Excidium
P. banal
AoD or Grimoire, because they exist.
Yes, Alex, but you have to ask yourself, does really it make sense to:
1) Whine about the skill system in the spiritual successor to a series of games which featured little to no skill usage?
2) Whine about cooldowns between battles in the spiritual successor to a series of games notorious for encouraging rest spamming?
3) Whine about "blurred" class roles in the spiritual successor to a series of games which featured multiple wacky multi-classing options?
However, arguing against these general design principles is countered with the misguided rebuttal that "P:E is this and that, which makes the principles 'o.k' in this one specific context."
Thus, measuring a game-designers ideas against your own standards, deluded "Ultimate Codexian Game" though they may be, is a no-go because P:E just isn't an "Ultimate Codexian Game" and is exempt from criticism on the popamole front. At the same time, these ideas in no way reflect on P:E, because they're just general design principles and won't necessarily find their way to P:E. Must be nice having both bases covered.
It's the same stuff packaged in a different way.
It's the same stuff packaged in a different way.
But is it an improvement? Are we talking about maintaining (low) standards as an ideal or what?
Well, I would say that ultimately Project Eternity's quality will be measured in its encounter design and its C&C - ie, the actual content. Not in the intricacy of its systems.
Well, I would say that ultimately Project Eternity's quality will be measured by its encounter design and its C&C - ie, the actual content. Not by the intricacy of its systems. These games were never about that.
encounter design and its C&C - ie, the actual content.
Yes yes and yes.Yes. And most of those raging people are comparing Sawyer's high-level principles to their own vision of the "Ultimate Codexian Game", instead of viewing those principles in the proper context of an Infinity Engine-like, D&D-ish game.
Well, for what is worth, I am comparing them to my own vision of the "Ultimate, Codexian, Infinity Engine-like, Old School D&D-ish Game".
Yes, Alex, but you have to ask yourself, does really it make sense to:
1) Whine about the skill system in the spiritual successor to a series of games which featured little to no skill usage?
2) Whine about cooldowns between battles in the spiritual successor to a series of games notorious for encouraging rest spamming?
3) Whine about "blurred" class roles in the spiritual successor to a series of games which featured multiple wacky multi-classing options?
And its not whining. It's analysis. This sawyer cocksucking is going too far.
Yes yes and yes.Yes. And most of those raging people are comparing Sawyer's high-level principles to their own vision of the "Ultimate Codexian Game", instead of viewing those principles in the proper context of an Infinity Engine-like, D&D-ish game.
Well, for what is worth, I am comparing them to my own vision of the "Ultimate, Codexian, Infinity Engine-like, Old School D&D-ish Game".
Yes, Alex, but you have to ask yourself, does really it make sense to:
1) Whine about the skill system in the spiritual successor to a series of games which featured little to no skill usage?
2) Whine about cooldowns between battles in the spiritual successor to a series of games notorious for encouraging rest spamming?
3) Whine about "blurred" class roles in the spiritual successor to a series of games which featured multiple wacky multi-classing options?
And its not whining. It's analysis. This sawyer cocksucking is going too far.
It is whining. You are taking his words out of proportions ascribing to them what Sawyer did not say, or in fact argued against. Half of this thread is about "Sawyer wants every class/build to succeed!!! Heretic!", but you forget that he specifically states that he doesn't want the chars to succeed at the same thing.
He did not say that a party of rogues should singlehandedly defeat a dragon as a D&D template party would. He only styated that each setup should have some uses, and perhaps succeed at different facets of gameplay.
Fuck, I love this place, but it has some bipolar problems. Either it's rabbid HATE or unquestioned LOVE, without even bothering to check the fucking facts, and instead making up stories in your head to fit own visions of doom/eternal paradise.
It is whining. You are taking his words out of proportions ascribing to them what Sawyer did not say, or in fact argued against. Half of this thread is about "Sawyer wants every class/build to succeed!!! Heretic!", but you forget that he specifically states that he doesn't want the chars to succeed at the same thing.
He did not say that a party of rogues should singlehandedly defeat a dragon as a D&D template party would. He only styated that each setup should have some uses, and perhaps succeed at different facets of gameplay.
Fuck, I love this place, but it has some bipolar problems. Either it's rabbid HATE or unquestioned LOVE, without even bothering to check the fucking facts, and instead making up stories in your head to fit own visions of doom/eternal paradise.
You didn't listen to the video or just didn't pay attention.
Game devs talk a lot about difficulty but no one wants more raw difficulty they want similarly interesting combat where one party might win in a totally different manner than another and have great difficulty with some encounters other parties would breeze through but have some other things to make up for it and that's where it seems like the baby is going to be thrown out with the bath water.
8:15 - "And again you can have different party compositions that work better with each other or worse with each other in different situations and that's cool."
Watch the fucking video and don't be a moron.
It is whining. You are taking his words out of proportions ascribing to them what Sawyer did not say, or in fact argued against. Half of this thread is about "Sawyer wants every class/build to succeed!!! Heretic!", but you forget that he specifically states that he doesn't want the chars to succeed at the same thing.
He did not say that a party of rogues should singlehandedly defeat a dragon as a D&D template party would. He only styated that each setup should have some uses, and perhaps succeed at different facets of gameplay.
Fuck, I love this place, but it has some bipolar problems. Either it's rabbid HATE or unquestioned LOVE, without even bothering to check the fucking facts, and instead making up stories in your head to fit own visions of doom/eternal paradise.
You didn't listen to the video or just didn't pay attention.
Trolling plant
Game devs talk a lot about difficulty but no one wants more raw difficulty they want similarly interesting combat where one party might win in a totally different manner than another and have great difficulty with some encounters other parties would breeze through but have some other things to make up for it and that's where it seems like the baby is going to be thrown out with the bath water.
8:15 - "And again you can have different party compositions that work better with each other or worse with each other in different situations and that's cool."
Watch the fucking video and don't be a moron.
No he doesn't. That is in a separate part of the video (BEFORE the part I cited).[He says "that's cool" then talks about how to eliminated that and make sure it's easy for everyone for the whole video.
Why are you a moron? He doesn't "GOES ON" to speak about that stuff, he already spoke about that before the quote I cited.He then goes on to speak about needing to constraing things to balance them, that rogues are merely a utility class in DnD and lots of other stupid stuff.
I'm honestly neither optimistic nor pessimistic about P:E at this point. Because there are barely any fucking details.
But keep masturbating and thinking that making predictions based on ABSOLUTELY JACK SHIT makes you seem smart.
And no, jumping to conclusions before other people can make predictions doesn't make you smart. In fact, it makes you a dumbass. Because an educated person waits for as much data as possible before making a conclusion.
No he doesn't. That is in a separate part of the video (BEFORE the part I cited).[He says "that's cool" then talks about how to eliminated that and make sure it's easy for everyone for the whole video.
That was a direct quote.
Do you want me to transcribe the fucking video?
Why are you a moron? He doesn't "GOES ON" to speak about that stuff, he already spoke about that before the quote I cited.He then goes on to speak about needing to constraing things to balance them, that rogues are merely a utility class in DnD and lots of other stupid stuff.
I'm honestly neither optimistic nor pessimistic about P:E at this point. Because there are barely any fucking details.
But keep masturbating and thinking that making predictions based on ABSOLUTELY JACK SHIT makes you seem smart.
And no, jumping to conclusions before other people can make predictions doesn't make you smart. In fact, it makes you a dumbass. Because an educated person waits for as much data as possible before making a conclusion.
Well I hear there's an XCom remake, that's gonna be awesome. Oh.
I guess in the land of the blind the one eyed man is king.
You still judge the game before you buy it, you fucking moron. You simply wait til it's fucking FINISHED.Well I hear there's an XCom remake, that's gonna be awesome. Oh.
Mangoose said:I'm honestly neither optimistic nor pessimistic about P:E at this point.
Fail analogy said:Well I hear there's an XCom remake, that's gonna be awesome.
Yup, before. Which means he did not eliminate the stuff he was talking about after.Before, after, whatever.
I don't predict anything. Why do you have to self-fellatiate and make predictions? Why are you getting all emotional during the first few months of development of a game? Does it save you money to make a judgment now rather than closer to the release of a game? Does it give you a better quality of life to make a judgment now rather than later?I don't give a shit, though you'd have to be a crackhead at this point to doubt things will be dumbed down.
I gladly am pedantic and poke holes in your logic, because if you don't want to post logically, go fuck yourself, seriously, and slowly.But if you want to be pedantic then just go fuck yourself, seriously.
Before calling people Bipolar you know, you should probably watch the video or stuffies? I guess, you still need to debate witches. Go! shoo!Fuck, I love this place, but it has some bipolar problems. Either it's rabbid HATE or unquestioned LOVE, without even bothering to check the fucking facts, and instead making up stories in your head to fit own visions of doom/eternal paradise. Stop living with that the dream of the ultimate RPG in your brain and get back to reality. The game is not going to be Fallout++ or Arcanum - it was obvious from the start. Acting all butthurt now, will get us nowhere.
Probably that I am not trying to be liked or disliked and have very clear opinions on what I like or dislike?but at times you get overcome by... hell if I know.
That's what someone who wants to be liked on the Codex would say.Probably that I am not trying to be liked or disliked and have very clear opinions on what I like or dislike?but at times you get overcome by... hell if I know.