rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
"no ur rong!" isn't an argument you ESLtard
There's nothing wrong with becoming a money machine. If you're a competent investment banker, you can become a money machine without using any of your own money.
Training was already fixed in Daggerfall. Once per day and only up to 51%. The problem is that training some skills beyond that can be extremely grindy.
Alchemy is only broken because there is no effects cap. It's only a couple lines of code. However, you are free to choose to not use alchemy that way.
As far as level scaling goes, this is an rpg. You're supposed to start steamrolling things as you get to a high enough level. That's the part of the game where your character stops being a normal character and should be far superior to the vast majority of inhabitants of the world. If there's not a point where you start steamrolling things, then what's the point of a level system? You level up just to keep up with the number bloat of enemies? There's no point even bothering with a leveling system if that's the case.
You are free to choose to not use Creeper or the Mudcrab merchant. You're also free to choose not to rest for 24 hours after performing a series of transactions to maximize your shekel gains while clearing your inventory of high cost loot.
You are free to choose to roleplay and not rest everytime your magicka bar runs out. You are free to choose to use magicka potions to refill your magicka. You also should be running the Atronach sign anyways.
You are free to choose to roleplay and to not exploit broken things.
I have never seen a corrupted save file. Maybe if you stop editing your save files you won't come across that problem. Also, overwriting files in games in general is often a bad idea and can cause save corruption. For most games, I recommend you regularly delete quicksave and autosave files and create new hardsaves regularly. I've played Rome: Total War for a long time which is notorious for these memory leak problems and have never seen any issues associated with that using this method.
So now to my proposals. How about you stop being a whining retarded faggot and use your free will to choose to play this game without exploiting things or play a different game.
Most games have a small number of exploits that really aren't obvious and you'd never encounter unless you look up some guide, and can be easily ignored. Morrowind however is broken in so many ways that you need to have the restraint of a saint to avoid them. And even if you have that restraint, there are still many ways to unwittingly stumble upon something that breaks the game.You are free to choose to roleplay and to not exploit broken things.
However in vanilla Morrowind this happens much too soon, like 5-10 hours into the game. Being strong should be obtainable but I don't want to get there quite so fast, lest it feel like I basically "beat" the game before it even beganthis is an rpg. You're supposed to start steamrolling things as you get to a high enough level. That's the part of the game where your character stops being a normal character and should be far superior to the vast majority of inhabitants of the world. If there's not a point where you start steamrolling things, then what's the point of a level system?
As for the mods, I've been confused as of late due to texture mods. I want to play Argonian, and as the vanilla models are ugly as fuck, mods are an obvious way of improvement here. Now I have the choice between really solid AI upscalled textures or hand-crafted Argonian replacers, and it's a tough choice as AI upscaled vanilla really gives the mods a run for their money, and doesn't make Argonians look like wierd flat-headed dinosaurs. Now, I assume that this thread wasn't made in mind with graphical improvements (I'm sure Morrowind purists will scream and howl at the very mention of any changes), but I do think having OpenMW makes the game looks much better according to everything I've seen. Just look at this video, the graphical advancement and the player's running animation. Just this makes the game look better than Oblivion ever could.
The graphics mods all end up looking like ass IMO - there are definitely impressive elements in that video but there's also the weird ultra-bright grass that sticks out bizarrely on the landscape, major mismatch in art styles between different textures (from different packs, perhaps), and the usual oddness of modern shaders being used on low-poly-ish models.
AI upscaling is theoretically exciting because it preserves the actual original art style rather than changing everything into a hideous mess like the above images but AI upscaled stuff always has a certain weird Google Deep Dream look to it which is distracting as hell. Honestly, I think the best bet for Morrowind, with the mods that are currently on offer, is to just play it with the original visuals. The game's visual distinctiveness is one of its strong points, when you start including fifty different flora mods from fifty different authors that all have competing styles (or just steal the textures and models from different games), the game starts to look like Disneyland on an acid trip.
That said, the OpenMW video probably does demonstrate the best case scenario for a carefully curated modlist that manages to update assets where appropriate without rupturing the game's visual integrity.
I thought this was going to be a texture replacement for blanketsI enjoy Morrowind Watercolored for just a nice easy blanket texture replacer
I thought this was going to be a texture replacement for blanketsI enjoy Morrowind Watercolored for just a nice easy blanket texture replacer
Remove skill training. If its necessary, you can add some themed mini quests that reward X amount of skill, like "bring this potion while its still warm to that guy in 2 minutes, rewrds athletics skill.
More gold sinks, like repair costs, cost to sleep at an in, rent cost for property you can buy.
You can only sleep in a few designated save spots (costs gold), or you risk ambushes, AND THE AMBUSH HAPPENS BEFORE YOU ARE REGENERATED.
Skill breaking is fine, because a player has to try to do it, it won't happen by accident. If you don't want it broken, don't break it.
@Todd, I am available to hire.
And Ill tell you why you should NOT use it
Due to OpenMW using a different scripting pipeline (its a whole different engine) you're forfeiting:
And the REAL reason you SHOULD use OpenMW:
- MCP
- MWSE and MGE XE
- PfP
- 90% of mods
- Lua, which are the best mods ever made for Morrowind
- 99% of shaders
Let me add OpenMW has higher system requirements and doesnt work so well on older systems/machines
- Multiplayer
- Better framerate in distant cells of TR and P:T
- volumetric fog
As you can see, the situation is very clear. All the best modders and projects are ignoring OpenMW. The OpenMW team didnt want to cooperate with the rest of the morrowind community for a decade, and now its too late to migrate cuz no one cares
OpenMW is the true plebeian choice, of people who arent well informed and easily hyped
Alright boys, we all know that morrowind is simultaneously the greatest game ever made and a huge piece of crap
nobut otherwise all these fan-made quests and rebalances are mostly garbage, they introduce tons of incompatibilities and instabilities, and thus are a massive waste of time
(but she's still coated in eyeshadow, of course, because modders can't conceive of a female character without a ton of chemicals on her face.
Find me a single person who in 2022 doesn't just recommend Mackom's Redone heads or Facelift/Familiar Faces with upscaled textures. Maybe you'll find some people who still swear by Westly's heads.Everyone recommends Better Heads and the like.
Coming from you, I was expecting "uninstall.exe" :DHere is how to fix Morrowind:
you mean "it actually has pathfinding"vastly improved [...] pathfinding
OpenMW has a full post-processing framework coming in the next version, already available in nightly builds.and the only downside to OpenMW is no vanilla water shader.
Starwind Remastered - A Star Wars Conversion
This mod requires OpenMW V0.47 or newer!
Pretty much.Lua mods are for homosexuals that want to larp camping trips
Have a longer ost with better dynamic music implementation (Like how Daggerfall had special tracks for taverns and different times of day etc.) The games poor sound design and poor music implementation really hurts the games ambience and atmosphere and makes dungeon crawling much less immersive.
How about these?the only downside to OpenMW is no vanilla water shader.
Man, that looks hot!There's already mods that use it e.g., raycasted volumetric clouds + mist: https://github.com/zesterer/openmw-volumetric-clouds