lightbane
Arcane
- Joined
- Dec 27, 2008
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Today it's a short update to vary
Update 5: The longest prologue ever existed, part 5: A monkey in my island
Greetings! Today I’ll lp the 1st part of chapter 3, intro here (skip to 5:00).
Well, you just saw the protagonists of chapter 3 (that happens at the same time of the 2nd one), the little monkey Salsa (his plot importance is too small to deserve a new name), and the evil arabian animal-molester Fassad, who wants to go to Tazmily Village for surely not good reasons.
One of the gimmicks of this chapter is that Fassad will occasionally tell Salsa to dance, and you’ll have to pass a very easy minigame (and if you fail, Fassad will just zap Salsa and start again until you do it right). What’s worse, Salsa is a VERY weak monkey, he starts at level 1 and his stats are very low even if you grind a lot (and of course he doesn’t have any PSI ability). To compensate, he has a special set of skills, the Monkey Tricks, which are:
- “Apologize”, stops the enemy on their tracks wasting some of their turns, the probability of working varies.
- “Make laugh”, same as Apologize.
- “Dance”, may randomly increase one of Salsa’s stats or force the enemy to dance to waste one turn or two.
- “Monkey Mimic”, spends your turn to copy the attack the enemy does with the exact quantity of damage (and sometimes a bit more), no matter how bizarre it looks (Salsa can even imitate a scorpion strike; that’s right, Salsa delivers a last kick to Poo’s balls by copying his ability and making it actually useful).
As you see these skills are mostly useless, which will force you to adopt new tactics as you travel in this desert looting everything at sight. For starting, we have this enemy:
Mostly inoffensive, but with Salsa’s low Offense you will take a long time to kill it. That’s where the other of the chapter’s gimmicks enters: Unlike other npcs, Fassad is actually useful and will sometimes strike the enemy for decent damage, turn on the “Punishing collar” to “heal” Salsa from any ailment by “forcing him to focus”, charge the foe for lots of damage, and sometimes throw a bomb (hurr) for an overkill.
http://www.youtube.com/watch?v=wBh7d31oXdM (sorry if I already posted that song, but it’s one of my favorites)
This is the 2nd new enemy you meet here, a bit more aggressive than the first one, the only interesting thing is that if you encounter one along with a Dung Beetle the Sand Lizard may randomly stop attacking to eat the Dung Beetle (fortunately without regenerating health).
”I don’t have any dung to roll, so I’m not a true dung beetle. I’m so sad. If you ever happen to come across some dung, please bring it to me. I’ll always be here, so please bring me some.”
This fellow here will give you experience for every “Dung” item you give him (Dung Beetles frequently drop these and you can find some in certain places, constantly respawning); an easy way to level up… If it wasn’t for the fact that you’ll only have Salsa for one chapter and little more, and thus it’s not worth of it except to prevent him of dying of one hit. Every time you have one spare Dung the dialogue goes like this:
”…*sigh* Now I’m all upset and confused! Wait, you brought me some dung?! And you’re giving it to me? For free? Oh! This is quite rare, exquisitely-aged dung! (depending of your you’re your item will be a “regular shit”, a “good quality shit”, or even the “legendary dung”, the dialogue will vary slightly and you will receive a bit more of xp (between 5 for the common Dung, 10 for the good quality Dung, and 50 XP for the Legendary Dung”)). Oh, thank you, thank you, thank you! Yeaaaah! Let’s roll!!! Let’s roll to the ends of the desert! Yeah! If you’re tired, have a drink from this oasis.”
The oasis will restore all of your health, but as a fun detail as more crap you give Wan more and more dirty it will get (but it will still work). In the next area of the desert we loot something cool:
That’s a very “tasty” food item that will restore 120 HP to one character. Unfortunately, Fassad demonstrates his dickiness:
”If you think you’ve earned that Luxury Banana, then you better think again! Gimme that!”
Fassad viciously eats the banana just to be an ass (and you will later see this is one of his obsessions, to compulsively eat bananas, draw your own conclusions about this). I would like to mention that Fassad's name in the Japanese version was "Yokuba", which comes from the Japanese word for "greed". His name in the fan translation comes from the English word "facade" and the Arabic word for "corruption", for if it wasn’t enough obvious for this walking racist stereotype. Not far away from here we meet another new mook:
Only thing of importance is that he may cause the “feeling strange” ailment to Salsa, but Fassad will quickly fix this problem zapping Salsa until he returns to normal (and only for 1 point of damage). When killed he drops the Bug Spray, a battle item that logically hurts greatly bug-like enemies. More random inanities:
The most powerful normal enemy here, the strategy to win is to guard constantly and let Fassad kill him, or use Monkey mimic to defeat it faster (if you have the guts). After a short battle:
”Thanks for saving me when I needed help. Anyways, while we’re at it… Save your game?“
”Some species of frogs, such as “sand frogs”, do exist in arid, desert regions like Africa.During seasons with little to no precipitation, these frogs burrow into the ground to protect themselves from the harsh, dry climate.”
Very interesting but out of place. Soon we arrive to the end of the desert, looting a gift with an Aquarius Bracelet for a defensive boost upgrade, and the first chapter’s miniboss: http://www.youtube.com/watch?v=PvssH7jxwao
A chimera? The result when Mother Nature was terminally high one day after a wild party? We’ll never know, but this will not be the weirdest shit you will see in this game, I promise.
A new scenario, with more loot to get and of course some vermin to take care of, like the recycled Aggressive Roaches (you know how a pussy you are if you can’t even beat a cockroach, like it happens with Salsa).
Here’s a map of the zone:
This will make more sense in one minute. In the next room:
”This is a high-tech vehicle known as a Pork Bean. We’re going to take it to an unbelievably uncivilized village called Tazmily. It’d take an incredibly long time to get there on foot, but with this Pork Bean, we’ll get there in the blink of a “Nwehe!”(Fassad fails at grammar)…. You get all that? Use that ladder to get down there!”
”In only a few seconds, it’ll fully revitalize you, just like a good night’s sleep. Under normal circumstances, it’d be wasted on a stupid monkey like you, but I’ll give you special permission to use it for now.”
That was for if you forgot what it did since the first chapter, good thing Mother 3 foresaw the possibility of a casual retard playing this… A shame it will never happen.
Now we access the Pork Bean, that can be driven very easily, with the control pad you control the hovercraft vehicle, touching B one time you’ll use the brakes (and if you click it one more time you’ll get out of the vehicle), and it will insta-kill any enemy it rolls over. It even includes its own theme: http://www.youtube.com/watch?v=_aE3O-49 ... L&index=28
Our two characters soon arrive at the end of the tunnel, squashing any enemy on their path (I wonder how much time the PigArmy had been in this island, either their servitors are very efficient and fast or the villagers are literally CLUELESS, I suppose the latter).
We cannot get where these gifts are, but we’ll be able to later.
”It makes things all smoky”.
Fuck that, we need to use these for the midboss, next to the sign:
These can divide to form more of their own/replace the fallen and their attacks hurt a lot (and they’re ANOTHER grotesque parody of the slimes (like Earthbound did if I recall correctly) and other identical variations of these clichéd enemies in jrpgs). 3 turns later they’re all dead, so we continue:
”There’s a place there called the Yado Inn, where we can stay the night. That’s where we’re headed now.”
Next step: Return to the Tazmily Village! In the next update though, because there will be tons of dialogue and a bit of EXTREME action at the end, and I wanted to make this one shorter. Be vigilant, be attentive! And please try to occasionally say if you like how this is going if you don't mind.
Update 5: The longest prologue ever existed, part 5: A monkey in my island
Greetings! Today I’ll lp the 1st part of chapter 3, intro here (skip to 5:00).
Well, you just saw the protagonists of chapter 3 (that happens at the same time of the 2nd one), the little monkey Salsa (his plot importance is too small to deserve a new name), and the evil arabian animal-molester Fassad, who wants to go to Tazmily Village for surely not good reasons.
One of the gimmicks of this chapter is that Fassad will occasionally tell Salsa to dance, and you’ll have to pass a very easy minigame (and if you fail, Fassad will just zap Salsa and start again until you do it right). What’s worse, Salsa is a VERY weak monkey, he starts at level 1 and his stats are very low even if you grind a lot (and of course he doesn’t have any PSI ability). To compensate, he has a special set of skills, the Monkey Tricks, which are:
- “Apologize”, stops the enemy on their tracks wasting some of their turns, the probability of working varies.
- “Make laugh”, same as Apologize.
- “Dance”, may randomly increase one of Salsa’s stats or force the enemy to dance to waste one turn or two.
- “Monkey Mimic”, spends your turn to copy the attack the enemy does with the exact quantity of damage (and sometimes a bit more), no matter how bizarre it looks (Salsa can even imitate a scorpion strike; that’s right, Salsa delivers a last kick to Poo’s balls by copying his ability and making it actually useful).
As you see these skills are mostly useless, which will force you to adopt new tactics as you travel in this desert looting everything at sight. For starting, we have this enemy:
Mostly inoffensive, but with Salsa’s low Offense you will take a long time to kill it. That’s where the other of the chapter’s gimmicks enters: Unlike other npcs, Fassad is actually useful and will sometimes strike the enemy for decent damage, turn on the “Punishing collar” to “heal” Salsa from any ailment by “forcing him to focus”, charge the foe for lots of damage, and sometimes throw a bomb (hurr) for an overkill.
This is the 2nd new enemy you meet here, a bit more aggressive than the first one, the only interesting thing is that if you encounter one along with a Dung Beetle the Sand Lizard may randomly stop attacking to eat the Dung Beetle (fortunately without regenerating health).
This fellow here will give you experience for every “Dung” item you give him (Dung Beetles frequently drop these and you can find some in certain places, constantly respawning); an easy way to level up… If it wasn’t for the fact that you’ll only have Salsa for one chapter and little more, and thus it’s not worth of it except to prevent him of dying of one hit. Every time you have one spare Dung the dialogue goes like this:
The oasis will restore all of your health, but as a fun detail as more crap you give Wan more and more dirty it will get (but it will still work). In the next area of the desert we loot something cool:
That’s a very “tasty” food item that will restore 120 HP to one character. Unfortunately, Fassad demonstrates his dickiness:
Fassad viciously eats the banana just to be an ass (and you will later see this is one of his obsessions, to compulsively eat bananas, draw your own conclusions about this). I would like to mention that Fassad's name in the Japanese version was "Yokuba", which comes from the Japanese word for "greed". His name in the fan translation comes from the English word "facade" and the Arabic word for "corruption", for if it wasn’t enough obvious for this walking racist stereotype. Not far away from here we meet another new mook:
Only thing of importance is that he may cause the “feeling strange” ailment to Salsa, but Fassad will quickly fix this problem zapping Salsa until he returns to normal (and only for 1 point of damage). When killed he drops the Bug Spray, a battle item that logically hurts greatly bug-like enemies. More random inanities:
The most powerful normal enemy here, the strategy to win is to guard constantly and let Fassad kill him, or use Monkey mimic to defeat it faster (if you have the guts). After a short battle:
Very interesting but out of place. Soon we arrive to the end of the desert, looting a gift with an Aquarius Bracelet for a defensive boost upgrade, and the first chapter’s miniboss: http://www.youtube.com/watch?v=PvssH7jxwao
A chimera? The result when Mother Nature was terminally high one day after a wild party? We’ll never know, but this will not be the weirdest shit you will see in this game, I promise.
A new scenario, with more loot to get and of course some vermin to take care of, like the recycled Aggressive Roaches (you know how a pussy you are if you can’t even beat a cockroach, like it happens with Salsa).
Here’s a map of the zone:
This will make more sense in one minute. In the next room:
That was for if you forgot what it did since the first chapter, good thing Mother 3 foresaw the possibility of a casual retard playing this… A shame it will never happen.
Now we access the Pork Bean, that can be driven very easily, with the control pad you control the hovercraft vehicle, touching B one time you’ll use the brakes (and if you click it one more time you’ll get out of the vehicle), and it will insta-kill any enemy it rolls over. It even includes its own theme: http://www.youtube.com/watch?v=_aE3O-49 ... L&index=28
Our two characters soon arrive at the end of the tunnel, squashing any enemy on their path (I wonder how much time the PigArmy had been in this island, either their servitors are very efficient and fast or the villagers are literally CLUELESS, I suppose the latter).
We cannot get where these gifts are, but we’ll be able to later.
Fuck that, we need to use these for the midboss, next to the sign:
Next step: Return to the Tazmily Village! In the next update though, because there will be tons of dialogue and a bit of EXTREME action at the end, and I wanted to make this one shorter. Be vigilant, be attentive! And please try to occasionally say if you like how this is going if you don't mind.