Hello everyone! Here's a big update for KotC 2. It's mainly a bug-fixing update, but there are new features too.
The new features include a tooltip informing you about the
number of possible targets in range
whenever you mouse over a spell icon, and a new shortcut key (Left Shift) to
buy five items
from any NPC in one go.
In the Module Editor, you can now create
party-defeated scripts
for any encounter where the story continues after the player is defeated in combat. This can be used when the party is split (see the duel with Jorad for instance) or for any scenario where the party members are captured rather than killed at the end of the fight.
Here is the complete list of changes in version
1.36
:
- When selecting spells during level-up, the tooltip and colour information indicating whether you have a scroll of a given spell will now take into account any
scrolls placed inside containers
.
- The level-up
Hit Point roll
will now be saved when you close a character's level-up window and then reopen it.
- When opening a treasure chest on the map, or some other container on the map, if the container is empty, the displayed label will include '
(Empty)
'. For example: << Crate (Empty) >>.
- When mousing over spells in the Character Sheet or in the spell quickbar, for most spells the tooltip will now let you know
how many targets are within range of your spell
.
- In the Inventory Screen, picking up an item from the floor or from some container on the map will no longer close your inventory's bag slots. Also, buying an item from someone will no longer close your bag slots.
- When trading with someone, you can now
buy five items in one go
using the Left Shift key. Either push Left Click and click on the item you want to buy, or mouse over the item you want to buy and push Left Shift + B. Also added a mention of this shortcut key in the help system.
- Losing the match against Jorad the Barbarian
will not result in losing the game, if you have at least one surviving party member. Also, in the Module Editor you can now set a script that will control what happens after the party loses a battle.
- During combat, when mousing over a creature, the
initiative list
will automatically scroll to that creature so you can more easily see the creature's position in the initiative list.
- The game will now hide the square grid when displaying spell animations.
- Fixed a source of crashes when the party is split into two groups, if you have inactive recruited companions. Also, when the party is split or exploring special areas (sweltering, freezing or underwater areas), you won't be able to activate or deactivate characters in the Formation Screen.
- Fixed a source of crashes in combat.
- Fixed a couple of
Steam/GOG achievements
that would not trigger (Shadow Expert and Shadow Master).
- Improved the display of the expected effect of
Break Enchantment
and
Greater Break Enchantment
on characters and monsters.
- Fixed a bug when casting a single-target damage spell on a
grappling target
.
- Fixed the display of
energy vulnerabilities
in the Inventory Screen.
- Fixed a bug with the 50% energy vulnerability of Wizards who have completed the Wizard transformation.
- Fixed a bug with the 50% electricity resistance of Wizards with the Meril transformation.
- Fixed a bug with the AI when it's using the
Bull Rush (Slide)
action.
- Fixed a bug with the duration of the
Nauseated
conditions obtained from Stinking Cloud.
- Fixed a bug with characters getting the Entangled condition even though they have been Swallowed Whole.
- Fixed an AI issue with
Grapple / Swallow Whole
not being used as often as it should be according to AI settings and feats.
- Fixed a problem with the AI using potions of Greater Restoration and similar spells.
- Fixed an instance where the game would suggest a
five-foot step + attack
but the five-foot step would lead to a square from which the character couldn't attack the enemy.
- The
spell quickbar
will now remove spells you no longer have because you've used the Respec option to change your spell selection.
- Fixed a problem with player characters and monsters being able to take an action immediately after receiving the
Quicksand
condition.
- Fixed a problem with the damage dealt by the
Vorpal
weapon enchantment.
- Fixed a problem with the display of the
expected critical-hit damage
on monsters with some Damage Reduction.
- Fixed a problem with the display of psionic powers in the spell quickbar, and other issues with the quickbar.
- Fixed several issues with the display of the ranged-attack arrow path.
- Fixed a problem with the
display of threat areas
when the party leader has received the Dominated or Controlled condition.
- Fixed a display problem during combat when right clicking on a spell or SLA in the 'Activate Special' menu to open the help, and then closing the help window.
- Fixed a bug with Death Throes and other spells when they inflict more than 30 damage dice.
- When you resolve the Phantom Staircase puzzle, the
Mysterious Scroll
will now be removed from your inventory.
- Fixed Asharzaelle's missing
Fear immunity
as a Paladin with an Aura of Courage.
- Fixed problems with the
Vanishing Sword quest
when the party returns to the inn.
- Fixed a problem when duplicating the
Tome of the Dead
.
- Fixed a problem with the treasure chest of the Lizardmen near the Coven of the Four Crones.
- Fixed a dialogue when leaving the Soul Sucker Death Snare.
- Fixed a problem in the help entry for the Death Knight
Life Drain
power.
- Corrected the alignment of Dargil the Dwarf in Chapter 4.
- Fixed a broken link in the description of Psionic Fog.
- Improved the description of the spell
Mass True Strike
.
- Fixed an issue in the help entry for the feat
Combat Reflexes
.
- Fixed an issue with the spell
Mass Blur
.
- Improved the descriptions of the feats White Wizard Improved Widen, Red Wizard Improved Empower, Red Wizard Improved Maximise, Green Wizard Improved Widen and Blue Wizard Improved Widen to clarify that you still need to have the corresponding metamagic feat in order to receive the benefit.
- Fixed a bug in the macOS version in the game options for skipping the animation of Scorching Ray and Produce Flame.
Thank You, Valiant Knights And Wise Wizards of the Realm! Enjoy!