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ADOM tabletop roleplaying game: https://www.kickstarter.com/project...dom-ancient-domains-of-mystery-roleplaying-ga
Ancardia was a peaceful world. Of course, there were stories of horrors lurking in the deepest caves and forgotten ruins of ages past. Also, kobold and goblin raiding parties were known to terrorize the wilderness, a danger only for the most careless of wanderers. But now a Gate has opened in the deepest of caves, and the corrupting powers of Chaos seep into the world to twist and conquer everything. The very nature of the world is in danger, and the forces of Order are preparing for war.
Welcome to the wondrous Ancient Domains Of Mystery. The ADOM RPG is based on the computer game ADOM, one of the biggest five ancient rogue-likes and the only one still in active development. ADOM caused hundreds of thousands of player over the course of over 25 years to lose countless heroes to the many dangers in the dark, cavernous dungeons littering Ancardia. A few brave and lucky souls managed to secure a victory either by defeating the Lord of Chaos and bringing peace and prosperity back to the world, or even usurping his position and declaring themselves a God. Its sequel Ultimate ADOM is currently being developed and part of another soon coming Kickstarter.
Now is your chance to adventure together in the Ancient Domains Of Mystery in a pen & paper roleplaying game, heavily inspired by and fully compatible with the Old School Renaissance (OSR) while still providing a modern touch by streamlining complex rules to allow for simple and quick gameplay without studying tomes. Unless you are a magic-user, of course. Those do tend to like tomes.
In 2012, we launched a resurrection campaign on Indiegogo to allow us to develop ADOM again. As an exclusive-to-backers reward, we created the ADOM Lite RPG. This was a one-time only event, never to be printed again, and have we ever regretted that decision - especially since fans keep asking us for it.
While the ADOM Roleplaying Game takes many ideas from the ADOM Lite RPG, it is a complete redesign from ground up with a fresh new rules system based on the best OSR games out in the field, extended by what makes ADOM unique:
Barring any stretch goals (see below), ADOM the Roleplaying Game will consist of two books: The Player's Handbook features all the rules required to create, play and grow your characters, and the Gamemaster's Guide includes everything you need to create countless adventures allowing the player characters to evolve from simple villagers to immortality - if they survive the mounting challenges ahead of them. After all, ADOM the roguelike videogame is characterized among other things by permadeath, something we seek to emulate in the pen&paper variant. Death is quick and brutal and all the wits of the players will be needed to overcome the forces of Chaos arranged against them... or perhaps join them to take their rightful place as rulers of the world.
- A tantalizing Corruption mechanic representing the powerful lure of Chaos. How far will you go down the road of damnation for the powers to help you defeat the very thing you are fighting?
- A non-Vancian spell system based on power points providing many tactical options to caster classes. Will you draw on your very own life force to power the vital spells needed to survive an encounter? Will you give in to the whispering madness of Chaos to provide your spells with that special extra kick?
- A morality system where Law and Chaos should never be confused with Good and Evil.