ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,854
Both count as the same game.AoD's is perfect as far as I am concerned.
Dungeon Rats, too. Longbowmen are as scary as hell, and rightly so.
For that matter Hammer & Sickle is good too.
Both count as the same game.AoD's is perfect as far as I am concerned.
Dungeon Rats, too. Longbowmen are as scary as hell, and rightly so.
Were you playing TB or RT?
Did you know they're doing an OpenApoc, like Open X-COM? Its gonna be so cool.
Even worse, a spider.AD&D Wizard.
Low constitution.
Solo.
Dagger only.
takes one last swig from canteen
Let's bang, bitches.
I always thought it would add more danger to a game if you could die during character creation.
Even worse, a spider.
I hear they die if you so much as step on them.
how's roleplaying a functionally disabled man any funAD&D Wizard.
Low constitution.
Solo.
Dagger only.
takes one last swig from canteen
Let's bang, bitches.
If they're Todd Howard's kids, they'll be short when fully grown, so you can still step on them.Even worse, a spider.
I hear they die if you so much as step on them.
Try your worst. Todd Howard protects all his children.
how's roleplaying a functionally disabled man any fun
But that's not a problem with lethality. That's the problem of insufficient control.A lot of people ITT said:But what if we get damned by RNGesus?
If you start with double digit HP the game has a problem.
AD&D Wizard.
Low constitution.
Solo.
Dagger only.
takes one last swig from canteen
Let's bang, bitches.
Dungeon Rats was a bit too lethal, the problem is the game doesn't offer enough options for this level of lethality, short of making a better build.
Of course, once you restart and make the perfect builds/team, it's not too bad outside of a couple of battles and i like the combat.
"A3"?
but it never feels good to have your group wiped out because some goblin archer got a crit on your tank and killed them instantly or whatever. Unless the game has low RNG, which then I suppose it's on the player.
RNGesus rules with an iron fist here. Even the mightiest of knights in peak condition can be instantly killed by a single lucky arrow, shot by a frail goblin who has never used a bow in it's life.
Then as HP scaled up much more quickly than damage, higher levels stopped being fun as it turned into a tedious grind: enemies now require a whole magazine to be emptied in their bodies, and my own character can take five deathclaw strikes without dying (and has so many stimpacks in her inventory, she can just heal up when the health gets too low).
let's say I'm not so confident about developers ideas about lethal combat, if you die in a single turn to both a Scorpitron and a random raider no matter what you do, what is the point?
In some systems, the lethality can't be too high, or you don't have time for tactics. D&D is like that. If you want the possibility for combos and party cooperation, enemies can't die in one shot. You need it so that there's a setup action that allows a serious or lethal blow.