Azira
Arcane
Page 10:
Beyond Shames
egress in the
centre of the
underworld there
is a place of
darkness.
Beyond this
darkness lies
the gate to the
core of the
world.
When thou art
ready thou must
call forth
VERAMOCOR to
unlock the gate
and venture past
ethereal wards
and stealers of
souls.
That which the
world hath lost
awaits thy coming.
At dawn, we set off on our skiff down the River Maelstrom, east of Spiritwood. Before the falls, we pause to remember the brave men who discovered this entrance into the Underworld. Then we cast off and repeat their plunge into the lightless underground waterway.
We land our boat on the western shore of a great lake. The cavern's low ceiling hangs close over us and the humidity is oppressive.
Arionis and Geraci erect a wooden sign commemorating our expedition. The rest of us repair the damage to our skiff inflicted by the subterranean rapids that carried us here.
Thereupon began
the quest of
his majesty
Lord British
to explore and
chart the new
underworld
on 11/27/137
We embark again, following a navigable stream south. After a short distance, a tributary branches off to the east, but we continue south. The cavern walls now tower above us, dimly reflecting our torchlight.
The current grows stronger and the crashing sound of tortured water steadily increases. Abruptly, the river turns a sharp bend. The roar grows painfully loud as our skiff careens down a great fall.
He revives as we row west, past a southern tributary.
The river slows as we arrive at another fork. We continue north, hugging the water-hewn stone wall on our right.
As the river swings back to the southwest, we hear the sound of approaching waterfalls. Quickly we land the boat on the southern shore. Geraci sets off to explore a promising passage through the rocks to the southeast. On returning, she reports that the natural fissure slopes downward steeply, but rejoins the river beyond the treacherous falls. We portage our skiff around the falls with little difficulty and are once again on our way.
While the day wanes thousands of feet above us, the river empties into a calm lake, stretching out beyond our sight into the murky gloom. We row south by southeast, following the shore.
Eventually, at the southern shore of the lake, we follow the westernmost of two identical-looking streams. We explore several land passages along the way, but they all prove to be dead ends.
The river turns north, flows on a while, and then perversely turns south. Our first day's journey ends at this juncture.
Setting out upon the waters again, we row south. Scarcely an hour
passes before we come upon another waterfall, one with no opportunities
for portaging around. From the beach, however, we can see the river
resuming only a few yards beyond the falls. With few options, we
brace ourselves and steer over the falls. As soon as we are righted,
though, the coursing water turns abruptly and we plunge down another
fall. Shaken and bruised, the group has barely enough time to secure a
firm grip on the boat before we plunge down a third cascade.
After a brief respite, we pass over a fourth, though smaller falls. Finally, we pass into a small, tranquil lake.
We land on the south shore and examine the area. Though a large fissure in the cliff walls provides a land exit to the south, no navigable waterway leaves the cavern. There is no choice: we shoulder our remaining provisions and continue on foot through the fissure. The rough ride over the falls has eliminated another option: if we ever return to Britannia, it will not be by retracing our steps.
The path leaving the cavern is at first swampy and tedious to walk
upon, but the way becomes easier as we leave the lake behind. Soon the
path curves north again and we come upon a great cavern with an uneven
rock ceiling many stories high. We are now walking on yellow grass-
like growth.
At the end of the passage, we find ourselves in a massive cavern. The
walls and ceiling extend beyond the glow of our torches. We wait in
vain for our echoes to return. It is difficult to fathom a cavern so
large it stifles echoes. We turn to the right, hugging the southern
wall. The stench of a stagnant river fills the air. As we walk, the
mud gives way to sand. When we have left the river miles behind us, we
encamp.
After the wall finally curves to the north, we take a passage out of
the cavern to the northeast. The trail is rocky, and wide enough for
three to walk abreast. The twins, Noin and Roin, bringing up the rear,
are the first to notice the large, wing ed creature with matted, brown
fur and sharp, unsheathed talons. When we stop to look, however, it
flies off.
The passage empties into a large grassy area with a high, earthen
ceiling. As we stop to rest, a deafening crescendo of screeches
heralds the invasion of a dozen winged monsters. The avian terrors
attack in force. Armour and skin is ripped from our backs. Our swords
swing, our daggers fly, but to no avail. Only two winged monsters are
wounded then finished. The remaining ten circle us furiously as Lord
British shouts out words of mystic command. Four more attackers are
destroyed, but many more of our party have fallen.
As I fight, I see Meridin from the corner of my eye. He crawls out of
the fray and raises his arms. Before he falls, he gasps four words. A
great flame breaks out between his outstretched arms and surges
forward. One by one, the last of the night marish creatures is
consumed with flame. The largest bat spirals to the ground. Its
burning carcass crashes next to Meridin's corpse - a memorial fire to
our great archmage.
Today, the three of us remaining buried the valiant knights Arionis,
Meridin, Geraci, Noin, and Roin, here upon the underground battlefield
where they fell. Tomorrow we shall seek our way back to our own world;
our disastrous quest here is finished.
The wraiths came this morning. There were three of them. They walked
through the stone. Their blackness was deeper than the shadows from
which they emerged. Advancing towards Lord British, they ignored
Shaana and myself. Lord British held their gazes, murmuring words of
life, healing, and protection. Still they advanced. One raised its
hand, pointing at our lord. Then a silver bolt struck our immortal
king and he fell to the stony earth.
Shaana was frozen, transfixed. I stumbled forward, but when I touched
that cloak, I shrank back. Foreboding washed over me. They took our
lord with them. I was powerless to stop them. I am afraid we all are.
lol, fags got their asses kicked by MONGBATS, and they had THE INVINCIBLE LORD BRITISH in their party. Weaksauce.The passage empties into a large grassy area with a high, earthen
ceiling. As we stop to rest, a deafening crescendo of screeches
heralds the invasion of a dozen winged monsters. The avian terrors
attack in force. Armour and skin is ripped from our backs. Our swords
swing, our daggers fly, but to no avail. Only two winged monsters are
wounded then finished. The remaining ten circle us furiously as Lord
British shouts out words of mystic command. Four more attackers are
destroyed, but many more of our party have fallen.
As I fight, I see Meridin from the corner of my eye. He crawls out of
the fray and raises his arms. Before he falls, he gasps four words. A
great flame breaks out between his outstretched arms and surges
forward. One by one, the last of the night marish creatures is
consumed with flame. The largest bat spirals to the ground. Its
burning carcass crashes next to Meridin's corpse - a memorial fire to
our great archmage.
Clever.Do you remember the moonstone I picked up? Well, I bury it in the ground and sleep until dark.
Bottomless
Pit
You are a machine. It's quite possible VII might actually be a smaller LP than V or VI, depending if you do any/all of the VII sidequests or just run straight though.Elzair said:Well, I have finally finished Ultima V! I will post an update or so tomorrow. Then it is on to Ultima VI: The False Prophet.
The Maze
of lost
souls
The crypt
Upper
Crypts
Lower
Crypts
Mother Lode
Maze