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Completed Let's Play Thea 2: The Shattering

Grimwulf

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If the elf chick wipes the floor with our party in that philosophical debate about light, darkness and shiet, it's a game over

See, that's what I'm talking about. Struggle. Fun.

I'm sure Azira wouldn't be asking for our opinions if there was just one viable choice.
 

Citizen

Guest
If the elf chick wipes the floor with our party in that philosophical debate about light, darkness and shiet, it's a game over

See, that's what I'm talking about. Struggle. Fun.

I'm sure Azira wouldn't be asking for our opinions if there was just one viable choice.
His option is to savescum a bit and prepare for this fight :M
If no, then I'll leave this place for later (saved just before entering), and come back when we are equipped to win the mental fight.

I'd say attack right now and see what happens (probably gameover, but what if not?)
 

Azira

Arcane
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Copenhagen, Denmark
Codex 2012
If the elf chick wipes the floor with our party in that philosophical debate about light, darkness and shiet, it's a game over

See, that's what I'm talking about. Struggle. Fun.

I'm sure Azira wouldn't be asking for our opinions if there was just one viable choice.
His option is to savescum a bit and prepare for this fight :M
If no, then I'll leave this place for later (saved just before entering), and come back when we are equipped to win the mental fight.

I'd say attack right now and see what happens (probably gameover, but what if not?)
Not quite savescum. I'd just not enter the cave yet, but wait until the party is stronger.

It seems like there's a consensus that we shouldn't go along with this elf's plans though, and people want to see a game-over. Might just do that, THEN reload the save as Storyfag mentions.
 

Azira

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Codex 2012
Another choice. Is this the end of the LP? Or should I reload before the fight, not do it, but return later?

You chose to face the elven party. So be it.
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I'll screenshot the opposition, so you can see their stats.
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The thing about elves... They get boosts to perception and wits, and access to a pretty good skill called "Ancestor's voice".
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It's a three-target attack. With quite decent damage, and low delay.
Results are predictory. Autoresolve doesn't leave us any chances.
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So let's try to manual battle this thing...
Here's the lineup.
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We're still on the first round of combat...
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Extra attacks go directly to the cards not played yet.
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Ouch.
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We leave, badly beaten. The next turn, two of our group has lost their will to live.
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Undeterred, I go for the nearest event, as I remember it from the first game, it's without conflict. Nice tip of the hat to Monty Python. Should've chosen the third option to the final question.
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The very next turn, another expedition member leaves us.
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Exploring, we hear something interesting and mark it.
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We went balls deep with the elves. Will do nothing less against undead.
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We're not about to be left off easy though, as on the end turn event, a random encounter attacks, dealing even more damage to us.
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Finally, we get an encounter with a reasonable peaceful solution. Or not.
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Not unexpected, another one bites the dust. Our strongest (in terms of physical strength).
Then, on the same turn, our Chosen One.
I could kill off two other team members to keep her alive, or use the cosmic seed, but with the current setback, I'm more comfortable with simply ending it here.
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The end? Your choice.
 

Grimwulf

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Hurr, that whole sanity mechanic doesn't sit well with me. In the first game the whole "avoid combat by any means possible" concept felt quite good and innovative. By choosing a non-combat approach (like social, sneaky, tactical, etc) you could avoid losing people, even if failure resulted in other unpleasant consequences. This time around choosing between "talk to them" and "kill them all" has no real difference, you will lose people either way. Not happy with this design decision.

Do you want me to return to the save from before trying to take on the elves, or do we leave the LP as it is now? :M

I, for one, would love to see more pain. More suffering.
 

Citizen

Guest
void combat by any means possible" concept felt quite good and innovative. By choosing a non-combat approach (like social, sneaky, tactical, etc) you could avoid losing people, even if failure resulted in other unpleasant consequences. This time around choosing between "talk to them" and "kill them all" has no real difference, you will lose people either way. Not happy with this design decision.

It's still the same. There're just 3 types of challenges now (physical/mental/spiritual) and each of them can be either lethal (you lose healt/sanity/faith) or non-lethal (other consequences). SO nothing really changed in that department
 

Reinhardt

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Sep 4, 2015
Messages
31,987
And our strongest character is some random dude...

Reload and revenge!
Or, at least, rename "Guard" into "Reinhardt". Because why not.
 

Citizen

Guest
It was just a vodka-fueled nightmare, a short glimpse in the future-that-could-be

Now it's time to wake up, get some beer and aspirin, and do it the right way
 

Azira

Arcane
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Copenhagen, Denmark
Codex 2012
Alright, a reload it will be. One thing I take from this though, is the premature game-over meant that I unlocked another god. One of the special ones. Triglav.
He seems to be Serious Business.
So I've made another, not-LP game, for when I feel like playing without having to do alot of screenshots.

Going to put that on the back burner though, as I want to finish my LP and not get derailed.

But no new update coming today, as I'm feeling slightly ill with a sore throat, and am going to watch Witcher instead. :salute:
 

Reinhardt

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Sep 4, 2015
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One thing I take from this though, is the premature game-over meant that I unlocked another god. One of the special ones. Triglav.
I think it's same as in first game. You grind more cumulative game score - you unlock more gods. Iirc it's even possible to just start new game>sit in starting village>wait until someone come and finish you off>repeat.
 

Storyfag

Perfidious Pole
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Stealth Orbital Nuke Control Centre
Waitaminute. Wasn't Nicebrain's character male? His male magic user trial backfired, turning him undead (btw, is he still a magic user, making him technically a lich?). Thea is indeed a magical place.
 

Azira

Arcane
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Codex 2012
Arighty. Let's pretend this didn't happen:
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We do NOT enter the "lightbringer" hex which marks the next step in the main quest.
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Instead, we bypass it and do the Monty Python reference, this time remembering to take the trollish option in the last question, and we're rewarded with some stat increases for baud
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I forgot to show you this earlier. But the higher tier resources? You can make these by combining lower-tier ones and burning coal. "Alchemy".
You can only make resources you have unlocked with advancement points though, so these are the ones currently available to me:
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I make a bit of Ancient wood back in the village, while our explorers go on, well, exploring. They happen upon a demon contemplating the inherent unfairness of the universe.
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Well. That was ... fun?
Anyways, we passed the bridge by besting the bridgekeeper. Time to get our reward.
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I don't know if I could've gotten a better reward if I hadn't asked about the boons, but frankly, I don't care. This reward is pretty sweet! Some quite rare resources, and decent armor upgrades. It'll come in handy when I face the elf again.
Our Zerca levels up.
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And the child we've been hauling around also levels up. I decide on a gatherer, as I need more resources more than fighters. In Thea 2, you cannot have more than 7 cards on hand for challenges, so I'll need to drop off the extra gatherer at some point.
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On the green island, there are other smaller isles around. I sail to one of them and find a village of elves. I decide to try my hand at the mental challenge, so I can interact with the village in a non-violent manner, and I win!
The health hit is no problem here, because I can pay to have the damage healed immediately (all villages have this option so far).
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This also means I can now grind elf reputation. I do so on this small island, as every quest I can pick up here is quite close by, making the grinding less of a chore. Also, experience. Need more experience together with better equipment for a certain encounter..
Even though we're on a small island near woodland folk, there's also regular bandits around. Not that they pose any real threat anymore.
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Remember, that we're doing quests for peace-loving elves, so we choose the paladin option for dealing with the wood demons.
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And here I show off the healing they provide.
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Grinding reputation and xp means levelups. baud improves on her gathering skills.
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Grinding elven reputation, the peaceful and somewhat dangerous way.
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I like the flavour, that the elves appreciate the peaceful solution, the orcs resent it. But I'd wager the orcs would be more annoyed if I killed their kin.
More levelups. Here we also take a closer look at the luck stat.
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While grinding some more, we get ambushed. Since these are bloodsucking beasts, and they are NOT the ones I was asked by the elves to deal with, I kill them instead of letting them suck our blood.
Who knows, if I'd let them, someone of our crew might turn into a striga, but I choose not to risk it.
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Also, it seems there are both wood elves, and shadow elves. This encounter has me dealing with the latter on behalf of the former.
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Our new gatherer levels up, I choose the gathering proficiency option.
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Welp, that quest was the last for now, that we could get here.
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Our explorers are close to being penalized for carrying too much weight, so it's about this time I decide to head back to the village.
Speaking of which, back in the village, Nicebrain levels up and gets a damage-skill for physical challenges.
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Before setting out on ship again, I stumble upon a random encounter with some orc skeletons.
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Apparently, that is not the orcish custom, as the adventure continues.
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No rep increase, but no decrease either.
Citizen and our Zerca level up. A turn later, so does our witch.
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On a second small island near the elf lands, I find a lightbringer village. I decide on ethnic cleansing, magically. Faith damage is easy to heal you see. There is a ritual for it.
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Ritual not depicted. But it's cheap and easy and regenerates quite a lot of faith, so if you get to choose between different challenges, it pays to pick the purple (magic/faith) one. If you have the resources for the ritual..
Also, Storyfag levels up. I chose the second skill, which lets him deal retaliation damage every time he's hit, and he applies a debuff when he's placed on the board, slowing enemies. Quite useful.
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More lightbringers, this time a wandering group.
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I take a small lightbringer reputation hit whenever I kill one of those groups, so I don't actively seek them out. I might want to try and improve that reputation later. Perhaps.
Another random encounter. This time we take advantage of having a healer with us, for better results.
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Yet another random adventure. I think this was a reward for a previous encounter..
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Our newest gatherer levels up again. It pays to travel with the explorers. The Guard doesn't level nearly as quickly.
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We found another terrain artefact and researched it. Researching these is good for acquiring advancement points.
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Just outside the village, we stumble upon another Monty Python reference..
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I kind of wanted to shove their faces in, but decided to tell them off instead. Nice loot, and a slight improvement to our rep with the orcs. I'll take that.
Our village demon appreciates it too, as he levels up. And our chosen one just keeps on improving.
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Here's a random encounter where I am tempted into taking a less good option. Game trolls me though, and doesn't let me actually take control of the undead.
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And then! Grimwulf and Nicebrain have an intimate moment, and the Stork approves!
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Isn't he cute?
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I'll leave this update with yet another round of levelups.
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Anyone know how far away the village can help with encounters? I want to make a second group of explorers for one purpose; harvesting rare resources on the main island. But it'd be great if the village and explorer team #2 could support eachother...
 

Azira

Arcane
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Joined
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Messages
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Copenhagen, Denmark
Codex 2012
Waitaminute. Wasn't Nicebrain's character male? His male magic user trial backfired, turning him undead (btw, is he still a magic user, making him technically a lich?). Thea is indeed a magical place.
He is indeed male, but not a magic user.
Seems the Stork doesn't discriminate. +M
 

Nicebrain

Educated
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Joined
Jan 9, 2007
Messages
78
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In your head
Codex 2012 Serpent in the Staglands Project: Eternity Torment: Tides of Numenera
Hmm do that rat count as child? If it do, what will it "grow up" into?
 

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