ciox
Liturgist
- Joined
- Feb 9, 2016
- Messages
- 1,387
Yes, there is some resemblance, I think We Happy Few was also influenced by Bio Infinite's DLCs a little, and Bio in general perhaps, so it's a cycle.So it's We Happy Few in Space with Robots!
Yes, there is some resemblance, I think We Happy Few was also influenced by Bio Infinite's DLCs a little, and Bio in general perhaps, so it's a cycle.So it's We Happy Few in Space with Robots!
Bioshock in space.
Virgin Bioshock Resequel vs. Chad Incest VNOk, so I guess that's going to be controversial spicy bit for this game, Levine will very slightly criticize the pandemic psychosis, with the most gentle kiddy gloves possible, and it will nevertheless create a huge shitstorm. Let the games begin.
I wish.Bioshock in space.
You mean System Shock?
This will be masterpiece and you'll apologize.Looks bad. Don't care.
Both Freedom Force games are goddamn masterpieces (they're his best games), and they have nothing to do with SS2.This will probably just be an inferior version of System Shock 2, like everything Levine has worked on in the last quarter century
Fair enough, capeshit isn't really on my radar and I see he's worked on a few other things. Then confine the comment Bioshock and Bioshock Infinite.Both Freedom Force games are goddamn masterpieces (they're his best games), and they have nothing to do with SS2.This will probably just be an inferior version of System Shock 2, like everything Levine has worked on in the last quarter century
My first thought was that this looks visually extremely cheap and derivative. The trailer is also poorly constructed with sound mixing issues, bad writing and lackluster editing.I really like the art and the production values seem solid given their team size which is a fraction of Obsidian's. Well to be fair this has been in development since at least 2015.
Will probably check it
My first thought was that this looks visually extremely cheap and derivative. The trailer is also poorly constructed with sound mixing issues, bad writing and lackluster editing.I really like the art and the production values seem solid given their team size which is a fraction of Obsidian's. Well to be fair this has been in development since at least 2015.
Will probably check it
Can't yet really say anything about the gameplay based on this.
Ken Levine, creator of the BioShock series, unpacks how Judas will be an experience where players influence how relationships and the story unfold.
Ken Levine Creative Director, Ghost Story Games
Characters have always been the driving force in every game we’ve ever made*. Whether fighting beneath the ocean to assassinate Andrew Ryan or escaping a city in the sky with Elizabeth, these personalities have always been at the heart of our stories. But what if you could choose between who to befriend and who to stab in the back?
With Judas (coming to PS5), we wanted to craft an experience where these decisions and how the story unfolds is up to you. Because you, as Judas, are the driver of every event in a story with a new cast of characters to get to know — and change — in ways you haven’t experienced before in our games.
In Judas, we give you a whole new world to explore: the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship’s leaders tried to turn you into something you’re not: a model citizen. And you sparked a devastating revolution to tear it all down.
Do you want to fix what you broke or leave it all to burn? That’s a decision only you can make.
A cartoonishly binary moral choice that ends up having no real impact? Where have I seen that before?Do you want to fix what you broke or leave it all to burn? That’s a decision only you can make.
Didn't he also work on SWAT 4? Arguably Irrational's best game, Freedom Force is nice, but needs more than one campaign and random deathmatches.Both Freedom Force games are goddamn masterpieces (they're his best games), and they have nothing to do with SS2.This will probably just be an inferior version of System Shock 2, like everything Levine has worked on in the last quarter century
games by emotional children, for emotional childrenA cartoonishly binary moral choice that ends up having no real impact? Where have I seen that before?Do you want to fix what you broke or leave it all to burn? That’s a decision only you can make.