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It's called Unreal...Because it is....

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,581
The only bit that stands out for me from the original Unreal was right at the beginning when you're looking down a corridor and the lights start to go out one at a time until finally the only thing you can see is a pair of demonic eyes at the end of the corridor. That freaked my little brother and I out when we started playing.

Unfortunately not much else from the game stood out after that. I guess the bots that let you play offline deathmatch were kind of fun for the time. I vastly preferred Half Life personally.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
I love both Quake and Unreal as they were the best 3D shooters I have ever played - both in terms of visuals and gameplay. I also love their development history - how they both started as completely different games and both evolved independently into a weird mix of sci-fi and medieval. I also think if you weren't there in 1996 - 1998, playing those games at 11 frames per second and yet still trying to find your dropped jaw under the desk, you cannot appreciate them to the fullest.

The Unreal engine was superior to id Tech at the time in almost every way and it was great we no longer had to rely on John Carmack alone to push 3D rendering technology forward.

I recall Carmack said once he never really cared about licensing the engine to other companies. He wanted to keep id Software small and didn't want to redirect resources to offer support for other developers (you payed the license fee, got the source code on CD and you're on your own). Epic, on the other hand, saw it as a business oportunity to offer the engine as a fully supported product. In the early years companies licensing id Tech were already familiar with all the intricacies and command line tools because most developers came from the modding community, but there came a moment where a fully fledged, developer friendly enviromnent was the better choice, thus Unreal Engine ultimately "won".
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,050
Location
Djibouti
Why isn't this on Steam?
They used to be, but all of the Unreal games are sold on Epic Games Store now.
Wow, good that I still have the GOG installers.

Altho GOG still has some Unreal games that may be worth playing

https://af.gog.com/en/game/unreal_lust_theory?as=1649904300

Gif_4-63e7c.gif
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,920
Really?
They delisted Unreal?
Edit: Checked it right now and it seems to be true.
Good thing I already have 'em installed.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,920
I love both Quake and Unreal as they were the best 3D shooters I have ever played - both in terms of visuals and gameplay. I also love their development history - how they both started as completely different games and both evolved independently into a weird mix of sci-fi and medieval. I also think if you weren't there in 1996 - 1998, playing those games at 11 frames per second and yet still trying to find your dropped jaw under the desk, you cannot appreciate them to the fullest.

The Unreal engine was superior to id Tech at the time in almost every way and it was great we no longer had to rely on John Carmack alone to push 3D rendering technology forward.

I recall Carmack said once he never really cared about licensing the engine to other companies. He wanted to keep id Software small and didn't want to redirect resources to offer support for other developers (you payed the license fee, got the source code on CD and you're on your own). Epic, on the other hand, saw it as a business oportunity to offer the engine as a fully supported product. In the early years companies licensing id Tech were already familiar with all the intricacies and command line tools because most developers came from the modding community, but there came a moment where a fully fledged, developer friendly enviromnent was the better choice, thus Unreal Engine ultimately "won".
Unreal Engine has become quite ubiquitous.
I heard even the US military uses it.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
334
I find FPS engine history fascinating. Some of the "what if" questions are:
  • What if the Build engine had better and easier modding support from the start?
  • What if the id tech series had not been open-sourced?
  • What if Unreal were open-sourced?
  • What if the Dark engine were used more widely?
It is commendable what Valve managed to do starting with the Quake engine to create Source and then Source 2.

Not to mention Monolith's Lithtech. (Though, personally, I've just played F.E.A.R.)
 

MasterofThunder

Guest
I find FPS engine history fascinating. Some of the "what if" questions are:
  • What if the Build engine had better and easier modding support from the start?
  • What if the id tech series had not been open-sourced?
  • What if Unreal were open-sourced?
  • What if the Dark engine were used more widely?
It is commendable what Valve managed to do starting with the Quake engine to create Source and then Source 2.

Not to mention Monolith's Lithtech. (Though, personally, I've just played F.E.A.R.)
I wish Valve would license Source under the GPL. Despite how much support they've given GNU/Linux, their own software has yet to be opened up whatsoever. And now that the original Source is largely dead, it's not like it's relevant and would undermine their commercial projects in any way. John Carmack had a wise policy to GPL everything he did after a few years.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
What if the Build engine had better and easier modding support from the start?
From what I understand, it already had pretty easy modding out of the gate. CON files are pretty much what ZDoom was trying to imitate with Decorate, before it eventually succeeded. There are an absolute ton of TCs from that time, including some from the team that would eventually made NAM and WWII GI. The problem is that nobody ever improved on the map editor that came with Duke, and the other games got less support and no updated Mapster.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,403
Location
Kelethin
I remember Unreal and UT. It was a big step for FPS. I loved the ID games but I was getting bored of FPSs and I always thought that Quake being entirely brown and gothic was unfortunate. Although it felt great and was fun to play and the Team Fortress mod was some of the best FPS gaming I've ever had. But stepping into Unreal Tournament was like a generation ahead. I felt connected to the ground and the character, it was less floaty, and the graphics were a big step forward, and the gameplay was amazing. I remember the map which was 2 big buildings and you fight from one building to the other and if you fall off there's a thing that blasts you up to the other building. I loved that game. And I liked UT2k4 even more (I was Onslaught king), but UT3 was a huge let down.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
It's interesting how many people express some degree of ambivalence toward Quake 1 these days, it used to be considered unassailable in online discussions. I like the game a lot but I did always find the muddled visuals kind of dull, and the lack of any real plot (even a basic one like in, say, Doom or Blood) puts me off it a bit.

I was big into FPS games as a little kid but I can remember when Quake came out and my uncle had it on his computer, I played it for like ten minutes then just went back to Heretic. It took me a while to gather up the interest to play it in full, not really sure why. Doom's weird sci-fi and Heretic's dark fantasy and Blood's comedy-horror (and later, Unreal and Half-Life's spectacular and distinctive visuals) all grabbed me right away but Quake's dark brown mush was a lot harder to connect with.

I never really got what Romero was thinking; in the three years since Doom had come out, there'd been things like Heretic, Marathon (almost feels like a sci-fi novel condensed into a game), Hexen (blending in adventure game elements and expanding the rules of what an FPS game could be), Star Wars Dark Forces (basically a Star Wars film in videogame form), and even things like The Elder Scrolls. Tons of new possibilities for first person games, with developers constantly driving forward the limits of the engines and trying to design more expansive and believable worlds. And in this rich and exciting climate, Romero basically thinks they should try making full 3D Doom with less plot. The surreal Lovecraft stuff clearly works for some people but the levels have never really come across as nightmarish and eldritch to me; more just the result of people messing around with a newly-built 3D engine and thinking "ooh we can have staircases and underwater bits now".
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I don't think there is one, you could maybe read all the terminal entries if someone's uploaded them somewhere to get the gist of the plot but it's best played as a videogame so you really get a sense of the colossal scale of the ship, and you get to see things like the S'pht rebellion happening in real time.

The controls aren't too bad when you get used to them, it's just like Build games but floatier. The only bits that have aged really badly are the jumping puzzles where you have to run across gaps.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,726
It's interesting how many people express some degree of ambivalence toward Quake 1 these days, it used to be considered unassailable in online discussions. I like the game a lot but I did always find the muddled visuals kind of dull, and the lack of any real plot (even a basic one like in, say, Doom or Blood) puts me off it a bit.

I was big into FPS games as a little kid but I can remember when Quake came out and my uncle had it on his computer, I played it for like ten minutes then just went back to Heretic. It took me a while to gather up the interest to play it in full, not really sure why. Doom's weird sci-fi and Heretic's dark fantasy and Blood's comedy-horror (and later, Unreal and Half-Life's spectacular and distinctive visuals) all grabbed me right away but Quake's dark brown mush was a lot harder to connect with.

For people a few years older than me, Quake 1 was THE technical marvel. Considering how fluid and smooth the 3d movement was, and what came before it. I imagine it was absolutely mind blowing. Despite the limitations in enemy variety, arsenal, level design ect.

I'm born in 1992, so quake came out a few weeks after I turned 4 years old. When I was young we had a few 2-2.5m shooters. Doom 1/2, Dark forces, heretic, strife, ROTT, blood. So a few years later when we upgraded our family pc, I played several 3d fps around the same time. Quake 1/2, shogo,sin, dark forces 2 and Unreal. As a kid it didn't really register that most of these games had 2 years of advancement over Quake 1.


My opinion of quake 1 objectively as a shooter;

Episode 1 and 3 are both pretty good.
Episode 2 and 4 are complete shit(sorry Romero)
The expansion packs sucked
There isn't enough weapons, and half the weapons are generic upgrades to the other half.
Too. Much. Brown. And grey.

I consider quake 1 to be much better than quake 2, which I find has very few redeeming features in single player.
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,841
Location
The Centre of the World
It's interesting how many people express some degree of ambivalence toward Quake 1 these days, it used to be considered unassailable in online discussions. I like the game a lot but I did always find the muddled visuals kind of dull, and the lack of any real plot (even a basic one like in, say, Doom or Blood) puts me off it a bit.

I was big into FPS games as a little kid but I can remember when Quake came out and my uncle had it on his computer, I played it for like ten minutes then just went back to Heretic. It took me a while to gather up the interest to play it in full, not really sure why. Doom's weird sci-fi and Heretic's dark fantasy and Blood's comedy-horror (and later, Unreal and Half-Life's spectacular and distinctive visuals) all grabbed me right away but Quake's dark brown mush was a lot harder to connect with.

I never really got what Romero was thinking; in the three years since Doom had come out, there'd been things like Heretic, Marathon (almost feels like a sci-fi novel condensed into a game), Hexen (blending in adventure game elements and expanding the rules of what an FPS game could be), Star Wars Dark Forces (basically a Star Wars film in videogame form), and even things like The Elder Scrolls. Tons of new possibilities for first person games, with developers constantly driving forward the limits of the engines and trying to design more expansive and believable worlds. And in this rich and exciting climate, Romero basically thinks they should try making full 3D Doom with less plot. The surreal Lovecraft stuff clearly works for some people but the levels have never really come across as nightmarish and eldritch to me; more just the result of people messing around with a newly-built 3D engine and thinking "ooh we can have staircases and underwater bits now".
Quake was the result of a team that half didn't want to be working on it anymore. But yeah I guess Romero made the whole game and it's exactly what he wanted.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
334
My opinion of quake 1 objectively as a shooter;
What about the music? That's widely held in high regard. Did it do anything for you?

I got the Quake remaster a few years ago, but I've yet to play it through.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,726
My opinion of quake 1 objectively as a shooter;
What about the music? That's widely held in high regard. Did it do anything for you?

I got the Quake remaster a few years ago, but I've yet to play it through.

It's good but IMO it would be better suited for a survival horror game.
 

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