I nominate first question to be "Why are you so old?"Infinitron you know what to do!
Queen's Wish look is a result of him listening to a loud minority of autists arguing that the original Exiles were his best looking games.
Then why does it look nothing at all like Exile?
Avellone is a meth addict lashing out at his former boss for trying to get him helpWell going by Avellone's reports, neither does Feargus.Can he expand into a small 30 people studio like Obsidian and make a game with PoE quality level ?
Given his personality, I can't imagine Jeff plays well with others.
Queen's Wish look is a result of him listening to a loud minority of autists arguing that the original Exiles were his best looking games.
Then why does it look nothing at all like Exile?
Yeah, I don't know why he thought RPGMaker style JRPG graphics would appeal to the Exile fanbase.
I really liked how Exile just had a "flat" 2D style that didn't bother with perspective. The result was you had nice clean visuals.
If he cares so little about his product, why should I play it let alone buy it?
The problem I have with the art is that he didn't even try.
KotC looks (IMO) great. It didn't take a team of artists or a AAA budget to make it look great.
If he cares so little about his product, why should I play it let alone buy it?
Visuals are part of video games, just like the story, music, gameplay, etc., are. That does not mean they have to be the equivalent of AAA, but just slapping some crap you found online together is going to look terrible and destroy immersion. There are a lot of ASCII-based games that look better than Queen's Wish does simply by having a consistent style: Cogmind and Brogue are two examples off my head that have an ASCII mode which looks great.If he cares so little about his product, why should I play it let alone buy it?
Maybe the only part he cares little about is the visual side and prefers to spend the time he'd otherwise spent into visuals in the story or other non-visual aspects? If he is worse at visuals than story/design/otherstuff wouldn't make more sense to spend his limited time (time doesn't expand to do everything you want, you have to prioritise) on his strengths instead of weaknesses so that he can get the most out of it? The current graphics may not be pretty and clash with each other in some areas, but they are still functional.
Queen's Wish is a game that had a $100k kickstarter.and prefers to spend the time he'd otherwise spent into visuals in the story or other non-visual aspects?
The problem I have with the art is that he didn't even try.
KotC looks (IMO) great. It didn't take a team of artists or a AAA budget to make it look great.
If he cares so little about his product, why should I play it let alone buy it?
The issue is simply about hiring a competent artist instead of a hack. KOTC graphics probably required less work hours to create, than Queen's Wish ones, but were designed with a style.
I'm not even sure, he doesn't care... I think he is on the spectrum and is simply unable to understand, appreciate and recognise good aesthetics.
Think about attribute/skill graphics from avernum character screen, or cave tilesets in red, green, blue, yellow, cyan, pink etc. "variations" in some Geneforges created by moving a single color component slider ( loosing contrast turning black pixels into dark pink for example).
These two examples, on top of being unbelievably lazy, take a special kind of person to not recognise the character screen would look better without child drawings, or original grey cave walls everywhere would look better than red, green, blue, yellow, cyan and pink ones.
The Amber Throne:
Queen's Wish is a game that had a $100k kickstarter.
That would be the good result. I expect him to go full passive aggressive instead.Also apparently the response to his bizzarre article was so bad that we'll get a response next week that I can already summarize: "I am a 25+ years old veteran and I know what I am doing".
Did he ever figure out why Nethergate failed, or does he think it a cruel strike from god or something?He treats the industry like a monkey would treat a fire - sure he managed to avoid getting burned so far, but fuck if he knows how it actually works or why it's so painful to stick your hand right in.
When found out that you can't make the portraits that way, he commissioned them from a slav that made them for a crate's worth of vodka.
Visuals are part of video games, just like the story, music, gameplay, etc., are. That does not mean they have to be the equivalent of AAA, but just slapping some crap you found online together is going to look terrible and destroy immersion.
Queen's Wish is a game that had a $100k kickstarter.
Well, 100k budget minus 76k salary still leaves more than half the budget of a game that looks like this:Queen's Wish is a game that had a $100k kickstarter.
I'm not sure what you want to say with that, you can't buy taste and besides i don't know how much Vogel's livings costs are. $100k does not sound much for US (from what i've read online, i've never been there) and from a quick Google search it looks like in Seattle (where he lives) $76k is what is considered a comfortable wage with the average IT job being around $100k.
Visuals are part of video games, just like the story, music, gameplay, etc., are. That does not mean they have to be the equivalent of AAA, but just slapping some crap you found online together is going to look terrible and destroy immersion.
I agree, however even in the best of games not everything gets the same priority, my argument was that he may care too little about the visuals to put any more effort than the absolutely minimum but may care a lot for the other aspects of the game and put a lot of effort in those. You may disagree with such an unbalanced focus and that is perfectly fine, nothing to argue about that, but you wrote "If he cares so little about his product" which to me reads like there is an assumption that he cares about visuals enough to show that he cares little about the product (since the visuals are not good). What i'm saying is that it may be instead that he cares little about the visuals to affect how much overall he cares about the product, so it isn't that he doesn't care about his product but that he puts different importance at the parts that make up his product than what you do.
Or to try and put it differently, he may care a lot about his product but "care points" are calculated using a much lower factor for visuals than yours :-P
Sure, but doing good visuals implies that he cares about visuals (and even is able to judge good visuals instead of accepting whatever the artists he hires throws at his lap). I do not think it is an issue of money unless that money was enough to totally delegate anything related to visuals to someone else and he had zero say on that. From his blog post i doubt he's even near having such a budget.
Thing is, he just never cared for that kind of thing.
How did all those other games people have posted screenshots of in this thread managed to get good art with a fraction of Vogel's budget? Why can't he do the same?
The biggest takeaway here is that Vogel is not an industry veteran, he's an industry survivor. He treats the industry like a monkey would treat a fire - sure he managed to avoid getting burned so far, but fuck if he knows how it actually works or why it's so painful to stick your hand right in. There's no conscious process behind what he does, no matter how many wordy blogposts he produces to cover it up, just like there's no marketing value in his hot takes.
How did all those other games people have posted screenshots of in this thread managed to get good art with a fraction of Vogel's budget? Why can't he do the same?