First off we are going to explore the red cavern we cleared the passage to for the Alchemist.
We have strengthened our magical powers, so I choose that challenge. It's nothing special and we easily beat it.
OK, so we need to Know More, and we are told that dwarves and elves can help in that department. We are also told the exact location of one dwarf who could help.
We'll be following our specific lead instead of trying to sail to another island just yet.
Before that though, the game seems to acknowledge that we've passed the halfway mark, or something in that magnitude, since we're gifted with another Cosmic Seed.
So I could build another village, or I could craft the One Ring.
Not decided yet. What would you prefer?
Anyhow, the season changes, and we learn that spring is for recovering from difficult battles.
Also, levelups! The xp-payout for the red cave was massive.
A bit north of our village I'd spotted a group of people milling about. Wanting to nip a potential problem in the bud, I seek them out.
That improves our Scavengers reputation to a positive number.
Also, more xp equals a levelup again.
I don't know if this random adventure is an omen of what is to come.
After that we get a repeat of goblin bandits ambushing us. Wondering if I might get better results with the talk option this time, I test it.
Nope. Next time I'll just slaughter them outright and save myself the disease..
More minor random encounters.
While mapping out the rest of the initial island, I find this group.
It's basically a much easier Lightbringer village encounter.
Levelups again! And a random boon for
Storyfag
By now I also see neutral/friendly stacks roaming the map. Here's a band of Slavyans.
More random encounters. I like some of the demons though. They just want to party and have fun.
MoistCloister levels up and becomes an even better gatherer.
Back in the village, an old man comes by to tell us we don't know nothing about proper building.
hello friend trolls him into sharing his secrets with us.
Maybe
Reinhardt had a finger in that trolling game, because he levelsup immediately after.
I remember some mole-like creatures from the first Thea. Is this one of them?
Maybe I should make a point of having leftover armor around?
Anyhow, our fresh warrior in the village also levels up. And
Crooked Bee
New beasts are appearing in the random encounters. And
Citizen becomes a better gatherer.
Season changes to summer. You get more xp for gathering during summer? Nice to know, but I don't think I'll exploit that part of the game. I got places to go, things to see.
Hmmm, new quest unlocked. Before I can delve deeper into that though, yet another random quest appears.
He's a shifty sort, but he promises riches. Being adventurous, we trust his word.
Apparently, back in the village,
hello friend has been getting acquainted with our unclaimed warrior.
And
Storyfag improves his ghostly claw-attack skill.
Back to the light vs dark quest we took up. We find some ghosts who just want to be left alone, but we butcher them all the same.
On this picture of the map, we're right next to the light vs dark finale, and the spot the shifty sort pointed us towards. We explore the light/dark conflict first, and get a new member to our expedition!
Well, a new body is always welcome. Too bad about the reputation hits we took. We couldn't know about those beforehand though. Live and learn.
Back to finding the treasure we were promised. It leads to really nasty fight.
Andnjord took one hell of a beating, but we managed to barely scrape by. The loot was good, but I'm not looking forward to facing a Leshy again anytime soon..
In the village, it's time for one of the children to grow up. I get the option for mystical things again (I juggle booster items for just that reason), and this time, the results are ... interesting.
Welp. We didn't actually lose a village, as he serves still, in unlife. Interesting!
Also, more fun-loving demons who just want to dance are spotted. Who are we to deny them?
Our new Zerca levels up after dancing with demons.
By sheer determination, we make it to the nearby Slavyan village, and pay to have
Andnjord not die on us.
Outside the village, we bump into one of their stacks. We talk to them, and the stack disappears.
By this time I decide that we need to see different shores. We've mapped the entirety of our starting Island, and found one high-tier resource, dragon-bone. I want more and other resources though, so I need a boat.
We commision one. Built from Elven wood and dragon bones.
Waiting for construction to complete, we take a look at recent Theopedia entries.
Another random adventure. A sickness inducing demon. I could let it slither away, but decide that fire is the proper option!
Having survived, if only barely,
Andnjord feels more lucky.
baud gets better at throwing trash and gathering supplies. Unclaimed person improves slightly.
After this lull, our ship is finally built! You equip it to an expedition, that expedition moves to a shore and clicks on the water. Remaining movement is spent, and all are aboard the vessel.
There's a nearby small island of the same makeup as our primary island. On it are roaming beasties, one Slavyan village, and a beast lair.
While our strongest members (the expedition) are off in different lands, the village is attacked. We get unexpected help from a person wearing armour and a shield, but no weapon...
The village people level up. We take a closer look at the joker that joined us. Another fighter to protect the village. I'll take that, yes please.
Then a female child grows up, and gets to try her hand at witchcraft! Results are boring, but useful. She sure does look ugly for a young adult though.
We've been improving the village by adding new buildings, and in some cases, there's a chance for better or worse quality building than expected. I did a few reloads, just to show you this.
First image is the "trash" version, which is worse than anticipate, the second is normal quality. I did not savescum for the masterwork quality.
Our expedition is nearing one of the other islands, but a random adventure pops just outside the shores.
And then we make landfall. This sparks an adventure and unlocks a steam achievement.
Exciting times to be alive, eh? More levelups, for unclaimed characters.
At a random spot on the new island, we get another adventure. This time I try to talk with the Leshy instead of attacking it. Results are much better..
Funny how we spell our gods name differently in the game, compared to when we chose the god in the beginning. Only a cosmetic thing, but a little bit annoying.
Mustn't wonder too much though. As we have another levelup!
Even though we are on another island, dominated by ancient trees and whatnot, we're accosted by scavengers..
baud knows a thing or two about them though, so we capture and treat them and save a child in the process.
Back in the village we've completed a marketplace, which means we get traders incoming. Of the things they've got to offer, we are only really interested in the leather.
Our chosen one,
Crooked Bee grows stronger.
Roaming this other island are groups of forest demons. They are hostile, and I have no apparent way of appeasing them. Everytime I encounter a group, conflict is unavoidable, and reputation drops.
I'll see if I can find a village of these demons and do some quests for them, to improve relations.
Before I can do that though, another old man shows up in our village, and we talk him into schooling
Grimwulf who evolves into a proper Inventor! Which also means he changes appearance completely.
A levelup. As can be seen here and in several previous screenshots of levelups, I no longer simply choose the "+2" option. I choose whatever I feel supplement the character in question best.
Finally, on the green island, we stumble upon the divine quest.
I had prepared for this, by giving
Crooked Bee our best equipment. That is a special suit of armor that protects in all sorts of challenges, not only physical ones, and a codex that can be used with the mental (yellow) stats, which are her best stats.
She is pitted against two opponents, with no help. The mental battle category is one her opponent is weakest in though, so that's a big plus for us. Even auto-resolve agrees!
Very minor injuries indeed. We get some more exposition on the plot, and get to choose a boon. Since I'd been taking the "harmony" choices at every possible junction, I stick with that here, even though elves sound alluring. They were absolute beasts in the first Thea..
That codex is quite awesome! That random blast skill can seem iffy, but it hits 4 targets and does good damage. In battles where there are few opponents, and they field some cards more than one, we will quite likely hit both instances each time, doubling the damage dealt.
"Legendary" has to account for something.
We get some much deserved levelups after this.
Finally, complete roster of our village and our expedition. Feel free to claim unclaimed souls for your own and be included in this LP.