And they all have pronouns in bio.Love the diversity! A cuck, a mixbreed woman, an asian woman and a trannie.
Based Josh.
Early in this video he pushes back on the use of AI images for crpg potraits. He believes that use of such images would require credit for every use of any inspiration in the data set used to create it.
That's silly. Human beings compose art based on prior imagery and learned experiences that came from any number of sources. We don't give thanks to those on a constant basis, it is the core component of how we learn and iterate. But AI apparently is fraudulent for building something new based on many, many examples of existing content? The vast majority of the time, no one would be able to discern what an AI image used as a basis point.
Early in this video he pushes back on the use of AI images for crpg potraits. He believes that use of such images would require credit for every use of any inspiration in the data set used to create it.
That's silly. Human beings compose art based on prior imagery and learned experiences that came from any number of sources. We don't give thanks to those on a constant basis, it is the core component of how we learn and iterate. But AI apparently is fraudulent for building something new based on many, many examples of existing content? The vast majority of the time, no one would be able to discern what an AI image used as a basis point.
AI can't see what human intelligence can see, dofus. AI art isn't art.
It is 'art' unless you want to get into BS semantics that will be as fruitless as arguing about a definition for 'rpg'. People just feel threatened by it currently. There will always be a place for human crafting of anything. It is derivative, but that doesn't mean it isn't art.
I'm much more optimistic. Instead of going over a cliff I see the little man with the big imagination now having access to tools that can let him rival corporations. Also without being captive to a certain ridiculous ideology centered in California.It is 'art' unless you want to get into BS semantics that will be as fruitless as arguing about a definition for 'rpg'. People just feel threatened by it currently. There will always be a place for human crafting of anything. It is derivative, but that doesn't mean it isn't art.
Yes, surely they will always be a place for human craftsmen and artisans (keeping in mind the freedom and independence they require) in the bureaucratic techno-hell of the pod cities and the view of life inherent to them.
Humans didn't need AI to push craftsmanship to the edge of the cliff, but it'll certainly help to throw it over it.
I'm much more optimistic. Instead of going over a cliff I see the little man with the big imagination now having access to tools that can let him rival corporations. Also without being captive to a certain ridiculous ideology centered in California.
Well ok, but we've been down that road before. Now any idiot has the same tools on his laptop as a recording studio had in the XX century.I see the little man with the big imagination now having access to tools that can let him rival corporations
People with Imagination doesn't necessarily posses Creativity.I see the little man with the big imagination now having access to tools that can let him rival corporations
This will be my last post on this subject since it is in the middle of a Josh Sawyer thread.I'm much more optimistic. Instead of going over a cliff I see the little man with the big imagination now having access to tools that can let him rival corporations. Also without being captive to a certain ridiculous ideology centered in California.
Fair enough, good for you.
It bears mentioning that consolidation and homogenization are deepening and accelerating, not reversing. Anyone off the street has access to the ‘tools’ of, say, UE5 or Unity, but that just means that everyone is using UE5 or Unity and no longer has the capacity to do anything else, no longer making bespoke tools of their own and exactly captive to the whims (ideological and otherwise) of the big corporations as a condition of use.
Early in this video he pushes back on the use of AI images for crpg potraits. He believes that use of such images would require credit for every use of any inspiration in the data set used to create it.
That's silly. Human beings compose art based on prior imagery and learned experiences that came from any number of sources. We don't give thanks to those on a constant basis, it is the core component of how we learn and iterate. But AI apparently is fraudulent for building something new based on many, many examples of existing content? The vast majority of the time, no one would be able to discern what an AI image used as a basis point.
AI can't see what human intelligence can see, dofus. AI art isn't art.
I can't believe this has never been posted in this thread. Codexers have been sleeping on the best Josh content.
Josh Sawyer – "Painting on Silicon: Creating the 2022 Historical Video Game Pentiment"
On the 19th of June 2024, video game developer Josh Sawyer held a talk at Vienna University Library on the creation of “Pentiment.“ After the talk Josh answered questions in an extensive Q&A session. To further explore some of the game’s rich historical references check out Vienna University Library's curated list of "Companion Pieces to Pentiment @UB Wien": https://bibliothek.univie.ac.at/virtu...)Josh Sawyer is a game developer and Studio Design Director at Obsidian Entertainment in Irvine, California. After studying history, he began his career at Black Isle Studios in 1999. Sawyer is renowned for his work on narrative role-playing video games, including titles in the "Icewind Dale" and "Neverwinter Nights" series, and as Project Director of "Pillars of Eternity" and "Fallout: New Vegas." The adventure game "Pentiment" (2022) is set in 1500s Bavaria. At a time when scriptoria are being replaced by printing presses, a captivating whodunit unfolds as book illuminator Andreas Maler takes it upon himself to investigate mysterious murders at Kiersau Abbey and in the surrounding town of Tassing.
I still can't figure out if Pentiment was a success or not, critically or commercially or artistically.
On one side, most people and even media don't seem to care about it at all.
On the other side, it seems to have big crossover success, with media and people outside video games giving it attention.