Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Priceless.Balor said:Damn, TB is DUMBED-DOWN RT.
Priceless.Balor said:Damn, TB is DUMBED-DOWN RT.
Did you try the Avernum series? I liked its combat more than Geneforge's. I'm in the middle of Avernum 2 and I'm loving it. (I already finished the first part.)bryce777 said:I agree the spiderweb stuff somehow lacks something,a nd I think the problem is it's too formulaic. There is a thief path, combat path, talking path for pretty much everything in geneforge, and the combat is just very poor and ill thought out, which is not so good since there is tons of it.
Indeed.Priceless.
Crazy Tuvok said:copx said:Consoles are becoming more dominant by the hour to the point where it makes no sense at all to develop a PC-only title (if you care primarly about money i.e. like all big companies). And making a turn-based RPG for the XBOX etc. is even more insane than making one for the PC (from a business point of view).
Actually there are a number of tb rpgs on consoles, well at least on the Playstation. In fact the majority of rpgs on the PS2 are turnbased. Japanese rpgs are almost always tb and before someone hurts something I am not talking about Final Fantasy. The Shen Megami Tensai games are quite good, if a bit heavy on the combat. Digital Devil Saga is one of the better rpgs I have played in some time with quite a cool story and certainly a rich mythology. Also Nocturne in the SMT series is damn cool.
edit: cuz me no smart
Agree tho about ToEE. I was really hoping for a sequel to Arcanum using the ToEE engine. Christ if they could have married what was good about those two games into one (everything in Arcanum but combat, nothing from ToEE but combat)...sigh.
I love the Spiderweb games, but combat has never been their strong point. At this point the game I am most anticipating to scratch the crpg itch tb combat and all is AoD.
Just noticed that. Thanks. The combat is pretty good. Expect something of ToEE quality level or better.Crazy Tuvok said:I love the Spiderweb games, but combat has never been their strong point. At this point the game I am most anticipating to scratch the crpg itch tb combat and all is AoD.
Elwro said:Did you try the Avernum series? I liked its combat more than Geneforge's. I'm in the middle of Avernum 2 and I'm loving it. (I already finished the first part.)bryce777 said:I agree the spiderweb stuff somehow lacks something,a nd I think the problem is it's too formulaic. There is a thief path, combat path, talking path for pretty much everything in geneforge, and the combat is just very poor and ill thought out, which is not so good since there is tons of it.
Heh, I have a similar (but smaller) problem - too little time for gaming... E.g. Etherlords 2 and Sea Dogs are waiting for me for some months now.bryce777 said:I am going to give that one a try eventually, but I realized I have about 20 games lying around I have not even opened!
MINIGUNWIELDER said:Crazy Tuvok said:copx said:Consoles are becoming more dominant by the hour to the point where it makes no sense at all to develop a PC-only title (if you care primarly about money i.e. like all big companies). And making a turn-based RPG for the XBOX etc. is even more insane than making one for the PC (from a business point of view).
Actually there are a number of tb rpgs on consoles, well at least on the Playstation. In fact the majority of rpgs on the PS2 are turnbased. Japanese rpgs are almost always tb and before someone hurts something I am not talking about Final Fantasy. The Shen Megami Tensai games are quite good, if a bit heavy on the combat. Digital Devil Saga is one of the better rpgs I have played in some time with quite a cool story and certainly a rich mythology. Also Nocturne in the SMT series is damn cool.
edit: cuz me no smart
Agree tho about ToEE. I was really hoping for a sequel to Arcanum using the ToEE engine. Christ if they could have married what was good about those two games into one (everything in Arcanum but combat, nothing from ToEE but combat)...sigh.
I love the Spiderweb games, but combat has never been their strong point. At this point the game I am most anticipating to scratch the crpg itch tb combat and all is AoD.
look at ianout at nma and ffta(simple story could possibly be gutted and converted to dnd)/ffv(simpler but better story)/fft(DEAR LORD THE STORY IT HURTS MY INT SCORE)
spazmo said:REALISM DOES NOT EQUAL FUN!
Spazmo said:REALISM DOES NOT EQUAL FUN!
Balor said:What's a dumbed down feature, anyway?
Something that was made less complex to make it more accessible to wider range of people.
If everyone was capable of making split-second decisions in real time like super-trained soldiers in RL, and be able to control more then one character at once this way, no one would need TB.
In TB, there is no way in hell two combatants can kill each other dead by shooting 'at once'.
Then there are 'instant-hit' grenades...
Then we have that to 'jump from the corner, shoot, jump back, repeat untill everyone is dead' issue (yea, we have interrupts... which is a hack to deal with such problems, and kinda crude one to boot).
And there is more of that.
Just for the record, what was wrong with the systems that contained both RT and TB (like Fallout: Tactics and Arcanum)? I thought Arcanum (or at least the demo) was just fine (Fallout was better because it had SPECIAL and specific aiming though), so what problems does having RP cause to TB systems?
Indeed.
What's a dumbed down feature, anyway?
Something that was made less complex to make it more accessible to wider range of people.
If everyone was capable of making split-second decisions in real time like super-trained soldiers in RL, and be able to control more then one character at once this way, no one would need TB.
I'm not gonna repeat all that... well, just a few examples, smallest ones:
In TB, there is no way in hell two combatants can kill each other dead by shooting 'at once'.
Then there are 'instant-hit' grenades...
Then we have that to 'jump from the corner, shoot, jump back, repeat untill everyone is dead' issue (yea, we have interrupts... which is a hack to deal with such problems, and kinda crude one to boot).
http://www.strategyinformer.com/pc/brig ... o/474.htmlCan you give a link to this demo?
How fast your character performs orders depends on many factors, stats like dexterity and reaction do play their role in it. Time to perform actions is measured up to hundredth of a second, and each one of it matters.Did they model character reaction time? Or can you push pause as soon as you can and change orders? RT with pause gives all characters bullet time, something go a bit wrong? Change it the next second.
Reminds the thread about spell system in ADnD... which is fun, but I still think it has to place in CRPGs. Do I have to explain?TB will always have more planning because changes are less flexible. RT games come down to getting in place to kill the next guy, and if something goes wrong you can get out quick. If you go the wrong corner without scouting it in TB you end up dead.
thats why i defend kotor its as close to starwars d20 as it gets without being straight d20 imhoBalor said:(nothing's sacred, or perfect!).
Yet, when it comes to 'realism != fun' - I agree, but then realism == complexity, variety, etc. I doubt you can argue with that, right?
And besides, for some, "realism ~ fun" to the very least. (untill it becomes a chore, but then its usually not something very important to begin with).
Simply because realism, like I already noted, means a lot of options to tinker with, stuff to manage, higher probability for intricate (and very fun(!) to solve) situations to occur, etc.
Oh, and btw...
"Accessible != Dumbing Down."
How about "Accessible to bloody stupid idiots"? Oh well, I know it's juggling words, but anyway.
Properly done and configured RTwP completely eliminates twitch (unless you tweak the settings in it's favor), giving you all the time in the world to think about what do to next.
With proper interface options like queuing commands and the like (like evoked by "Z" 'action constructor'), you can also plan your actions beforehand, and then set your plan into motion, with you watching it unfold... or fail miserably, but it does involve planning and thinking.
P.S.S.
I understand why everyone is biased towards pure RT.
But I suspect that the reason to hate it is flawed.
It is not 'evil' or 'dumb' by itself.
However, to make it manageable, it HAVE to be dumbed down. Otherwise, see the 'control mulitple charcters with ability to make split-second decisions' issue.
But properly done RTwP solves all this without making the process too burdensome, and w/o taking away the realism of RT.
E5 SPM is properly done RTwP .
.
thats why i defend kotor its as close to starwars d20 as it gets without being straight d20 imho
i wish there was a real dnd rpg instead of ffta, ogre(made by same person)truekaiser said:MINIGUNWIELDER said:Crazy Tuvok said:copx said:Consoles are becoming more dominant by the hour to the point where it makes no sense at all to develop a PC-only title (if you care primarly about money i.e. like all big companies). And making a turn-based RPG for the XBOX etc. is even more insane than making one for the PC (from a business point of view).
Actually there are a number of tb rpgs on consoles, well at least on the Playstation. In fact the majority of rpgs on the PS2 are turnbased. Japanese rpgs are almost always tb and before someone hurts something I am not talking about Final Fantasy. The Shen Megami Tensai games are quite good, if a bit heavy on the combat. Digital Devil Saga is one of the better rpgs I have played in some time with quite a cool story and certainly a rich mythology. Also Nocturne in the SMT series is damn cool.
edit: cuz me no smart
Agree tho about ToEE. I was really hoping for a sequel to Arcanum using the ToEE engine. Christ if they could have married what was good about those two games into one (everything in Arcanum but combat, nothing from ToEE but combat)...sigh.
I love the Spiderweb games, but combat has never been their strong point. At this point the game I am most anticipating to scratch the crpg itch tb combat and all is AoD.
look at ianout at nma and ffta(simple story could possibly be gutted and converted to dnd)/ffv(simpler but better story)/fft(DEAR LORD THE STORY IT HURTS MY INT SCORE)
try orge battle and tactics ogre. they are a better series then final fantasy tactics.
in tactics ogre try to get to the bottom of the 100 floor dungeon without loosing a character. it's not as esay as it sounds
note the; without being straight d20Crichton said:thats why i defend kotor its as close to starwars d20 as it gets without being straight d20 imho
That's not true.
-The damage values are wrong (1d6 for a blaster pistol wtf?)
-Shields don't work right
-lightsabers ignore armor in SWd20
-jedi powaz implementation = fubar
- # of attacks per round / BAB are also completely wrong
I mention only these b/c none of these are engine issues, they chose to f*ck them up, bioware / obsidion don't have any more respect for SWd20 than they did for 3rd edition AD&D in NWN. I can understand why they made some of these changes, but I think most of them were seriously detrimental.
dumbfuck tag plzVault Dweller said:Priceless.Balor said:Damn, TB is DUMBED-DOWN RT.
truekaiser said:try orge battle and tactics ogre. they are a better series then final fantasy tactics.