NJClaw
OoOoOoOoOoh
I can't believe people already got this. Come on, man.
You talk about the difficulty of the early game mostly, right? Because at higher levels it is no longer 4 more levels. The higher you go this exp becomes relatively less important, since the "price" of levels in exp rises significantly. Still 1-2 levels still probably makes a significant difference. But the advantage is getting less and less as you advance. Right?Entirely possible it's still there and I've just managed to skip it on the last two playthroughs.
Either way, I imagine it's a lot easier now the party is a few levels higher.
It's still there even on easy if you open the gate noisily, nothing to do with difficulty. Difficulty levels do NOT change the encounters in any way (other than the negative levels for enemies option).
But difficulty options aren't even the most important part. I remember that it was still difficult when he introduced the difficulty options, but hadn't introduced Finchbury yet. I played with full HP on levelup, 2 feats per level, attribute raise on each level, etc and it was still hard as fuck because you'd always be outnumbered and outgunned by high level enemy mobs.
The biggest decrease in difficulty comes through finishing all the content in Finchbury which can easily get you to level 4, close to level 5 even, before you enter what used to be the game's starting area.
That's a difference of three to four levels compared to the original version, which makes a MUCH bigger difference than any of the difficulty options because it increases the amount of spell slots you get, and more importantly the level of spells you can cast.
Where in the old version, the best you could cast against a certain encounter was grease, now you have access to web and fireball and stinking cloud in the very same encounter. That makes a HUGE difference, more so than anything else.
Gotcha, I just wasn't sure if my party would wind up under leveled due to xp reduction or something.Will using companions leave me gimped in 30 hours or am I safe to bring them along?You can dismiss companions and take new ones? Or it is final?
I think you can dismiss them, i'm not sure but if you have more than 8, the others go into the "reserve" aka they don't fight and you can switch from the formation screen.
Yep they go into formation screen and can be switched between. Only thing is reservists don't get XP so they'll become obsolete pretty quick.
No you want two companions (I use the druid from Finchbury and a certain warlock you get later on). They always scale to at least the parties level when they join (some are higher than the party when they join).
My point was more you likely won't be switching them out frequently as they'll grow obsolete quickly from not gaining XP.
You talk about the difficulty of the early game mostly, right? Because at higher levels it is no longer 4 more levels. The higher you go this exp becomes relatively less important, since the "price" of levels in exp rises significantly. Still 1-2 levels still probably makes a significant difference. But the advantage is getting less and less as you advance. Right?
As for party:
1. Fighter/Samurai/Gladiator/Death Knight
2. Fighter/Samurai/Gladiator/Death Knight
3. Druid
4. Cleric
5. Wizard
6. Psionist
Above will be able to do everything.
The steam thread saying "Too Many Battles" reminds me of the time Mozart was told by the Emperor his composition had too many notes. Mozart's reply, which is applicable to Knights of the Chalice 2:
Just as many as necessary.
You talk about the difficulty of the early game mostly, right? Because at higher levels it is no longer 4 more levels. The higher you go this exp becomes relatively less important, since the "price" of levels in exp rises significantly. Still 1-2 levels still probably makes a significant difference. But the advantage is getting less and less as you advance. Right?Entirely possible it's still there and I've just managed to skip it on the last two playthroughs.
Either way, I imagine it's a lot easier now the party is a few levels higher.
It's still there even on easy if you open the gate noisily, nothing to do with difficulty. Difficulty levels do NOT change the encounters in any way (other than the negative levels for enemies option).
But difficulty options aren't even the most important part. I remember that it was still difficult when he introduced the difficulty options, but hadn't introduced Finchbury yet. I played with full HP on levelup, 2 feats per level, attribute raise on each level, etc and it was still hard as fuck because you'd always be outnumbered and outgunned by high level enemy mobs.
The biggest decrease in difficulty comes through finishing all the content in Finchbury which can easily get you to level 4, close to level 5 even, before you enter what used to be the game's starting area.
That's a difference of three to four levels compared to the original version, which makes a MUCH bigger difference than any of the difficulty options because it increases the amount of spell slots you get, and more importantly the level of spells you can cast.
Where in the old version, the best you could cast against a certain encounter was grease, now you have access to web and fireball and stinking cloud in the very same encounter. That makes a HUGE difference, more so than anything else.
The tutorial module dungeon of this game is more entertaining that most TB CRPG. Heck most CRPG.
Altho I can understand the complain about initiatives. Seems like at certain encounters it's 100% decided by initiatives. There is this stupid part in Tutorial Dungeon where you are walking up stairs and some asshole get spawned, get surprise round, and then spam grease + stunning aoe spells. Anyone that can't save on both... just tumble down the stairs taking 1d6 damage per height unit and you will probably fall 7 times or so.
When does the game start to get difficult? I'm on the default difficulty and so far I've only had 1 battle where I had to pay attention. In terms of my progress, I just beat up the slimes that burst into your cell after you lose all your items and get teleported.
The one battle where I had to pay attention was one of the elemental waves down in the cave. I got hit by a spell and half my party fell off the ledge. I guess the bees were supposed to be challenging too, but I have spells to deal with animals.
Pierre never really re-balanced the Sewers around the fact you get a lot more levels (you used to start the sewers at level 1 before he added the village). I'd say the Moon Crypt and the next level of the sewers are where the challenge ramps up.
Is the moon crypt the place with the mimicks, gargoyle, and golem? Glad I had acid arrow for that one.
As for party:
1. Fighter/Samurai/Gladiator/Death Knight
2. Fighter/Samurai/Gladiator/Death Knight
3. Druid
4. Cleric
5. Wizard
6. Psionist
Above will be able to do everything.
But is the 6 red wizards party better?
You man-hater. 4 strong women. 2 men, one is from a race that only has males (how is that possible?). Another is a small, smelly and uglyOk, I restarted
Dwarf Druid F
Drake Fighter M
Kobold Blue Wiz M
Elf Psion F
Centaur DK F
Halfing Red Wiz F
Settings: Not very Hard (Very Hard but 1 feat per level), Original attributes, rolls and racial caps, max in the main attribute.
With the extra village xp and content, you'll get to the crypt probably 1 level ahead but with 2 good companions, making it easier and I'll skip the death snare and the spider queen, then, going with allies whenever necessary, I think it's possible.
Ini builds, of course.
Can we really not set a higher resolution than the windowed one that the game defaults to?
You man-hater. 4 strong women. 2 men, one is from a race that only has males (how is that possible?). Another is a small, smelly and uglyOk, I restarted
Dwarf Druid F
Drake Fighter M
Kobold Blue Wiz M
Elf Psion F
Centaur DK F
Halfing Red Wiz F
Settings: Not very Hard (Very Hard but 1 feat per level), Original attributes, rolls and racial caps, max in the main attribute.
With the extra village xp and content, you'll get to the crypt probably 1 level ahead but with 2 good companions, making it easier and I'll skip the death snare and the spider queen, then, going with allies whenever necessary, I think it's possible.
Ini builds, of course.incelkobold.
There are application to upscale it software-wise, i found two, maybe there are more. Didn't work for me, one is Win 10, another didn't work. Maybe you'll have more luck. What i did is "downgrade" the resolution on my side automatically when the game starts. Works well for me.Man come on. Isn't there some way to upscale this shit? Doesn't NVIDIA have a built-in driver upscaler now?
WatThere are application to upscale it software-wise, i found two, maybe there are more. Didn't work for me, one is Win 10, another didn't work. Maybe you'll have more luck. What i did is "downgrade" the resolution on my side automatically when the game starts. Works well for me.Man come on. Isn't there some way to upscale this shit? Doesn't NVIDIA have a built-in driver upscaler now?
Ah, sorry. "Fuzzy and shit" seems the game doesn't like your graphic card or drivers... But why would upscaling help with that then?WatThere are application to upscale it software-wise, i found two, maybe there are more. Didn't work for me, one is Win 10, another didn't work. Maybe you'll have more luck. What i did is "downgrade" the resolution on my side automatically when the game starts. Works well for me.Man come on. Isn't there some way to upscale this shit? Doesn't NVIDIA have a built-in driver upscaler now?
Why would you downgrade it? please explain
When I go fullscreen it just goes all fuzzy and shit