Kz3r0
Arcane
- Joined
- May 28, 2008
- Messages
- 27,026
You are posting on this board without already being a jaded cynical cunt?don't crush my illusions
Run away 'till you can.
You are posting on this board without already being a jaded cynical cunt?don't crush my illusions
As I hace already wrote, itìs not how Kicstarter works.Sure, but not everybody is, and then its better you can show something substantial than just nice screens
I think the biggest surprise is always when veteran developers need 10x times as much money to make a platformer than newcomers or at least complete unknowns, and the game by the unknowns actually delivers while the veterans produce less than desired results (see Shovel Knight vs Mighty Nr. 9). Not that its possible to really generalize, as a lot of the smaller projects by unknowns are still shit, but usually you only pledge 10 $ compared to what some people put into bug name projects
Remnant is a real-time 4X space strategy game set in a single planetary system. Some of the features that make Remnant unique are:
- Full 3D Battles: Combat takes place in completely open space with full six degrees of freedom. No tiles. No grids. Simplified Newtonian physics allow movement in one direction while facing (and attacking) another.
- Espionage: A complex espionage system involving agents that gain experience and level up. Capture or assassinate other player's governors, admirals and spies or disrupt their fledgling empire through sabotage and subterfuge.
- Orbits: A dynamic map where all planets, moons and asteroids move in orbit as the game progresses. Colonizing a moon will keep the colony at arm's length but not yield as many resources as capturing the more vulnerable outer planets and asteroids.
- Logistics: Resources are local to each planet rather than empire wide. The transportation of resources from mining worlds to forge worlds create emergent supply lines that are vulnerable to disruption.
I think one of the main reasons for the pricing discrepancy is the fact that veteran developers who are already working for 15+ years have different expectations, such as decent health insurance, enough income to support a family, contributions to a retirement plan, a regular 40 hour work week. Video game development is a business after all, and the developers need to consider the opportunity cost of working on a small crowdfunded project versus a less creative job that pays the bills.
I'm not trying to defend stretch goals; the general public is often unaware of the costs of software development and I think project creators take advantage of the stretch goal mechanism in order to low-ball the project cost to make it seem reachable, and then use the stretch goals to motivate backers to achieve the actual desired funding level. As an aside, it's a well known adage that a project estimate should be doubled since people tend to underestimate how long it will take them to complete tasks.I think one of the main reasons for the pricing discrepancy is the fact that veteran developers who are already working for 15+ years have different expectations, such as decent health insurance, enough income to support a family, contributions to a retirement plan, a regular 40 hour work week. Video game development is a business after all, and the developers need to consider the opportunity cost of working on a small crowdfunded project versus a less creative job that pays the bills.
Then perhaps they should deliver games? Rather than stretch goals.
There is a way to earn a living. It's called working.
Rather than marketing yourself like an Amsterdam hooker.
Shadowrun Returns was 2D--as good as it is, a game like that should require maybe 200k max
Regalia - Of Men And Monarchs
A JRPG from the heart of Europe. Tactical battles mixed with rich story, social links, pleasant visuals and a fantastic soundtrack.
Added to JRPGs.Regalia - Of Men And Monarchs
A JRPG from the heart of Europe. Tactical battles mixed with rich story, social links, pleasant visuals and a fantastic soundtrack.
Seeking $40k.
Added to Action Adventures.This looks pretty cool. It's Daredevil, the survival horror game.
https://www.kickstarter.com/projects/perceptiongame/perception-3
Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.
Added to platformers.Found a good kickstarter game that’s not on the list yet.
It’s called Freedom Planet. Surprisingly fun 2D platformer made by Danish developer GalaxyTrail.