As I've said before, Obsidian's fans really like Obsidian. They can't bring themselves to review bomb their games. You could argue that this is actually hurting Obsidian because it hides necessary criticism from them.
As an ex-fan I agree.
The thing with Obsidian was that they were making inspired but flawed games, differently from everyone else who were making boring but competent games. They gave the vibe that they
tried. They kept trying, kept coming close to true greatness, kept just falling short of it, with the sole and highly notable exception of FONV. I for one was willing to give them a lot of slack as long as I felt that they kept trying.
Deadfire, I think, was the turning point. It still has some of that old Obsidian feel to it, and sorry bros but a lot of it is thanks to Josh -- notably the colonial scenario autism and factions. However it also has a lot of nu-Obsidian: the romances, the Mary Sue companions, the shoehorned-in epicness disconnected from the autism, major mechanical changes made in the name of accessibility.
With TOW they've ditched the very thing that made them attractive and different. Now they're just another studio making things for the monies, with barely any creative ambitions left.