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Incline Josh Sawyer appreciation station

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
They're never well executed or they'd be doing it for real money in Hollywood.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
That's undoubtedly true. Because cinematic mechanics are:
DPCTICfV4AAPiqQ.jpg

While game mechanics are:
rhesus-monkey%20self.jpg


Although I would like to see Sawyer put his money where his mouth is.
 

Voids

Augur
Joined
Aug 6, 2010
Messages
223
Location
California
Josh never miss


He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.
 

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.

When I see a Stand like this from a developer, I have to ask:

- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic

If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.

I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.

When I see a Stand like this from a developer, I have to ask:

- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic

If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.

I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,172
Location
USSR
He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.

When I see a Stand like this from a developer, I have to ask:

- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic

If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.

I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.
He's not entitled to an opinion, seeing how his two latest games that relied strongly on storytelling both failed because of said storytelling.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.

When I see a Stand like this from a developer, I have to ask:

- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic

If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.

I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.
He's not entitled to an opinion, seeing how his two latest games that relied strongly on storytelling both failed because of said storytelling.
I'm sure POE would've been even more insufferable if it was a cinematic cover shooter with cutscenes.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,172
Location
USSR
He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.

When I see a Stand like this from a developer, I have to ask:

- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic

If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.

I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.
He's not entitled to an opinion, seeing how his two latest games that relied strongly on storytelling both failed because of said storytelling.
I'm sure POE would've been even more insufferable if it was a cinematic cover shooter with cutscenes.
He says the problem is with "cinematic storytelling", which is usually a 4 act story. You have to explain why it's bad if you agree with him. I'm not talking about game mechanics, that's not the point of contention.
 

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