calls the guards on me.
No.
Terrance: I am grateful. Dost thou know of the Resistance?
No.
I decide to travel to Yew. On the way I stop by Iolo's hut to see an old "friend."
Yes.
Smith: I thought so . . .
Name.
Hay.
Tell.
That translates to INFINITY, the final question in the last game. Smith was supposed to give me that hint in Ultima IV, but Garriott forgot to include it. Smith telling an important clue to the previous game will become a long running joke in the series.
On the way to Yew, we are ambushed by a pack of skeletons. It is time to try out my new gear.
Oh yeah! Magic axes can hit anything on the battle field as long as there is an unblocked route to the target (at least I think that is how it works).
When the battle is over, I send my companions away and loot the chests.
Uh oh! I have been poisoned. Like in the last two games, poison will make me take one point of damage with each step.
Luckily I have a few AN NOX spells prepared.
First, I head to the high court to talk to Judge Dryden about the Oppression.
Oppression.
Tactus.
I now head to the Arms of Justice to join the Resistance.
Resistance.
Terrance.
Yes.
Chamfort: Very good! The first thing thou dost need is to see Landon! The password is DAWN.
Landon.
Chamfort: He is the local leader of the Resistance.
Local leader.
Mantra.
Chamfort: Who told thee to ask me?
Jeremy.
Chamfort: Ah, yes. The Mantra of Justice is BEH!
I proceed through the fireplace and back into the Resistance tunnels. Finally, I find Landon in a corner. He seems to sleep most of the day, though.
Landon: Greetings, what is thy name?
Elzair.
British.
Job.
Dawn.
Landon: Canst thou help us with the cause?
Yes.
Crown.
Landon: Blackthorn uses the powers of the Crown to maintain his reign of tyranny!
Powers.
Landon: It must be recovered! Elzair, thou art the one to do it! Be warned, he uses its powers to prevent the use of magic within his castle!
Yay! I am now in the Resistance. I remember seeing some Resistance members in North Britanny, so I go there. Here are some monsters I encounter on the way.
They are not too tough (especially with magic axes). I finally arrive.
I search a tree stump and find some gems.
This sign says "welcome to North Britanny."
I now speak to some farmers working the fields.
Name.
Job.
Thentis: I am a farmer. What dost thou do?
Adventure.
Thentis: Dost thou like it?
Yes.
Thentis: Art thou helped, or hindered by the new laws?
Hindered.
Thentis: Then might I venture to say that thou doth oppose Blackthorn's new laws?
Yes.
Thentis: Art thou aware that this is heresy?
Yes.
Thentis: Dost thou know of the Resistance?
Yes.
Thentis: Dost thou support it?
Yes.
Thentis: Dost thou know their password?
Yes.
Thentis: What is it?
Dawn.
I then exit town and sleep until midnight.
With a torch I find the well with little trouble.
Dawn.
Vigil: Hmmm. . . I guess that thou art with the Resistance, yes?
Yes.
Vigil: Canst thou prove it?
No.
Vigil: At least thou art honest!
Vigil: That was before the Shadowlords!
Shadowlords.
Vigil: My friends and I learned much about them before we retired. Talk to them!
I talk to Joshua next.
Dawn.
Joshua: What didst thou say?
Dawn.
Joshua: Dost thou serve the Resistance?
Yes.
Joshua: Good! Shall I tell thee what I know?
Yes.
Joshua: Soon after, its twisted soul shall return anew!
I talk to Leof last.
Job.
Leof: I work for Miss Vigil
Dawn.
Leof: Yes, sunrise is beautiful. Hard to Resist, wouldst thou not agree?
Yes.
Leof: Whom dost thou resist?
Blackthorn.
Leof: We too resist his foul, oppressive regime! Hast thou ever faced a Shadowlord?
No.
Well, not really.
It has been a long night, so I hit the hay.
Lord British appears and raises Shamino to level three. Yes, after gaining enough to level-up, we must rest in the wilderness until the spectre of Lord British appears.
Uh oh!
I now take a moongate to Skara Brae.
It looks a little different from last time. As usual, one of Blackthorn's new laws is posted at the entrance to town.
On the outskirts I find a small child.
Name.
Froed: I am Froed.
Job.
Froed: I am hiding!
Hiding.
Froed: From those nasty people!
Nasty people.
Froed: They dragged off my father!
Blackthorn.
Froed: Since he came to power, no one can speak their mind!
Mother.
Froed: She died when I was born.
Father.
Yes.
Froed: Hast thou seen any sign of him?
Yes.
Froed: Where?
I remember seeing a Greymarch imprisoned in Yew.
Yew.
Froed: Then there is hope! Wouldst thou take him a message?
Yes.
I now search around town.
Here is a yellow potion that I find in a hut in the northwest. Of course, that is not all I find. I decide to look at that crystal ball in the corner.
Whoah! Trippy! Looking into the ball can also give me a death vision that slightly damages me.
I now head for the tavern.
This is Saul, the one Malik in Moonglow told me to speak to regarding where to find mandrake and nightshade.
Job.
Saul: I am a visitor.
Visitor.
Saul: Came to see an old friend!
Friend.
Saul: His name is Kindor. He was struck by a Shadowlord's bolt!
Shadowlord's bolt.
Saul: He resisted the Shadowlord's takeover of his towne!
Resisted.
Saul: He fled after he was shot. I found him near death and brought him here. Wilt thou help us vanquish these daemons?
Yes.
Mandrake root.
Saul: Wisheth thee to find them?
Yes.
Basically, they are in the same spots as last time.
Since it is still the middle of the day, I try speaking to Archmage Flain.
His doors are magically locked, so I need to use a skull key.
As soon as I open the door, two bats pop out and chase me around.
As soon as I defeat one in combat, the doors have relocked and the bats have respawned. It looks like I will need to outrun the bats somehow.
Anyway, I wait around until 6 PM to speak with Kindor.
Job.
Kindor: I. . . am here to convalesce.
Convalesce.
Kindor: To. . . let my wounds heal!
Wounds.
Kindor: I was. . . struck by a Shadowlord's magical arrow!
Arrow.
Kindor: I fear. . . that I shall die!
Die.
Kindor: Not knowing is the worst part, though.
Shrine.
Yes.
Kindor: Use it soon, for remember, Blackthorn too searches for the Mantra. . . .
This translates to OM.
Apart from Flain and a merchant or two, these are all the NPCs in Skara Brae. It seems . . . unfinished.
I then take the next moon gate and wind up in Trinsic.
Here is another of Blackthorn's laws.
I recall a
Hettar from
the Belgariad, a series of fantasy novels by David Eddings. In those books, Hettar is an Algar, a race of horse people, and he is known for being able to communicate telepathically with horses. Something tells me this is not a coincidence. For those of you following along with this LP, please post any other allusions you see.
Elzair.
Woolfe: A pleasure!
Job.
Woolfe: I'm the blacksmith here at The Paladin's Protectorate.
Blacksmith.
Woolfe: I forge fine weapons and stout armour!
Armor.
Woolfe: Plate mail, my friend. Ey, doth shine so brightly too! 'been make'n a suit for my young son.
Son.
Woolfe: He's been sick!
Sick.
Woolfe: My son Jimmy is a fine lad. He is staying at the healer's.
Jimmy.
Woolfe: They occasionally let him visit the lake. If thou dost see him, ask him about ships. He enjoys talking about them.
Healers.
Woolfe: He's got this funny roommate that sleepwalks!
Sleepwalks.
I then find Jimmy at the healer.
Name.
Job.
Jimmy: I just like to sit by the lake and think.
Lake.
Jimmy: It is very relaxing.
Ships.
Yes.
Jimmy: Many extraordinary powers had she!
Powers.
Jimmy: Twice the hull strength and twice the speed of any other vessel!
Hull strength.
Jimmy: She bore a magical ship's wheel that did enchant her bow!
He is talking about the wheel from the last game.
Magical Wheel.
Jimmy: 'Twas lost during the Age of the Avatar!
Damn!
Jimmy: I cannot help thee with that.
Speed.
Jimmy: Rigging her sails a special way gave her this enchanted ability!
Rigging.
Jimmy: It was designed by Master Hawkins of the Oaken Oar.
Hawkins.
Plans.
Jimmy: 'Tis but only a rumour!
Yeah, I'll bet.
Anyway, I explore more of the town.
As usual, there is a passage behind the fireplace on the second floor of the armory.
I get some gems from the barrel here. The door leads out to the walls where I encounter a wandering paladin.
Name.
Elzair.
Gruman: A pleasure!
Job.
Gruman: I walk the walls of fair Trinsic!
Trinsic.
Gruman: I am waiting here for a sign!
Sign.
Gruman: I know not what form it shall take, but when it comes I shall go in search of my lord!
Lord.
Gruman: Lord British, of course!
I have to remember this man. I wait around until dark to catch the sleepwalker.
Job.
Sindar: Job?
Council.
Sindar: Yes.
Word of Power.
This translates to INFAMA.
Dungeon.
Sindar: Shame.
I now know the Word of Power for Shame.
I leave Trinsic and head south to the nearest lighthouse.
This place is called Greyhaven.
Greyhaven
a light of
virtue
I then speak to its inhabitants.
Name.
Wife.
David: Aye, she's a good woman, but she's got some strange ideas.
Strange ideas.
David: Ask 'er!
Son.
David: He's a brat of a kid!
Job.
David: What dost ye thinks I do? Ye mangy dog!
Tend the lighthouse.
David: Good guess, ya scum!
Dimwit.
David: Aye, now I know that I speak the truth! Ye must have the brains of a jellyfish!
God, what an asshole! I hope the others are easier to deal with.
Job.
Charlotte: I live here with my husband and son, and maintain the lighthouse!
Lighthouse.
Charlotte: 'Tis quiet work.
Quiet.
Charlotte: 'Tis the ideal climate for an amateur philosopher like myself.
Oh, dear lord . . .
Amateur philosopher.
Charlotte: I ponder the virtues of Avatarhood.
Virtues.
Merit.
Charlotte: We must look at the very roots of dishonesty, and see it comes from the twisted tongues of liars. And, surely, one cannot lie without a tongue! Wouldst thou agree, the teachings of Blackthorn are meaningful and true?
No.
Charlotte: Hold thy tongue, heretic, or thou shalt lose it!
Since both the father and mother are crazy, I wonder how the son turned out?
Job.
Anthony: Well, I do my chores every day.
Chores.
Anthony: I do my studies and clean my room.
Studies.
Anthony: I am studying Virtue.
Virtue.
Anthony: Blackthorn's Eight Laws of Virtue!
Blackthorn's eight laws.
Anthony: I must learn to recite them.
Recite.
Anthony: I can't yet. Dost thou live by Virtue?
Yes.
Anthony: Art thou an Avatar?
Yes.
Anthony: If I study Blackthorn's laws well, will I become an Avatar?
No.
Anthony: Why, are his laws in error?
Yes.
Anthony: I do not believe thee! He would not lie to us!
We are batting three for three here!
Since these people are so crazy, I loot their storage room. I don't think my karma goes down, though.
I then find some other people to talk to.
Job.
Kenneth: I am the Court Composer.
Court Composer.
Yes.
He is actually telling me to pull out the manual and turn to this page.
Kenneth: Since the next three notes are descending from one above the C note, the next three notes have to be DCB.
987.
I sit down at the harpsichord and practice.
To "play" the harpsichord, I just hit the number keys 0-9 in the proper order. I have now learned Stones. There is only one person left to talk to.
Job.
Sir Arbuthnot: I am the Royal Coinmaker!
Royal Coinmaker.
Sir Arbuthnot: Well. . . That is to say I was, before I became a wanted man!
Wanted man.
Sir Arbuthnot: I am afraid I did something that was not taken too well by the current regime. Dost thou favor the current regime?
No.
Sir Arbuthnot: I minted a magical coin!
Magical coin.
Sir Arbuthnot: It was in the symbol of the Codex!
Codex.
Avatar.
Sir Arbuthnot: Dost thou know of the one true Avatar?
Yes.
Sir Arbuthnot: Art thou the one true Avatar?
Yes.
Sir Arbuthnot: 'Tis indeed an honor!
This sorta explains how I was summoned to Britannia. I am done with this place, so I head back to Britain.
Since I am tired of using moongates and have enough gold, I head to East Britanny to buy a ship because they have the best deals.
Yes.
Master Hawkins: We have availables frigates and skiffs. What wouldst thou like to see?
Frigates.
Yes.
No.
Master Hawkins: Fare thee well!
Since I am here, I might as well check up on that rumor little Jimmy mentioned.
Well, this guy sure has a lot of scrolls.
It looks like the rumors were true!
Here is my ship! Ain't she a beaut?
That about wraps it up for now!