Dr1f7
Scholar
- Joined
- Jan 25, 2022
- Messages
- 1,517
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6/19/22 completed mod list (this is for base morrowind engine NOT OpenMW):
Sections 1, 2, and 3 are the attempts to fix game-ruining balance issues. Most mods in section #3 are optional but strongly recommended. Remaining sections are optional (and maybe somewhat outdated as of 2024).
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Ok guys I've been playing with the list and it feels right. I think this list really accomplishes what I was setting out to do in the beginning, fixing all or at least many of the issues with the vanilla game. Also, the game runs smooth and I haven't noticed any problems so far. So, here's the list.
FIRST, use Sigourn 's guide to patch the game, get all of the tools, figure out whatever graphics shit you want, etc..
https://sigourn.gitbook.io/morrowind-sharp
Now:
Just make sure you read installation instructions for the mods, be mindful of groundcover use and load order, and there shouldn't be issues. Some need patches or require other mods as prerequisites..
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PRE 6/19/22:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright boys, we all know that morrowind is simultaneously the greatest game ever made and a huge piece of crap
So let's put together some frankenstein monster of mods to fix it.
First, I'd like us to lay out some issues that we have with the game, then we can try to put together some shit to fix said issues
As for me right now my problems are:
1) SHALL we base our installation on OpenMW? Forsomuchastothou providing stability benefits. The only downside to OpenMW, that I'm aware of, is that some mods are just too based for it, and thus will not run. You can check some compatible mods here: https://wiki.openmw.org/index.php?title=Mod_status
2) SHALL we, on top of OpenMW, use BTB's Game Improvements as a blanket protection from broken bullshit present in the original game? I've copied part of the readme for BTB's game shits below, you can see the mod in full here: https://mw.modhistory.com/download-53-13679
PLEASE provide input on PROPOSALS #1 and #2, along with any "gripes" you personally have with morrowind that ought to be dealt with, along with any other suggestions for our great machine
6/19/22 completed mod list (this is for base morrowind engine NOT OpenMW):
Sections 1, 2, and 3 are the attempts to fix game-ruining balance issues. Most mods in section #3 are optional but strongly recommended. Remaining sections are optional (and maybe somewhat outdated as of 2024).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok guys I've been playing with the list and it feels right. I think this list really accomplishes what I was setting out to do in the beginning, fixing all or at least many of the issues with the vanilla game. Also, the game runs smooth and I haven't noticed any problems so far. So, here's the list.
FIRST, use Sigourn 's guide to patch the game, get all of the tools, figure out whatever graphics shit you want, etc..
https://sigourn.gitbook.io/morrowind-sharp
Now:
HARDER BARTER
https://www.nexusmods.com/morrowind/mods/46188
^^^^^^check comments for this mod for instructions to edit the script for compatibility with "buying game", basically multiply the algorithm by 2 otherwise it 'feels' off
BUYING GAME
https://www.nexusmods.com/morrowind/mods/50574
WARES
https://www.nexusmods.com/morrowind/mods/49205
SILVER TONGUE
https://www.nexusmods.com/morrowind/mods/49086
Morrowind Anti-Cheese
https://www.nexusmods.com/morrowind/mods/47305
https://www.nexusmods.com/morrowind/mods/46188
^^^^^^check comments for this mod for instructions to edit the script for compatibility with "buying game", basically multiply the algorithm by 2 otherwise it 'feels' off
BUYING GAME
https://www.nexusmods.com/morrowind/mods/50574
WARES
https://www.nexusmods.com/morrowind/mods/49205
SILVER TONGUE
https://www.nexusmods.com/morrowind/mods/49086
Morrowind Anti-Cheese
https://www.nexusmods.com/morrowind/mods/47305
LIMITED RESTING WAITING AND REGEN
https://www.nexusmods.com/morrowind/mods/49191
MULE - Mort's Ultimate Leveling Experience
https://www.nexusmods.com/morrowind/mods/47452
MDMD - More Deadly Morrowind Denizens
https://www.nexusmods.com/morrowind/mods/48745
Beware the Sixth House (Sixth House Overhaul)
https://www.nexusmods.com/morrowind/mods/46036
Immersive Corprus
https://www.nexusmods.com/morrowind/mods/44961
Tribunal Rebalance
https://www.nexusmods.com/morrowind/mods/45713
Bloodmoon Rebalance
https://www.nexusmods.com/morrowind/mods/45714
https://www.nexusmods.com/morrowind/mods/49191
MULE - Mort's Ultimate Leveling Experience
https://www.nexusmods.com/morrowind/mods/47452
MDMD - More Deadly Morrowind Denizens
https://www.nexusmods.com/morrowind/mods/48745
Beware the Sixth House (Sixth House Overhaul)
https://www.nexusmods.com/morrowind/mods/46036
Immersive Corprus
https://www.nexusmods.com/morrowind/mods/44961
Tribunal Rebalance
https://www.nexusmods.com/morrowind/mods/45713
Bloodmoon Rebalance
https://www.nexusmods.com/morrowind/mods/45714
Graphic Herbalism
https://www.nexusmods.com/morrowind/mods/46599
MWSE State-Based Health
https://www.nexusmods.com/morrowind/mods/48133
Smarter Soultrap
https://www.nexusmods.com/morrowind/mods/49121
Alchemical Knowledge
https://www.nexusmods.com/morrowind/mods/49036
Blight Storms Restored
https://www.nexusmods.com/morrowind/mods/45558
PvP
https://www.nexusmods.com/morrowind/mods/51034
Magicka Expanded
https://www.nexusmods.com/morrowind/mods/47111
Seph's Library
https://www.nexusmods.com/morrowind/mods/50708
Seph's NPC Soul Trapping
https://www.nexusmods.com/morrowind/mods/50744
Skills Module
https://www.nexusmods.com/morrowind/mods/46034
The Crafting Framework
https://www.nexusmods.com/morrowind/mods/51009
Easy Escort
https://www.nexusmods.com/morrowind/mods/45712
Diligent Defenders
https://www.nexusmods.com/morrowind/mods/45717
Seph's Soul Battle
https://www.nexusmods.com/morrowind/mods/50657
Replica Crafting MWSE
https://www.nexusmods.com/morrowind/mods/51114
https://www.nexusmods.com/morrowind/mods/46599
MWSE State-Based Health
https://www.nexusmods.com/morrowind/mods/48133
Smarter Soultrap
https://www.nexusmods.com/morrowind/mods/49121
Alchemical Knowledge
https://www.nexusmods.com/morrowind/mods/49036
Blight Storms Restored
https://www.nexusmods.com/morrowind/mods/45558
PvP
https://www.nexusmods.com/morrowind/mods/51034
Magicka Expanded
https://www.nexusmods.com/morrowind/mods/47111
Seph's Library
https://www.nexusmods.com/morrowind/mods/50708
Seph's NPC Soul Trapping
https://www.nexusmods.com/morrowind/mods/50744
Skills Module
https://www.nexusmods.com/morrowind/mods/46034
The Crafting Framework
https://www.nexusmods.com/morrowind/mods/51009
Easy Escort
https://www.nexusmods.com/morrowind/mods/45712
Diligent Defenders
https://www.nexusmods.com/morrowind/mods/45717
Seph's Soul Battle
https://www.nexusmods.com/morrowind/mods/50657
Replica Crafting MWSE
https://www.nexusmods.com/morrowind/mods/51114
Bitter Coast
https://www.nexusmods.com/morrowind/mods/49771
West Gash
https://www.nexusmods.com/morrowind/mods/50109
https://www.nexusmods.com/morrowind/mods/50161
Ashlands
https://www.nexusmods.com/morrowind/mods/51419
https://www.nexusmods.com/morrowind/mods/51060
Sheogorad
https://www.nexusmods.com/morrowind/mods/50947
Grazelands
https://www.nexusmods.com/morrowind/mods/49075
https://www.nexusmods.com/morrowind/mods/51058
https://www.nexusmods.com/morrowind/mods/49771
West Gash
https://www.nexusmods.com/morrowind/mods/50109
https://www.nexusmods.com/morrowind/mods/50161
Ashlands
https://www.nexusmods.com/morrowind/mods/51419
https://www.nexusmods.com/morrowind/mods/51060
Sheogorad
https://www.nexusmods.com/morrowind/mods/50947
Grazelands
https://www.nexusmods.com/morrowind/mods/49075
https://www.nexusmods.com/morrowind/mods/51058
Ald'ruhn
https://www.nexusmods.com/morrowind/mods/48766
^^^This adds a lot of stuff to Ald'ruhn and can make it a bit laggy, you may want to use a less heavy replacer
Maar Gan
https://www.nexusmods.com/morrowind/mods/49369
Ebonheart
https://www.nexusmods.com/morrowind/mods/51120
Caldera
https://www.nexusmods.com/morrowind/mods/50314
Pelagiad
https://www.nexusmods.com/morrowind/mods/49378
Seyda Neen/Hla Oad/Gnaar Mok
https://www.nexusmods.com/morrowind/mods/49488
Dagon Fel
https://www.nexusmods.com/morrowind/mods/49429
Ald Velothi/Khuul
https://www.nexusmods.com/morrowind/mods/49404
Vivec City:
https://www.nexusmods.com/morrowind/mods/50111
https://www.nexusmods.com/morrowind/mods/49916
https://www.nexusmods.com/morrowind/mods/50877
https://www.nexusmods.com/morrowind/mods/51405
Gnisis:
https://www.nexusmods.com/morrowind/mods/47978
Balmora:
https://www.nexusmods.com/morrowind/mods/51387
^^^This adds a lot of stuff to Balmora and can make it a bit laggy, you may want to use a less heavy replacer
Molag Mar
https://www.nexusmods.com/morrowind/mods/49005
Suran
https://www.nexusmods.com/morrowind/mods/51228
Tel Mora
https://www.nexusmods.com/morrowind/mods/46177
Tel Aruhn
https://www.nexusmods.com/morrowind/mods/49171
Tel Branora
https://www.nexusmods.com/morrowind/mods/49435
Sadrith Mora
https://www.nexusmods.com/morrowind/mods/43057
https://www.nexusmods.com/morrowind/mods/48766
^^^This adds a lot of stuff to Ald'ruhn and can make it a bit laggy, you may want to use a less heavy replacer
Maar Gan
https://www.nexusmods.com/morrowind/mods/49369
Ebonheart
https://www.nexusmods.com/morrowind/mods/51120
Caldera
https://www.nexusmods.com/morrowind/mods/50314
Pelagiad
https://www.nexusmods.com/morrowind/mods/49378
Seyda Neen/Hla Oad/Gnaar Mok
https://www.nexusmods.com/morrowind/mods/49488
Dagon Fel
https://www.nexusmods.com/morrowind/mods/49429
Ald Velothi/Khuul
https://www.nexusmods.com/morrowind/mods/49404
Vivec City:
https://www.nexusmods.com/morrowind/mods/50111
https://www.nexusmods.com/morrowind/mods/49916
https://www.nexusmods.com/morrowind/mods/50877
https://www.nexusmods.com/morrowind/mods/51405
Gnisis:
https://www.nexusmods.com/morrowind/mods/47978
Balmora:
https://www.nexusmods.com/morrowind/mods/51387
^^^This adds a lot of stuff to Balmora and can make it a bit laggy, you may want to use a less heavy replacer
Molag Mar
https://www.nexusmods.com/morrowind/mods/49005
Suran
https://www.nexusmods.com/morrowind/mods/51228
Tel Mora
https://www.nexusmods.com/morrowind/mods/46177
Tel Aruhn
https://www.nexusmods.com/morrowind/mods/49171
Tel Branora
https://www.nexusmods.com/morrowind/mods/49435
Sadrith Mora
https://www.nexusmods.com/morrowind/mods/43057
OAAB - Tombs and Towers
https://www.nexusmods.com/morrowind/mods/49131
Andrano Ancestral Tomb Remastered
https://www.nexusmods.com/morrowind/mods/44672
Maren's Misfit Mabrigash
https://www.nexusmods.com/morrowind/mods/48709
Samarys Ancestral Tomb Expanded
https://www.nexusmods.com/morrowind/mods/45612
The Vestige of Bethaleft
https://www.nexusmods.com/morrowind/mods/50663
Zainab burial caverns
https://www.nexusmods.com/morrowind/mods/48703
Zebabi Expanded
https://www.nexusmods.com/morrowind/mods/46276
The Corprusarium experience
https://www.nexusmods.com/morrowind/mods/49738
Caldera Mine Expanded
https://www.nexusmods.com/morrowind/mods/45194
Gray North - Andavel-Assumanu
https://www.nexusmods.com/morrowind/mods/51326
Mamaea Awakened
https://www.nexusmods.com/morrowind/mods/46096
Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
https://www.nexusmods.com/morrowind/mods/51171
New Ilunibi
https://www.nexusmods.com/morrowind/mods/50393
Berandas Overhaul
https://www.nexusmods.com/morrowind/mods/48236
Darknut's Greater Dwemer Ruins version 1.2
https://www.nexusmods.com/morrowind/mods/43544
Better Dwemer Interiors
https://www.nexusmods.com/morrowind/mods/50193
https://www.nexusmods.com/morrowind/mods/49131
Andrano Ancestral Tomb Remastered
https://www.nexusmods.com/morrowind/mods/44672
Maren's Misfit Mabrigash
https://www.nexusmods.com/morrowind/mods/48709
Samarys Ancestral Tomb Expanded
https://www.nexusmods.com/morrowind/mods/45612
The Vestige of Bethaleft
https://www.nexusmods.com/morrowind/mods/50663
Zainab burial caverns
https://www.nexusmods.com/morrowind/mods/48703
Zebabi Expanded
https://www.nexusmods.com/morrowind/mods/46276
The Corprusarium experience
https://www.nexusmods.com/morrowind/mods/49738
Caldera Mine Expanded
https://www.nexusmods.com/morrowind/mods/45194
Gray North - Andavel-Assumanu
https://www.nexusmods.com/morrowind/mods/51326
Mamaea Awakened
https://www.nexusmods.com/morrowind/mods/46096
Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
https://www.nexusmods.com/morrowind/mods/51171
New Ilunibi
https://www.nexusmods.com/morrowind/mods/50393
Berandas Overhaul
https://www.nexusmods.com/morrowind/mods/48236
Darknut's Greater Dwemer Ruins version 1.2
https://www.nexusmods.com/morrowind/mods/43544
Better Dwemer Interiors
https://www.nexusmods.com/morrowind/mods/50193
Friends and Foes
https://www.nexusmods.com/morrowind/mods/49251
Improved Propylon Particles
https://www.nexusmods.com/morrowind/mods/44509
Glowbugs
https://www.nexusmods.com/morrowind/mods/50538
Dwemer Lightning Rods
https://www.nexusmods.com/morrowind/mods/50236
Justice for Khartag (J.F.K.)
https://www.nexusmods.com/morrowind/mods/49832
Out Of The Fyring Pan - Into the Fyr
https://www.nexusmods.com/morrowind/mods/49439
Even Seedier Eight Plates
https://www.nexusmods.com/morrowind/mods/49236
The Priest's Hideout
https://www.nexusmods.com/morrowind/mods/49319
The Ashlanders
https://www.nexusmods.com/morrowind/mods/49221
Weird Science
https://www.nexusmods.com/morrowind/mods/51416
Skoomaesthesia
https://www.nexusmods.com/morrowind/mods/49920
Character Sound Overhaul
https://www.nexusmods.com/morrowind/mods/49654
OAAB Saplings
https://www.nexusmods.com/morrowind/mods/50334
Atmospheric South Wall Cornerclub
https://www.nexusmods.com/morrowind/mods/49229
Morrowind Trading Cards
https://www.nexusmods.com/morrowind/mods/43202
LGNPC
http://lgnpc.org/
https://www.nexusmods.com/morrowind/mods/49251
Improved Propylon Particles
https://www.nexusmods.com/morrowind/mods/44509
Glowbugs
https://www.nexusmods.com/morrowind/mods/50538
Dwemer Lightning Rods
https://www.nexusmods.com/morrowind/mods/50236
Justice for Khartag (J.F.K.)
https://www.nexusmods.com/morrowind/mods/49832
Out Of The Fyring Pan - Into the Fyr
https://www.nexusmods.com/morrowind/mods/49439
Even Seedier Eight Plates
https://www.nexusmods.com/morrowind/mods/49236
The Priest's Hideout
https://www.nexusmods.com/morrowind/mods/49319
The Ashlanders
https://www.nexusmods.com/morrowind/mods/49221
Weird Science
https://www.nexusmods.com/morrowind/mods/51416
Skoomaesthesia
https://www.nexusmods.com/morrowind/mods/49920
Character Sound Overhaul
https://www.nexusmods.com/morrowind/mods/49654
OAAB Saplings
https://www.nexusmods.com/morrowind/mods/50334
Atmospheric South Wall Cornerclub
https://www.nexusmods.com/morrowind/mods/49229
Morrowind Trading Cards
https://www.nexusmods.com/morrowind/mods/43202
LGNPC
http://lgnpc.org/
Ministry of Clarity
https://www.nexusmods.com/morrowind/mods/46093
The Reclamation of Hasimminus Mine
https://www.nexusmods.com/morrowind/mods/46095
Immersive Madness
https://www.nexusmods.com/morrowind/mods/44983
Disturbing Dreams
https://www.nexusmods.com/morrowind/mods/51285
Duskmoth Ruins
https://www.nexusmods.com/morrowind/mods/51163
Pimp My Shrine - The Daedric Legend of Vernaccus
https://www.nexusmods.com/morrowind/mods/49173
Silent Island
https://www.nexusmods.com/morrowind/mods/50274
The Manifold Spires
https://www.nexusmods.com/morrowind/mods/46128
The Haunted Tavern of the West Gash
https://www.nexusmods.com/morrowind/mods/22286
Of Justice and Innocence
https://www.nexusmods.com/morrowind/mods/34046
A Hermits Request
https://www.nexusmods.com/morrowind/mods/23714
Hiram's Rest
https://www.nexusmods.com/morrowind/mods/50298
Hashur - Smuggler's Cave
https://www.nexusmods.com/morrowind/mods/50260
Ancient Foes
https://www.nexusmods.com/morrowind/mods/44705
Rise of House Telvanni
https://www.nexusmods.com/morrowind/mods/27545
Rise of House Telvanni - 2.0
https://www.nexusmods.com/morrowind/mods/48225
Building Up Uvirith's Legacy
????????? idk where this mod is, it disappeared from mw history
Astrologian's Guild
https://www.nexusmods.com/morrowind/mods/51216
*My mods!*
Sixth House Informant - The Monastery of Ishdad Ab
https://www.nexusmods.com/morrowind/mods/52883
Fadathram
https://www.nexusmods.com/morrowind/mods/52871
https://www.nexusmods.com/morrowind/mods/46093
The Reclamation of Hasimminus Mine
https://www.nexusmods.com/morrowind/mods/46095
Immersive Madness
https://www.nexusmods.com/morrowind/mods/44983
Disturbing Dreams
https://www.nexusmods.com/morrowind/mods/51285
Duskmoth Ruins
https://www.nexusmods.com/morrowind/mods/51163
Pimp My Shrine - The Daedric Legend of Vernaccus
https://www.nexusmods.com/morrowind/mods/49173
Silent Island
https://www.nexusmods.com/morrowind/mods/50274
The Manifold Spires
https://www.nexusmods.com/morrowind/mods/46128
The Haunted Tavern of the West Gash
https://www.nexusmods.com/morrowind/mods/22286
Of Justice and Innocence
https://www.nexusmods.com/morrowind/mods/34046
A Hermits Request
https://www.nexusmods.com/morrowind/mods/23714
Hiram's Rest
https://www.nexusmods.com/morrowind/mods/50298
Hashur - Smuggler's Cave
https://www.nexusmods.com/morrowind/mods/50260
Ancient Foes
https://www.nexusmods.com/morrowind/mods/44705
Rise of House Telvanni
https://www.nexusmods.com/morrowind/mods/27545
Rise of House Telvanni - 2.0
https://www.nexusmods.com/morrowind/mods/48225
Building Up Uvirith's Legacy
????????? idk where this mod is, it disappeared from mw history
Astrologian's Guild
https://www.nexusmods.com/morrowind/mods/51216
*My mods!*
Sixth House Informant - The Monastery of Ishdad Ab
https://www.nexusmods.com/morrowind/mods/52883
Fadathram
https://www.nexusmods.com/morrowind/mods/52871
Just make sure you read installation instructions for the mods, be mindful of groundcover use and load order, and there shouldn't be issues. Some need patches or require other mods as prerequisites..
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PRE 6/19/22:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright boys, we all know that morrowind is simultaneously the greatest game ever made and a huge piece of crap
So let's put together some frankenstein monster of mods to fix it.
First, I'd like us to lay out some issues that we have with the game, then we can try to put together some shit to fix said issues
As for me right now my problems are:
- The economy is weird. Every time I play Morrowind I'm broke as fuck for a few levels then suddenly I'm literally a money machine
- Training is busted. Some type of skill training is a good idea, but the way it's implemented is REALLY bad and makes skilling up a matter of "click train like 20 times and now you're a master"
- There are a bunch of skills that in theory should be fun but straight up break the game (alchemy i'm looking at you)
- The NPC level distribution is REALLY bad. We've all experienced this, at the start, the game is pretty tough, but once you hit around level 12+ (which is pretty easy to get to) you're some sort of god steamrolling everything. Evidence:
- creeper and mudcrab merchants need to go
- resting as it is in unmodded morrowind is really bad, it undermines the whole purpose of magicka and health. There needs to be some sort of cost to resting so you can't just blow your whole magicka bar on one enemy then sleep 24 hours in a cave and repeat endlessly
- there's a ton of other just totally busted shit that will ruin the game upon discovery, scattered throughout, that I needn't mention lest my post break codex servers due to length
- general problems with the coding of the game, corrupted save files that will end your run 20 hours in whether you like it or not, etc..
1) SHALL we base our installation on OpenMW? Forsomuchastothou providing stability benefits. The only downside to OpenMW, that I'm aware of, is that some mods are just too based for it, and thus will not run. You can check some compatible mods here: https://wiki.openmw.org/index.php?title=Mod_status
2) SHALL we, on top of OpenMW, use BTB's Game Improvements as a blanket protection from broken bullshit present in the original game? I've copied part of the readme for BTB's game shits below, you can see the mod in full here: https://mw.modhistory.com/download-53-13679
The purpose of this mod is to radically change several aspects of the game that I felt to be highly imbalanced: birthsigns, racial bonuses, skill progression rates, spell effects, and the premade spells. I've since expanded it to deal with alchemy ingredients, the premade potions, equipment, enchantments, and other game settings, as well. The result is a game that's hopefully more rewarding due to a better sense of balance and progression in addition to a much better sense of replayability due to the more pronounced effects that your initial choices of character selection should now have.
Whoever was responsible for the game balance portion of Morrowind's development was either on crack or just plain absent. Given the rather heavy drug influences that the rest of the game seems to have, I'm leaning more towards the former. Either way, Morrowind is a very pretty game that not many people seem to notice doesn't have very much going on for it in the "game" department. Anyone who stops to take a look around will find a world full of garbage that exists mostly to take up space: spells and potions that nobody in their right mind would ever buy or use, equipment that occasionally manages to be less than useless, and the occasional item that's so overpowered that you have to wonder if anybody even playtested this pile at all. It's a mess - one that I've decided it was nigh time to be cleaned up.
BTB's Game Improvements is largely based on the well-known "Wakim's Game Improvements" mod, as you might have guessed from the name. The alchemy module, in turn, was conceived as the spiritual successor to its direct counterpart in HotFusion's "Economy Adjuster" mod. Many of the changes made by this mod are either inspired by or taken directly from the above-mentioned ones, and I thus prefer to think of my work as a continuation of what was started by Wakim and HotFusion - what started as a few tweaks to Wakim's Game Improvements quickly grew so large in scope that it evolved into what you see here.
Taking a hint from both Wakim's Game Improvements and HotFusion's Economy Adjuster (and about a dozen other mods since), I've broken my mod up into five separate modules that can be used independently from one another so that players can choose which of my changes they want to use. Of course, just so you know, I'll be deeply offended and hurt if you don't use all of them. Really.
The five plugins that make up BTB's Game Improvements are:
� The "Character" plugin edits the game's birthsigns and races. It also includes a script that allows
stat bonuses provided by birthsigns to extend beyond the 100-point limit.
� The "Spells" plugin edits magic effects and pre-made spells, sets new starting spells, and adds
several new NPC-only spells.
� The "Alchemy" plugin edits alchemy ingredients, apparati, and the premade potions, as well as renames
the premade potions to a more standardized format. This plugin requires both expansions.
� The "Equipment" plugin edits weapons, armor, unique/magical items, artifacts, and scrolls. It also
disables Creeper and the talking mudcrab. This is the other plugin that requires both expansions.
� The "Settings" plugin edits game settings (GMSTs) and skill progression rates, as well as repair
items and soul gems. It also adds soul gems to several merchants and adds new guards.
All of the changes made by each plugin are listed in their respective "Changes" files, and that's pretty much all you really need to know here. If you'd like to know more about the reasoning or motivation behind the changes I've made, keep reading. Otherwise, just go check out the changelogs.
Whoever was responsible for the game balance portion of Morrowind's development was either on crack or just plain absent. Given the rather heavy drug influences that the rest of the game seems to have, I'm leaning more towards the former. Either way, Morrowind is a very pretty game that not many people seem to notice doesn't have very much going on for it in the "game" department. Anyone who stops to take a look around will find a world full of garbage that exists mostly to take up space: spells and potions that nobody in their right mind would ever buy or use, equipment that occasionally manages to be less than useless, and the occasional item that's so overpowered that you have to wonder if anybody even playtested this pile at all. It's a mess - one that I've decided it was nigh time to be cleaned up.
BTB's Game Improvements is largely based on the well-known "Wakim's Game Improvements" mod, as you might have guessed from the name. The alchemy module, in turn, was conceived as the spiritual successor to its direct counterpart in HotFusion's "Economy Adjuster" mod. Many of the changes made by this mod are either inspired by or taken directly from the above-mentioned ones, and I thus prefer to think of my work as a continuation of what was started by Wakim and HotFusion - what started as a few tweaks to Wakim's Game Improvements quickly grew so large in scope that it evolved into what you see here.
Taking a hint from both Wakim's Game Improvements and HotFusion's Economy Adjuster (and about a dozen other mods since), I've broken my mod up into five separate modules that can be used independently from one another so that players can choose which of my changes they want to use. Of course, just so you know, I'll be deeply offended and hurt if you don't use all of them. Really.
The five plugins that make up BTB's Game Improvements are:
� The "Character" plugin edits the game's birthsigns and races. It also includes a script that allows
stat bonuses provided by birthsigns to extend beyond the 100-point limit.
� The "Spells" plugin edits magic effects and pre-made spells, sets new starting spells, and adds
several new NPC-only spells.
� The "Alchemy" plugin edits alchemy ingredients, apparati, and the premade potions, as well as renames
the premade potions to a more standardized format. This plugin requires both expansions.
� The "Equipment" plugin edits weapons, armor, unique/magical items, artifacts, and scrolls. It also
disables Creeper and the talking mudcrab. This is the other plugin that requires both expansions.
� The "Settings" plugin edits game settings (GMSTs) and skill progression rates, as well as repair
items and soul gems. It also adds soul gems to several merchants and adds new guards.
All of the changes made by each plugin are listed in their respective "Changes" files, and that's pretty much all you really need to know here. If you'd like to know more about the reasoning or motivation behind the changes I've made, keep reading. Otherwise, just go check out the changelogs.
PLEASE provide input on PROPOSALS #1 and #2, along with any "gripes" you personally have with morrowind that ought to be dealt with, along with any other suggestions for our great machine
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