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Josh Sawyer Q&A Thread

FreeKaner

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Yes if you have an History degree better forget any ideas about lost cities, exotic travel, and digging up the world.

A lot of archaeologists do that though. They do here anyways, since there is so much to dig up.
 

santino27

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I've got a history degree, and I work as a programmer full time, but I'm an exception. The majority of history students who end up working in their field become either schoolteachers, or remain at the university.
That holds true for a lot of the liberal arts majors, I think.
 

AwesomeButton

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i mean, wtf would one even do with a history degree? you can get one of those goverment clerk jobs that require a bachelor's, (ANY kind), or go and teach history class but besides that what the fuck else?
People who sign up and study with interest do it because they are curious, they don't think "what will I do with this degree" :) There are many such people.
 

aweigh

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well also when people are at the age of "choosing a major" their brain isn't fully formed yet so they make decisions that are shallow in scope, like me when i wasted 1 year studying violin then dropped it to change over to english lit for 2 years then dropped that to change over to philosphy. lul.

never finished any of it. still waiting for my brain to fully form!
 

Beastro

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I really liked New Vegas, but I'm pretty sure that guy has lost it. He sounds jaded, uninspired, and out of touch. He's also blaming others for his own faults. Kind of sad if you ask me.
To be honest New Vegas was probably only good because they had all the ideas for Fallout 3 from the Black Isle days and just used them for New Vegas. Would be one of the reasons why it got done as quick as it did.

Cus everyone knows coming up with ideas and story are the hard parts of game development.
:hmmm:
 

aweigh

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I remember when I used to get indignant any time someone brought up Carmack's famous quote about how story in video games is like story in a porno...

Now I couldn't agree more with him.
 

IHaveHugeNick

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I've got a history degree, and I work as a programmer full time, but I'm an exception. The majority of history students who end up working in their field become either schoolteachers, or remain at the university.
That holds true for a lot of the liberal arts majors, I think.

It holds true for most of degrees, period. It's 2018, outside of (also increasingly rare) STEM degrees that give you a cushy job straight after the graduation, you're best bet is to graduate in something smooth and easy while actually working a real job that doesn't involve flipping burger, self-educating and getting relevant experience.
 

Prime Junta

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No, but in all seriousness, Turkey holds the greatest mysteries of the Bronze age. Waiting for them to dig them up.

Pre-Bronze Age too. They've dug up a bit of Göbekli Tepe and Çatalhöyük. I'm sure there's plenty more there to be found.

I'm fascinated by these Neolithic pre-civilisations. They had monumental architecture which means a pretty sophisticated social organisation, but no agriculture as we know it yet. And those sites were in use for ages, thousands of years. What were these people like? What did they believe in? How did they live? What prompted them to build all that stuff and maintain it for so long? Why did they eventually decide to laboriously and carefully bury them? We'll never know.
 

FreeKaner

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No, but in all seriousness, Turkey holds the greatest mysteries of the Bronze age. Waiting for them to dig them up.

Pre-Bronze Age too. They've dug up a bit of Göbekli Tepe and Çatalhöyük. I'm sure there's plenty more there to be found.

I'm fascinated by these Neolithic pre-civilisations. They had monumental architecture which means a pretty sophisticated social organisation, but no agriculture as we know it yet. And those sites were in use for ages, thousands of years. What were these people like? What did they believe in? How did they live? What prompted them to build all that stuff and maintain it for so long? Why did they eventually decide to laboriously and carefully bury them? We'll never know.

This is a good and fun article:

https://www.newyorker.com/magazine/2011/12/19/the-sanctuary

A bit more in-depth and maybe a bit more boring article:

https://www.nationalgeographic.com/magazine/2011/06/gobeki-tepe/
 

HoboForEternity

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No, but in all seriousness, Turkey holds the greatest mysteries of the Bronze age. Waiting for them to dig them up.

Pre-Bronze Age too. They've dug up a bit of Göbekli Tepe and Çatalhöyük. I'm sure there's plenty more there to be found.

I'm fascinated by these Neolithic pre-civilisations. They had monumental architecture which means a pretty sophisticated social organisation, but no agriculture as we know it yet. And those sites were in use for ages, thousands of years. What were these people like? What did they believe in? How did they live? What prompted them to build all that stuff and maintain it for so long? Why did they eventually decide to laboriously and carefully bury them? We'll never know.
from what i read is they basically speculated that it is a religious temple, that they went back to each season cycles. they don't build it in one go too, they came, build, left, came again the next summer, etc. eventually people got tired of going there and back, as we invented agriculture, just build a permanent settlement around religious sites. things like gobeki tepe is a crucial thing to figure out why we settled at the first place. sorry if i am got things wrong
 

Prime Junta

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from what i read is they basically speculated that it is a religious temple, that they went back to each season cycles. they don't build it in one go too, they came, build, left, came again the next summer, etc. eventually people got tired of going there and back, as we invented agriculture, just build a permanent settlement around religious sites. things like gobeki tepe is a crucial thing to figure out why we settled at the first place. sorry if i am got things wrong

That's the theory I've heard too and it makes sense. Even so it's so long ago and the evidence is so sparse that really there's no way to be certain -- and of course even bigger mysteries are the specifics of what they believed in, how they organised themselves, what they actually did at the site and so on.

The timescale is pretty mind-boggling too. It seems Göbekli Tepe was in active use for about three thousand years. That's enough for a whole bunch of civilisations to rise and fall...
 

HoboForEternity

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from what i read is they basically speculated that it is a religious temple, that they went back to each season cycles. they don't build it in one go too, they came, build, left, came again the next summer, etc. eventually people got tired of going there and back, as we invented agriculture, just build a permanent settlement around religious sites. things like gobeki tepe is a crucial thing to figure out why we settled at the first place. sorry if i am got things wrong

That's the theory I've heard too and it makes sense. Even so it's so long ago and the evidence is so sparse that really there's no way to be certain -- and of course even bigger mysteries are the specifics of what they believed in, how they organised themselves, what they actually did at the site and so on.

The timescale is pretty mind-boggling too. It seems Göbekli Tepe was in active use for about three thousand years. That's enough for a whole bunch of civilisations to rise and fall...
yeah, the timescale got really, really fast by the time we are living in. imagine living as early humans, things is just is, every day is the same, months, years, centuries. to think, up until industrial revolution, human's lifestyle change can be counted with fingers. first major lifestyle change is when we discovered fire, but they still hunt and gather, second lifestyle change is agriculture, then literacy which brings massive scale co-operation that can span across generations, and specialized jobs and unique roles to fill in society instead of just farming, and doing everything yourself abit. after that industrial revolution, after industrial revolution it's just rapid scenery. each "level" of progression is mutiple times shorter than the previous ones.

edit: well, tepe is also a cooperation that spans generations, but you should get the point. in term of scale of organization, building something like the notre dame cathedral is on a whole different level than a megalithic monument.
 

Quillon

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thinking.png


:philosoraptor:
Is he taking a jibe at Parker with this?
 

LESS T_T

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PlayWay, the respectable Polish publisher behind Car Mechanic Simulator, Train Mechanic Simulator, House Flipper, and Thief Simulator, welcomes JES.
 

Prime Junta

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Wow, and I thought all the "I was at this hipster café the other day" people are just trolling.
 

Doktor Best

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A bike shop simulator set in 1816/17 europe, the year without summer. Desperation spreads across Europe as the eruption of Mount Tambora sets off a global volcanic winter. The crops are failing, people are starving, crime is on an alltime high. Because of this, Baron Karl von Drais invents the "Laufmaschine", the first velocipede, as substitute for horses which died to starvation or mass slaughter. You are one of the manufacturers sent out by the baron to bring the invention to Paris in france. You have to build up supply and production chains, set up shops and hire salesmen, deal with restrictive regulations of the city council and lobby for new street pavements to improve the mobility of your invention.

You also learn soon that you have to hire mercenaries and private detectives to protect your business from criminal gangs who are trying to employ protection racket on your shops. And then there also is this mysterious group of hooded people with anonymous members spread across both bourgeoisie and aristocracy, who try disrupt your business and blackmail you into store closure because you "intervene with the great plan"...
 
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imweasel

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Sounds like Grand Theft Bicycle set during the industrial revolution.

I'd play it.
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
A bike shop simulator set in 1816/17 europe, the year without summer. Desperation spreads across as the eruption of Mount Tambora sets off a global volcanic winter. The crops are failing, people are starving, crime is on an alltime high. Because of this, Baron Karl von Drais invents the "Laufmaschine", the first velocipede, as substitute for horses which died to starvation or mass slaughter. You are one of the manufacturers sent out by the baron to bring the invention to Paris in france. You have to build up supply and production chains, set up shops and hire salesmen, deal with restrictive regulations of the city council and lobby for new street pavements to improve the mobility of your invention.

You also learn soon that you have to hire mercenaries and private detectives to protect your business from criminal gangs who are trying to employ protection racket on your shops. And then there also is this mysterious group of hooded people with anonymous members spread across both bourgeoisie and aristocracy, who try disrupt your business and blackmail you into store closure because you "intervene with the great plan"...

Better plot than Deadfire
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
After some hostile Q&A, Josh's fans try to chill out:



(Caesar's Legion-haters response to first answer: "We know!")
 
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