Goliath
Arcane
- Joined
- Jul 18, 2004
- Messages
- 17,830
Is there any hope, any future for turn-based CRPGs? Everytime I read a new announcement it goes "Aection-RPG", "ueber-leet grafx!", "no stupid stats you don't understand anyway + 3D first-person view = teh immerhsun!".
I think ToEE was the last game of its kind. The professional gaming companies will never make another turn-based CRPG
I used to have some hope when ToEE came out. The game was much too short and buggy but the turn-based combat was the best I have ever experienced and I'm playing CRPGs since the 1980s. I was really looking forward to ToEE sequels based on the same engine but with bigger worlds, less bugs, etc. But then Troika went out of business..
Consoles are becoming more dominant by the hour to the point where it makes no sense at all to develop a PC-only title (if you care primarly about money i.e. like all big companies). And making a turn-based RPG for the XBOX etc. is even more insane than making one for the PC (from a business point of view).
It's sad but I think an era has come to an end.
To me that means I'll save a lot of money 'cause I don't even own a console nor do I plan to ever buy one and I totally dislike action games.
Some people point to indy developers but their stuff doesn't do it for me. It's hard to point the finger at something concrete but the stuff from Spiderweb etc. doesn't even come close to the professional classics (Realms of Arkania, Fallout, Arcanum, SSI Gold Box games, Krondor etc.).
So what's the point of this moaning? Well, I hope someone can up with convincing arguments that proof that there's still a future for professional turn-based CRPGs..
I think ToEE was the last game of its kind. The professional gaming companies will never make another turn-based CRPG
I used to have some hope when ToEE came out. The game was much too short and buggy but the turn-based combat was the best I have ever experienced and I'm playing CRPGs since the 1980s. I was really looking forward to ToEE sequels based on the same engine but with bigger worlds, less bugs, etc. But then Troika went out of business..
Consoles are becoming more dominant by the hour to the point where it makes no sense at all to develop a PC-only title (if you care primarly about money i.e. like all big companies). And making a turn-based RPG for the XBOX etc. is even more insane than making one for the PC (from a business point of view).
It's sad but I think an era has come to an end.
To me that means I'll save a lot of money 'cause I don't even own a console nor do I plan to ever buy one and I totally dislike action games.
Some people point to indy developers but their stuff doesn't do it for me. It's hard to point the finger at something concrete but the stuff from Spiderweb etc. doesn't even come close to the professional classics (Realms of Arkania, Fallout, Arcanum, SSI Gold Box games, Krondor etc.).
So what's the point of this moaning? Well, I hope someone can up with convincing arguments that proof that there's still a future for professional turn-based CRPGs..