PrettyDeadman
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Dark Sun should be a gream game to do retrospective too, as well as KOTC. In the end of ss article you talked about a yawning gap between toee,ja2 and ss, but those to fit right in with toee.
Will you do other Silent Storm games? At least one of the issues you had with the original (sector inventory) was adressed. Also, different campaign means different balance of pk (introduced at different time).
Hopefully this will enourage you to do a retrospective of another crpg masterpiece from the same auteurs - Pathfinder:Kingmaker.
Dark Sun should be a gream game to do retrospective too
Dark Sun fits right in with TOEE (one of the few isometric turn based dnd games), but also with BG, since first Baldur's Gates is just stripped down and popamolified (rtwp) version of Dark Sun. From graphics and UI perspective Dark Sun is of the same era as BG (graphics and ui usability are relatively modern in that game). Dark Sun is not as mechanically complex as TOEE and not as content rich as BG, but it is still a towering achievment in crpg development.There is no way Dark Sun fits in with ToEE. Besides, it's a Golden Age RPG and those don't fall within my coverage range or suit my agenda.
Another retrospective has been posted; this one on Silent Storm:
Why don't you start your own blog like Lilura?Another retrospective has been posted; this one on Silent Storm:
Contrast https://rpgcodex.net/forums/index.p...e-grognards-thread.94135/page-40#post-4291160
As I mentioned, there's very little reason to go around collecting everything in SS because you're always going to be well-stocked at base regardless.
Why don't you start your own blog like Lilura?
CRPGAdict covers the golden age, Lilura does renaissance (aka silver age), but the brown age (age of decline, age of popamole) is left unattended. Would you be up to the task?
They released Jagged Alliance: Rage last year.Are the clowns who own the IP still making browser-game trash with it?
There's also this unannounced project that's going to do Laos during second Indo-china war.Our hopes lie with End State
Sentinels was better in this regard.collecting everything in SS because you're always going to be well-stocked at base regardless.
CRPGAdict covers the golden age, Lilura does renaissance (aka silver age), but the brown age (age of decline, age of popamole) is left unattended.
For some reason I could never get into Silent Storm even though it should be right up my alley in terms of gameplay. It just lacks the quirkiness of JA2
I strongly prefer 2d spritework to 3d in my isometric games.
Odd that you cite "quirkiness" as that word, when used without qualification, borders on having a negative connotation in my book. I don't care what the dictionaries say. Call someone or someone's work "quirky", and see how they take it.
What Silent Storm lacks, which Jagged Alliance 2 has, is a seamlessly integrated strategy mode, role-playing reactivity, contiguous non-linear overworld and abundant examples of masterclass coding and designwork that hasn't been matched in 20 years, and may not ever be.
Me, too. But 3D does facilitate extensions that would be difficult or time-consuming to code/design/draw/animate in an isometric viewport.
Did you ever play Hammer and Sickle Lilura? If not you should rectify that, it's a criminally overlooked gem even here on the codex. I feel like I have personally asked every codexer at this point if they have played it and the answer is sadly near 99% no.What Silent Storm lacks, which Jagged Alliance 2 has, is a seamlessly integrated strategy mode, role-playing reactivity, contiguous non-linear overworld and abundant examples of masterclass coding and designwork that hasn't been matched in 20 years, and may not ever be.
Did you ever play Hammer and Sickle Lilura? If not you should rectify that, it's a criminally overlooked gem even here on the codex. I feel like I have personally asked every codexer at this point if they have played it and the answer is sadly near 99% no.What Silent Storm lacks, which Jagged Alliance 2 has, is a seamlessly integrated strategy mode, role-playing reactivity, contiguous non-linear overworld and abundant examples of masterclass coding and designwork that hasn't been matched in 20 years, and may not ever be.
Yeah it's usually the time consuming part that makes developers prefer realtime rendering over sprite work. Imo going the extra mile really pays off in the end though.
No one wants to cover the "Brown Age" because it isn't prestigious.
No one wants to cover the "Brown Age" because it isn't prestigious.
This sounds like a challenge but I still have no interest in mastering any kind of game, even ones I like.
Additionally, the RPGs from 2005?-present can be so different from one another that it'd be bizarre to have a blog that focuses on all of them.
Roguey strikes me more as the guy/gal that gives insanely random/detailed but interesting sidenotes and anectdotes from when the games were developed. Together with Lilura and maybe someone going insane on technical details and that blog would for sure get legendary. Dunno, atleast I would like to read that combination.
Also, Lilura please mention the music and sfx especially in a part of your blog please!
May xep624 be with you...
CRPGAdict covers the golden age, Lilura does renaissance (aka silver age)
Renaissance was the widely used term for the Kickstarter Era RPGs before Lilura confused the discourse by force meme-ing her own terms into existence.
kekone starts going against my narrative t