Joni Odin von Hassenstein
Arcane
- Joined
- Mar 27, 2013
- Messages
- 3,918
*ro0fles* Dat trailer though...
qouted so that it will show on the new pageRides With Strangers looks awesome! You are a woman who hitchhikes with strangers. There seems to be alot of C&C and such things.
Kickstarter: https://www.kickstarter.com/projects/614079836/rides-with-strangers
Game concept: https://www.youtube.com/watch?v=JfNuHAxh-C0
It's kind of RPG:ish.
*Checks Kickstarter's page*
They're not even trying, aren't they?
Fedora included lulz
I like the friendly demeanor of a colleague in that little trailer. 10/10 would ra...ride again.Rides With Strangers looks awesome! You are a woman who hitchhikes with strangers. There seems to be alot of C&C and such things.
Kickstarter: https://www.kickstarter.com/projects/614079836/rides-with-strangers
Game concept: https://www.youtube.com/watch?v=JfNuHAxh-C0
It's kind of RPG:ish.
Only for square grid plebs.https://www.kickstarter.com/projects/1141913215/tiles-of-adventuring-tabletop-grid-system/
It's like I'm in Tabletop Heaven right now
Overload, a Descent spiritual successor from the original developers: https://www.kickstarter.com/projects/2010925172/overload-the-ultimate-six-degree-of-freedom-shoote
Need to Know, an information thriller and "Papers Please-like".
Yeah. I'll take a chance on 'em for $11Pretty cool concept, not sure about the devs though, a bunch of very young people with literally no experience or any credentials. Doesen't exactly inspire confidence in their ability to deliver. Not sure about this one but ordered a 48hrs reminder.Need to Know, an information thriller and "Papers Please-like".
Backed. Too bad the KS is going nowhere, great concept.Atomic Society looks really cool! https://www.kickstarter.com/projects/192935388/atomic-society-rebuild-society-and-laws-after-a-nu
I like the concept and I've been looking for a game like this for a long time, but I don't very much like the implementation. It just looked weird. I'd rather have a post-apoc city builder that wasn't just a desert, like you'd have old ruined cities and shit that you'd have to deal with too.Backed. Too bad the KS is going nowhere, great concept.Atomic Society looks really cool! https://www.kickstarter.com/projects/192935388/atomic-society-rebuild-society-and-laws-after-a-nu
Well it will obviously be more developed if they get funded.I like the concept and I've been looking for a game like this for a long time, but I don't very much like the implementation. It just looked weird. I'd rather have a post-apoc city builder that wasn't just a desert, like you'd have old ruined cities and shit that you'd have to deal with too.Backed. Too bad the KS is going nowhere, great concept.Atomic Society looks really cool! https://www.kickstarter.com/projects/192935388/atomic-society-rebuild-society-and-laws-after-a-nu
Death Road content, polish, and balance
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It looks like we're going to shoot for second quarter (probably May) as a release date. We could use the extra time to put in more content. Also, that will hopefully let us avoid how the press gets super busy around GDC and PAX East.
Mega-huge list of changes at the bottom of this update, and two videos of unedited playthroughs of the game, below! I'll also be updating more frequently for public Kickstarter updates until the game's out, likely every two weeks or so.
The below youtube video is a recent playthrough I did last week. I got really lucky and found the sumo wrestler, but it wasn't enough to save me. We've already done a lot more changes and balance tweaks in the past week or so that we're trying out.
I'm also uploading a video of a playthrough I did earlier today, but it's taking awhile to get posted. I'll post that in the comments and on our Twitter and Facebook pages when it's finally up on Youtube.
We're really hitting our stride, so there's lots of changes to the character creator, balance, weapons, events, and more. Here's a list of those changes since 2-26:
Here's a list of changes since the last public update that did a changelog. A lot of things are left out, since the list is already pretty big:
- Added a 3 slot inventory for each character, instead of a 2 slot inventory like before. I think we're going to stay with this amount, 2 is too little.
- You can now open up a pause menu and exchange weapons between your player character and your followers, if they're close enough.
- Stats are revealed a lot more frequently now.
- You can now tell a follower to switch his or her active weapon.
- Lots of tweaks, typo fixes, bugfixes.
- Weapon swapping is a lot faster now.
- Big buff to ammo gain. You find 50% more ammo in drawers and such now, and up to 100% more in ammo cache boxes.
- More buffs to traders. Big reductions in prices, or you get more stuff per food traded, depending.
- Lot of tweaks to outdoor event and cabin difficulty.
- Nailboards nerfed slightly after being buffed to some sort of god-weapon. Still really good. Imagine a very long monkey wrench that hits 3 zombies at a time before it breaks.
- Parking meters now reliably hit more zombies per swing.
- Bandit-toll lowered a lot, from 10/20/30/40 to 8/12/16/20
- Set a minimum limit for recruitee morale of 2.
- bandit-car added, LORD HUMUNGOID
- Reduced severity of many walking events.
- Replaced random ouch-- with sting-- to reduce some arbitrary death.
- common CYOA gas gain randomized a bit
- heal-event moved and consolidated into an easy word, to add to CYOA.
- Heal-event added to the card3-zomb resting options.
- Some morale boosts added to various events, or morale penalties lessened.
- Excercise bikes can now hurt but not kill you.
- Bandit deck shuffles properly now.
- Reduced group training costs from 30/40/50 to 20/25/30
- Some missing shuffles were added, so you should be seeing more variety in hazard events.
- City spawn amount reduced across the board.
- Nailboards added to cabin sieges. May add them to other types also.
- Cabin siege surrounding map is now much smaller.
- Logic added for feeling really smug if you cheat a supply loss.
- Bugfix for dog rescues turning into a not-dog during the recruit prompt.
- The rewards rescued people give can now be given by cool-it events.
- Dogs no longer gives same rewards as humans. Now it's recruit or morale.
- More bandit penalty types.
- All bandit events completely revamped, including the walking ones.
- Golf course camping event adjusted to be easier to win.
- Sledgehammer made 0.35 seconds slower, but gets more knockback and a 60% chance to cleave
- Made gyms and arcade machines usable while solo, but at a zombie spawn penalty.
- Anime Figurine now gives 3 morale to everyone, except for high wits people who get a morale penalty.
- Wrench no longer breaks.
- Lots of new additions to character apperance customization!
- Surviving a hazard event now lets you pick from a list of rewards! More work on this later.
- Started differentiating the cities more. First city is smaller than future ones, as a start.
- New beginning Hazard Events instead of doing the sewer over and over.
- Reduced sewer difficulty by a LOT.
- Adding "stings" that will damage but not kill characters.
- Added some better pronoun handling.
- Harsher bandit penalties added for walking. They can now also steal your weapons.
- Walking segments rebalanced to generally be shorter.
Oldest first -
- New locations added: Shopping malls, Rest stops, Junkyards.
- New mission type added: Finding an abandoned car in a mission. You can hotwire the car or find the keys for it.
- Giant swarm maps for the gym and arcade locations.
- More rescue mission types.
- More dog special messages for events. Examples: Trying to drink coffee, trying to open a safe, giving CPR.
- In car chat blurb chance reduced down from 100%.
- Lots and lots of tweaks and rewrites of older events.
- Buffed old rewards a bunch.
- Cleaned up the calendar logic. It's much closer to a final draft now.
- Sieges now have a flashing SIEGE! indicator on the top of the screen.
- Added in easy versions of locations and hazard locations for the first few days of the game.
- Typos, fixes, tweaks, balance adjustments too numerous to list.
- Much higher chance of getting a special character in recruit events now. About 25%.
- First few days of the game now finalized. Got rid of tutorial events, you now get safer versions of the normal events for the most part.
- Trade days and recruit days are now more common.
- Every hazard location is now preceded by a trading event.
- Big revamp to how the CYOA events work in the game calendar, with decks being combined.
- Added more cat checks.
- Big trade event revamps. You now get story bits for them and get a list of 2 to 3 traders to do business with.
- Lots and lots of adjustments to firearms. They're much stronger now.
- Lots and lots of adjustments to melee weapons. Mostly they have more variety between the different weapons now.
- More melee weapon types no longer break. Some still break.
- Way more opportunities to tell traders to SAY IT, NOT SPRAY IT if you have a truly annoying person in your group.
- Fleshed out the trader events a lot. Way more stuff to buy. More ways to mess with them. More trader types in general. Pricing tweaks.
- Added an indicator for if COOL IT will be miraculous or not.
- Every day now gives you a normal location event, even hazard days.
- Rerolling location events now cost half the gas it used to, to encourage driving around for the best location you can get.
- If someone in your team reveals a new recruit is a liar, it shows some of their true stats including their loyalty.
- Rescued recruits now start with a weapon randomly taken from a list.
- Buffs to Paranoid characters. They now get protection to many bandit events, and now often partially ID the stats/skills of recruits.
- Big expansions to the walking events, including a lot more options for finding new cars.
- More opportunities for a truly annoying character to tell various people and other entities to "Cool It"
- Lots of new hats and glasses and hairs added to the character creator.
- Cars wear down a lot faster when driving now.
Hello Backers,
As you know we've released 3 previews to date, with the last preview 2.5 being a roll-up release of various combat gameplay bugs in versus mode.
And then, we went quiet...
Today, we're happy to to say that we've emerged from an intense crunch period and reached a major milestone in development. All major story content has been completed, and we're working now to close the gap in secondary content, bug fixes, and polish, to be release ready.
So with that news we'll be dropping Preview 3 shortly, which will be playable through Act 1 of the game's story. Preview 3 will automatically show up in your available downloads on the previews page in your Beta Program email. We'll drop a note on Twitter and Facebook when you can expect to see it in your download list.
If you have any issues getting set up please email support.
Now with that said, this is still a preview, which means there are bugs, both known and unexpected, and missing content, so if you want to have the "full experience", we recommend you hold off on Preview 3, but if you like to report bugs and tinker, then you'll have fun with this one.
The team is now preparing to go the distance and complete the game. We're excited that we're so close to the finish line, and looking forward to seeing you on the other side.
I don't understand why there is a need a gaming con specifically for fags. Is it just an excuse to meetup people with shared interest for buttsex?