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Legend of Grimrock

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
I am playing Normal. It isn't so hard that I've had to give up on it, but it's definitely a little challenging for me. I'm liking it quite a bit.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Great game, played it to completion the week it released.

Only annoying bits were when I knew I'd win a battle and that there was absolutely nothing the enemies could do to stop me from winning (unless I stroked out at the keyboard), but dozens of hits and an aggravating amount of Dungeon Master Two-Step were necessary to achieve victory. I suppose that comes with the territory, though.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
hard as in you die lots if you don't strafe quick enough? yes
hard as in you constantly get stuck due to the complex level and puzzle design? no

unless you're a next-gen gamer, then it might be the other way around
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I thought the game was pretty easy actually, on the hardest setting.
Then again, I know how to tango.

By the way, if you guys have three hours spare and don't know what to do- go clean the gutters or vacuum the house because both of these are a much better and more entertaining use of your time than seeing The Hobbit would be.

And before you ask, I got free tickets and a free dinner out of that and I'm much too miserly to reject free fancy dinner, thank you very much.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
hard as in you die lots if you don't strafe quick enough? yes
hard as in you constantly get stuck due to the complex level and puzzle design? no

unless you're a next-gen gamer, then it might be the other way around
It is not quite easy, as you make it sound. The game is not hard, but pretty challenging. Combat is getting steadily easy, but the puzzles are alright.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Puzzles are tolerable, but combat is shit.
 

Multi-headed Cow

Guest
very, very hard. I'm totally getting my ass kicked though, been savescumming like hell.
I am playing Normal.
15977.jpg
:hearnoevil:

Not to shit on you too much, but damn man. You must need to work on your party composition or something 'cause I was playing on normal and wasn't waltzing and I was pretty much fine until ogres. Just had to rest often and actually use healing potions.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
:lol:

I'm on level 7 of the dungeon now so I think I'm doing pretty well. My party is a minotaur fighter, lizardman rogue, and insectoid mage + human mage.
 

Captain Shrek

Guest
:lol:

I'm on level 7 of the dungeon now so I think I'm doing pretty well. My party is a minotaur fighter, lizardman rogue, and insectoid mage + human mage.
That's a good (to be honest almost optimal) party composition. The sad fact is that it is much more important to kite the enemy than use a good composition of the party. The only skill you need to master is dragging the enemy around without being hit while hitting all the time, almost never worrying about what you are hitting with.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
:lol:

I'm on level 7 of the dungeon now so I think I'm doing pretty well. My party is a minotaur fighter, lizardman rogue, and insectoid mage + human mage.
That's a good (to be honest almost optimal) party composition. The sad fact is that it is much more important to kite the enemy than use a good composition of the party. The only skill you need to master is dragging the enemy around without being hit while hitting all the time, almost never worrying about what you are hitting with.

Indeed. I've found the combat to be fun at times and completely retarded at others. The game would be better as a full fledged puzzle game I think.
 

Wolfus

Arcane
Joined
Jan 22, 2011
Messages
2,118
Location
Slovakia
Bunch of my friends are working on the EoB remake. First two levels are already available.
 

Kukulkan

Learned
Joined
Jul 7, 2012
Messages
904
Location
The Codex
I'm going to give you a shocking announcement: the original will be better.
Oh come on. There always exists the possibility of a superior remake to the game. That way I don't have to fiddle with Dosbox to play the game.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
I'm going to give you a shocking announcement: the original will be better.
Oh come on. There always exists the possibility of a superior remake to the game. That way I don't have to fiddle with Dosbox to play the game.
Doesn't the latest ScummVM nightlies play the DOS versions of EOB 1&2 now?

Checked: it does indeed.
 

Kukulkan

Learned
Joined
Jul 7, 2012
Messages
904
Location
The Codex

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Are there any complete and good Grimrock campaigns yet? I have a hankering to play it, but I don't really want to play the original campaign again. Failing that, what's the best similar game that has automapping? I'm a lame fuck that can't be arsed to draw my own maps.
 

darkling

Educated
Joined
Sep 30, 2009
Messages
74
Dungeon Hack has an auto-map! And you can be an overpowered 2E bard. I vote it.

I'm working on a Grimrock mod based on the D&D module 'Rahasia' but I don't wanna post a bunch of BS on steam workshop and everywhere til it's in a playable state. Which means it'll never get posted anywhere. The editor is amazing, though. I can't wait for a bunch of decent 3D modelers show up and make monsters for us art-impaired nerds to stock our crappy dungeons with. =D
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
I'm working on a Grimrock dungeon as well. Nothing really ambitious at the moment, but I am considering gimmicky stuff like pseudo-outdoor tilesets. Unfortunately I mostly grew up mapping for brush-based engines and those are the ones I'm fondest of, so I've never really bothered to learn modelling properly. Just kind of vertex manip/hack things together in Blender, so my workflow probably isn't the best. Maybe I'll just have to learn some silly program like SketchUp, because I like the CAD style interface of things like Hammer much better.

Honestly while the editor is pretty flexible, I am disappointed that there's no easy way to modify magic, classes and skills. That's what's really lacking in the base game.
 

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