Cryomancer
Arcane
Basically, Time to Kill/Time to die on average. On Tabletop games, GURPS has the highest lethality IMO. A .338 lapua magnum rifle has enough damage to kill the average player a couple of times and has a range consistent to IRL ie - extremely far alway. D&D 4e is probably the lowest lethality game, with some humans able to sustain literally hundreds of ballista shots at higher levels.
On CRPGs, most 2e D&D adaptations, from the Gold Box to BG1/2 has relative high lethality but not as much as GURPS. The mmos with few old school exceptions seems to have very low lethality. Enemies can to soak multiple hits and even with critical, OHKilling near impossible in normal situations. The concept of lethality also applies to other game genres. For eg, Red Orchestra and ArmA are high lethality games. Overwatch as most hero shooters is a low lethality game. Battlefield 1 is in between.
The lowest lethality in a SP game that I saw is Oblivion in higher difficulties on higher levels.
That said, which one do you prefer?
On CRPGs, most 2e D&D adaptations, from the Gold Box to BG1/2 has relative high lethality but not as much as GURPS. The mmos with few old school exceptions seems to have very low lethality. Enemies can to soak multiple hits and even with critical, OHKilling near impossible in normal situations. The concept of lethality also applies to other game genres. For eg, Red Orchestra and ArmA are high lethality games. Overwatch as most hero shooters is a low lethality game. Battlefield 1 is in between.
The lowest lethality in a SP game that I saw is Oblivion in higher difficulties on higher levels.
That said, which one do you prefer?
Last edited: