Yosharian
Arcane
This is a typical example of FO4 dialogue and it shows how there's generally 4 distinct ways for your character to react.
You want to argue that this is smoke and mirrors and that there's actually little consequence to picking one dialogue over another? Fine. You want to argue that the dialogue is badly-written? Fine.
But don't tell me that CP2077's system is better. It's always better to be able to choose how your character talks than to be forced into dialogue that is always the same (which most of the time is what CP2077 does). It doesn't matter if the dialogue isn't well-written, or isn't deep, or doesn't have consequences - it's still better for ROLE-PLAYING for me to decide how my character speaks.
'At least CP2077 is honest' is a trash take and you should be embarrassed to write that.
You want to argue that this is smoke and mirrors and that there's actually little consequence to picking one dialogue over another? Fine. You want to argue that the dialogue is badly-written? Fine.
But don't tell me that CP2077's system is better. It's always better to be able to choose how your character talks than to be forced into dialogue that is always the same (which most of the time is what CP2077 does). It doesn't matter if the dialogue isn't well-written, or isn't deep, or doesn't have consequences - it's still better for ROLE-PLAYING for me to decide how my character speaks.
'At least CP2077 is honest' is a trash take and you should be embarrassed to write that.