Meriwether Silver Released!
Dear backers,
Happy Flag Day! This is the day you've been waiting for: the "Silver" version of Meriwether, exclusively available to you, our Kickstarter supporters.
By "Silver," we mean that this is the release right before "Gold," which is the version we will begin selling to the general public. Of course, you get access to all versions, including Gold: you just get to play the game much earlier! That said, it's important to remember that this is not the finished game. If you prefer a polished play experience, you would do best by holding off until Gold.
But the very good news is that, as of now, the game is playable from beginning to end, it is feature-complete, and it showcases the many narrative and mechanical innovations we have developed in the creation process. We can't wait for you to play and enjoy!
You can download Meriwether Silver via the Humble store:
https://www.humblebundle.com/home/library. Make sure to download the build from today (you may still have access to the Beta.) If you don't have a Humble account, you'll need to create one using the same email you used to back Meriwether on Kickstarter. If you don't see the game in your account, please contact us via Kickstarter and we will get you squared away.
In terms of continuing Meriwether's development, our two immediate concerns are polish and performance. By polish, we mean making sure the gameplay is intuitive and interactive; that the writing is pristinely copyedited; that the tutorials are just helpful enough without getting in the way of the game; and so on. We want to make sure the game "feels good" to play! Another factor that affects whether a game feels good is performance, so we'll be working on making the game run faster and require fewer resources from your computer.
There is one major issue that is occurring on some computers. At the start of some levels, the game may hang on a black screen for a very long time. If this happens, kill the game (Alt-F4 on Windows, Cmd-Q on Mac), restart Meriwether, and then hit "load" on the main menu to resume where you left off. Please let us know if you encounter this error because we are trying to ascertain exactly why and when this happens.
Here's a list of other known issues. This will also help to give you a sense of what we're planning to work on to reach Gold!
- some sound effects are placeholder or missing
- world map is outdated
- Pryor's report has outdated buttons
- "soaked" appears before rain starts
- different graphics levels need to impact terrain - snow is not working - shouldn't allow checking of non-existent traps
-need to add specular maps to character shader
- need to hide oars and ropes when you drive keelboat - shoshone weapons don't kill you
- credits are missing
- tooltips don't appear while characters are walking
- minimap out of date
- when closing minimap, letterboxing appears for a moment
- you should get burned when you walk through fire
- local avoidance for characters and animals is broken
- many minor cosmetic issues
- music needs to crossfade between songs
We really want your feedback. Please send it to
joshdebonis@gmail.com. The more feedback we receive the sooner we will make the game better!
For the physical rewards, the maps are taking a little longer than expected to get finalized. We received a proof last week, and we are making a few graphical improvements based on it. Rewards are coming soon! We will keep you updated.
Thank you again so much. Here's hoping you love the game you have supported.
Josh & the Meriwether Team