Josh never miss
Josh never miss
He prefers games that emulate the mechanics of bad books.
What's his tlrd?
NoDelete this thread.
Yeah, but who hasn't made political contributions before?be careful people - last time Sawyer supported a charity, he was actually crowdfunding child rape
I wonder if this is his new game.Josh Sawyer said:Childë of Autûmn
Beaten to it by three minutesChildë of Autîsm
Josh never miss
He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.
I wonder if this is his new game.Josh Sawyer said:Childë of Autûmn
Don't ask, he's wrong for whatever reason (mental retard the likeliest).When I see a Stand like this from a developer, I have to ask:
he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.
When I see a Stand like this from a developer, I have to ask:
- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic
If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.
I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
He's not entitled to an opinion, seeing how his two latest games that relied strongly on storytelling both failed because of said storytelling.he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.
When I see a Stand like this from a developer, I have to ask:
- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic
If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.
I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
I'm sure POE would've been even more insufferable if it was a cinematic cover shooter with cutscenes.He's not entitled to an opinion, seeing how his two latest games that relied strongly on storytelling both failed because of said storytelling.he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.
When I see a Stand like this from a developer, I have to ask:
- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic
If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.
I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.
He says the problem is with "cinematic storytelling", which is usually a 4 act story. You have to explain why it's bad if you agree with him. I'm not talking about game mechanics, that's not the point of contention.I'm sure POE would've been even more insufferable if it was a cinematic cover shooter with cutscenes.He's not entitled to an opinion, seeing how his two latest games that relied strongly on storytelling both failed because of said storytelling.he's basically saying that uncharted and david cage games are trash because they have no gameplay of worth and only cutscenes.He's absolutely right. When games emulate movies they aren't emulating high art cinema or even fun action type movies. They're emulating the bottom scraping trash which has the widest appeal. In other words modern games are emulating predictable, hollow, banal shit. Unless you thought GTA:V was a great game.
When I see a Stand like this from a developer, I have to ask:
- What cinematic games of this type have you played
- Do you normally play these games or immediately decide not to based on bias
- What is the "cinema" in the game trying to accomplish
- What kind of cinema do you enjoy outside of games
- Is that cinema that you claim to enjoy relevant or interesting to most gamers
- Are you autistic
If Dancer in the Dark is your benchmark then I agree game cinematic resources devoted to a similar experience would not be interesting.
I don't even disagree with his point necessarily, I just find Sawyer's stands on shit to be eye-rolling.