Serus
Arcane
Did you steal the next Vogel's game map?WHAT POWER!
Did you steal the next Vogel's game map?WHAT POWER!
Isn't there a way to disable that feature in settings under difficulty? Just do that if you don't want bonus feats or attributes. Rather then increasing difficulty and finding yourself in a situation you're unprepared for.It feels like normal difficulty is little bit too generous with feats/attribute points think Im switching to hard.
Spider queen does not spawn if u ally yourself with prince? Or maybe it got bugged.
i'm only angery because with this price he killed potential modding community before it even started.
I consider Disco Elysium a masterpiece and I pledged 500 bucks to the KotC2 Kickstarter and think it was worth it
Also, as someone who pledged 500 bucks to the Kickstarter I obviously don't have a problem with the price on a personal level. But I still believe Pierre should lower it in order to attract a larger audience, which will only be beneficial to his finances and the game's modding scene. 40 Eurobucks is way too fucking much and not priced competitively at all. There are many other tactical RPGs out there, and while KotC2 is definitely the best gameplay-wise (but not visually), it shouldn't be priced so much higher than everything else in the genre. People who play games like this are likely familiar with what the average price for a tactical RPG looks like, and will notice that KotC2 is way overpriced compared to its peers.
Let's compare, shall we:
The recently released Telepath Tactics Liberated costs 20,99€
https://store.steampowered.com/app/1849820/Telepath_Tactics_Liberated/
It's got a similar level of complexity to its combat as KotC2, but with a ruleset that's more inspired by Japanese SRPGs like Fire Emblem. Really good game, and a fair price that justifies an impulse purchase.
The Age of Fear games cost 24,99€ and there's a discounted bundle to get them all. Pierre should have done a bundle like that for KotC 1 + 2, too.
https://store.steampowered.com/bundle/622/Age_of_Fear_Series_Bundle_Complete/
Age of Fear also has a very simple top-down look that could be compared to KotC2. Considering each game in the series has over 100 user reviews and a positive overall review score, the games are doing pretty well for this niche. I discovered the series when I bought Age of Fear 2 during a summer sale at a massive discount, I only paid 2 bucks for it or so. Loved the game and ended up also buying Age of Fear 3 and 4 when they came out, as well as their DLCs. That's how you create an audience: offer a low barrier of entry, lots of people will impulse buy your game, then the ones who love it will keep buying your stuff. There's also a free version of Age of Fear which only offers random battles rather than a hand-designed campaign, which serves as an extended demo. Anyone can try out the gameplay for free and get a taste of how it plays before shelling out 25 bucks for one of the full-fledged games. Great business model, and the fact that the dev keeps shitting out new Age of Fear titles shows that it works.
The Dungeon of Naheulbeuk, a French parody tactical RPG with pretty good production values, costs 34,99€
https://store.steampowered.com/app/970830/The_Dungeon_Of_Naheulbeuk_The_Amulet_Of_Chaos/
This one is priced at the higher end of the subgenre, yet it's still 5 bucks cheaper than KotC2. Just look at it. As a casual fan of the genre browsing through Steam, you see this for 35 bucks and then you see KotC2 for 40 bucks. Which one will you buy? What are you going to think about KotC2's pricing? You're gonna scratch your head and wonder what's going on, for sure.
Battle Brothers is 27,99€
https://store.steampowered.com/app/365360/Battle_Brothers/
I wouldn't really compare Battle Brothers with KotC2 because they're different types of games: BB has a procedural campaign with no hand-made encounters, which plays very differently to a hand-designed game like KotC. But it's a widely popular tactical RPG... that costs 12 bucks less.
And then you have the lower end of the pricing spectrum with games like these:
https://store.steampowered.com/app/643900/Alvora_Tactics/
https://store.steampowered.com/app/1188270/The_Curse_of_Feldar_Vale/
https://store.steampowered.com/app/1174030/Hero_Lodge/
So, within the context of the subgenre, KotC
Is it a one time bug in my game or something went wrong in the last update (1.33)?
Completely agree, I really wanted to like that game but the fucking camera holy shit, and the humour stopped being funny after 3 minutesNaheulbeuk would be way better in 2D and without the retarded teenager humor.
I'm surprised on so many levels.
First, you claim to have given 500€ to the kickstarter campaign and then think 40€ is overpriced.
Secondly, none of the games you mention use a system as complex as KotC 2, home-brew version of 3.5E.
Last and not least, half of them offer only proc. gen. garbage and the ones which don't even come close to the encounter design from KotC 2.
I obviously don't think it's overpriced from my own perspective, else I wouldn't have given Pierre so much money. But I recognize that it's simply not competitively priced. If I had made KotC2 I would have priced it at around 20€ rather than 40€. If you want to sell more than two dozen copies, you gotta price your game lower.
This has nothing to do with the perceived quality of the other games.
I'm surprised on so many levels.
First, you claim to have given 500€ to the kickstarter campaign and then think 40€ is overpriced.
Secondly, none of the games you mention use a system as complex as KotC 2, home-brew version of 3.5E.
Last and not least, half of them offer only proc. gen. garbage and the ones which don't even come close to the encounter design from KotC 2.
I obviously don't think it's overpriced from my own perspective, else I wouldn't have given Pierre so much money. But I recognize that it's simply not competitively priced. If I had made KotC2 I would have priced it at around 20€ rather than 40€. If you want to sell more than two dozen copies, you gotta price your game lower.
This has nothing to do with the perceived quality of the other games. I even mentioned that Battle Brothers, for example, cannot be directly compared to KotC2 because it has a procedural campaign. But these games all share the same target audience, or at least have a significant audience overlap. KotC2 might be the best game in its subgenre, but it doesn't look like it at first glance - better token art might have helped (more so than the awkward sprites tbh), Age of Fear shows that this perspective can work. Still, people see the screenshots, then the price, then compare it to other games that look similar, and think it's overpriced. The amount of people complaining about price on the Steam forums and other places only prove that the pricing hasn't been well thought-out by Pierre.
All I want is for the game to be successful. But at the current price, it really restricts its own audience.
What's the best proficiencies for my TWF Fighter?
I will be using Jorad for most of the game and he has Axes, Two-Handed Swords, One-Handed Swords, Reach.
I was thinking about: Two-Handed Swords, Reach/Bows, Maces, Flails, Hammers...
I was wondering about whether to get Bows as a flexibility weapon for when I need to deal damage at range. Since you can have a bow equipped at any time, while I would need to switch to a reach weapon. I only have 13 DEX, but I figured I would still be able to hit things, and 20 STR would mean good damage. But maybe Reach is better?
The other thing was whether to go for both Hammers and Maces, or whether I only need one of those, and therefore to pick up One-Handed Swords instead.
I assume that people who care about sales here on the Codex care about modding. Without enough people there won't be any real modding community and very few fan-made modules. If you have several modules done, a few will be good even if most will be shit. If you have none, then you have none.
If you care, then talk about how great the AI, the module maker and what else, is, everywhere there are people who like tactical crpgs or tactical games in general.
What's the best proficiencies for my TWF Fighter?
I will be using Jorad for most of the game and he has Axes, Two-Handed Swords, One-Handed Swords, Reach.
I was thinking about: Two-Handed Swords, Reach/Bows, Maces, Flails, Hammers...
I was wondering about whether to get Bows as a flexibility weapon for when I need to deal damage at range. Since you can have a bow equipped at any time, while I would need to switch to a reach weapon. I only have 13 DEX, but I figured I would still be able to hit things, and 20 STR would mean good damage. But maybe Reach is better?
The other thing was whether to go for both Hammers and Maces, or whether I only need one of those, and therefore to pick up One-Handed Swords instead.
My advice, pick ranged weapons OR close combat weapons and focus on one combat style and adequate attributes and feats.
The only reason to equip a bow for a fighter is for the benefit of an eventual attribute bonus.
There's one really cool mace (undead destruction) quite early and a bunch of hammers but there are 1H swords in every corner, even in round shaped rooms.
Besides, with a fighter, you'll get wade in by level 10 or 11 and it's way better than using a bow, particularly with the right weapon...
It wasn't originally a kotc 2 made module. It was ported to kotc 2 engine. It certainly was hard job to do and i'm sure it's a good module but it isn't a good example for kotc 2 community doing modules.There's already one great fan-made module.
If there is a very small customer base then there will be less tactical games fans in total. It's not like every single potential maker of a decent mod had bought the game already - it is obscure. And not every potential buyer is a mouth breather - only 98%* of them are. You also vastly underestimate the need to have an audience by module-makers. Very few people makes such things and fewer do it strictly for themselves - regardless of what they are telling others. Everyone wants to be recognised from time to time. Even less monocled players can provide that recognition. Do you think that Legends mod would be where it is now if only two dozen people played it? Think again.If the customer base only counts tacticool fans, it means we'll only get good modules and that's all we need.