luj1
You're all shills
Infinitron please merge
Thread is an elegant way to get the Codex talking about this irrelevant persona again though, Roguey stepping up his game.
Infinitron please merge
Except it does, it's called filling the bestiary.I spent two hours with a Ranger before I realized that combat was useless since it doesn't give experience points.
Resource conservation is also present in PoE and it's not an inherent problem of the lack of pre-buffing, so this is irrelevant.But you do gain resource conservation, the opportunity cost you mentioned is present. You chose to not pre-buff or just cast a few/one specific buff so you then have those spells available either during the fight itself or for the next ones, which you don't know when or if they'll happen.
How many experience points are received from filling the bestiary in relation to the total amount of experience points received from quests? Also, is filling the bestiary required to hit the XP cap or is it a cosmetic feature?Except it does, it's called filling the bestiary.I spent two hours with a Ranger before I realized that combat was useless since it doesn't give experience points.
How many experience points are received from filling the bestiary in relation to the total amount of experience points received from quests? Also, is filling the bestiary required to hit the XP cap or is it a cosmetic feature?Except it does, it's called filling the bestiary.I spent two hours with a Ranger before I realized that combat was useless since it doesn't give experience points.
Honest question.
Mechanically, I think I'd mostly agree. POE 3.0 was a huge improvement over what launched. The narrative issues didn't go anywhere though.I think PoE was eventually fine but then it was too late.
Mmm... collecting pine cones and faggots for fire sounds boring.
Arwen's wall of water, ftw.
I'm reading the Malazar series right now and they have the proper power level for mages, basicaly they are worth about ten thousand fighters each.
Arwen's wall of water, ftw.
T'was Elrond's in the book and created as a magical trap as the first line of defence of Rivendell, effectively just being water held back in a reserve until the Enemy might to cross which triggers it; could be seen as a good equivalent of the Watchers of Cirith Ungol.
Even then Gandalf later brags to Frodo that it was he that added the horses to the water as he helped add power to it that made it so more potent than a simple flood.
What Arwen does in the movie is simple RPG spell casting.
LotRO’s Loremaster started out* that way. Now it has a pet who can solo most of the content on top of nuking.
* - DreadLocked by goblins in Limuel’s Vineyard. Good times.
Arwen's wall of water, ftw.
T'was Elrond's in the book and created as a magical trap as the first line of defence of Rivendell, effectively just being water held back in a reserve until the Enemy might to cross which triggers it; could be seen as a good equivalent of the Watchers of Cirith Ungol.
Even then Gandalf later brags to Frodo that it was he that added the horses to the water as he helped add power to it that made it so more potent than a simple flood.
What Arwen does in the movie is simple RPG spell casting.
Which is why I mentioned it. Glad it gave you an opportunity to show off common Tolkien knowledge, though.
Bestiary filled after defeating enemies is taken from m&mx by the way.
Or from pokémon depending on your references.
ps : hey guys isn't sawyer, like, stupid ? ahah high five !
Sawyer himself mentioned m&mxBestiary filled after defeating enemies is taken from m&mx by the way.
Or from pokémon depending on your references.
ps : hey guys isn't sawyer, like, stupid ? ahah high five !
Zoomer detected....there WERE games before the 21st century on PC no less that did the same thing...even way back when procolophonids walked the earth in the 1980's....
spells themselves are ok imo, but the spells effect is implemented badly. "10 seconds buff on X stats" on top of you spending alot of time micromanaging, the buff/debuff expire before you can act. in D&D ruleset based game they are usually counted / round so there is less pressure to you to decide how to act on those buff/debuff period, and ffs tracking buffs/debuffs that are counted in seconds is literally painful.#3. Terrible, boring spell system. After playing around withEladirAloth (whatever his name is) and the Chanter, I had no interest whatsoever in the game's magic system with cookie recipe spell effects
There is no excitement from finding better gear.
Okay, apologzy accepted, Josh. Can we have a TB mod for Pillars 1, now? Thanks in advance!
In seriousness though, it's perfectly understandable why POE2 sold poorly.
I mean, you already had questionable interest in poe1 in the later stages and expansions, and you had few people invest and complete the game.
Then you want to make a sequel that even convolutes the story even more, but this time you mix in it with all kinds of weird tones and places - pirates? ancient cultures and civilizations, religious themes and gods all over, a giant god walking across the water, quirky ship combat, island hopping.
You try to go hard on the LORE, but its genuinely uninteresting and fails to capture peoples attention.
The entire world, setting and story felt like such a staunch departure from the setting from poe1, that people rightfully felt put off, and was kind of wtf?
Even if POE2 mechanically was a better game than 1, it ultimately overshot what made poe1 great.