I employ a very loose definition of RPG by which a lot of stuff can pass as one that passes not for a lot of people. Witcher, Fallout 3-4, that one Terminator game, Elder Scrolls, all are (bad) rpgs to me. Cyberpunk is not.
It is as much of an RPG as Borderlands. It is a looter shooter with unusually distinct character classes.
Why would you consider Fallout 4 an RPG but Cyberpunk not? I would see it the other way around.
So what is the defining quality, basically?
Basically for me rpgs are defined a lot about the progression and the class. If your class has meaningfull impact on the game and leads to changes in narrative or gameplay the game is more rpg.
Cyberpunk doesn't really lock you into the class. I am 15 hours in, highest difficulty, and I can shoot with every gun I pick up to great success. My build is tech, and my class has payoffs like my grenades being super OP and my tech weaponry performing noticably better. But due to the hard number bloat and level scaling half of the time I am rocking non tech assault rifles or shotguns or some other shit, which should not be in my class. Outside of combat there is barely any payoff, I get some unique dialogue options for having high tech and corpo, but they only have gameplay choices extremely rarely. No extra XP from checks, no extra cash or items, no extra gameplay paths. My path and my class feel like windowdressing, people act like I am a corp but in the end I am playing exactly the same game as if I was a heavy weapons nomad. It is larping as an rpg.
I played Fallout 4 twice. Dropped it the first time after 20 hours or so because fuck Bethesda rpgs. Second time I played with the difficulty where you need to eat, sleep and drink to not die, you can only save on sleeping spots, you can get aids and addictions and shit and bullet damage is amped up for you and enemies. That was really fun, I had a gunslinger/luck built and due to the game being so brutal I could only really use pistol type weapons. I specced relatively heavy into the non combat attributes, giving me a strong income of cash and general survival stuff through the medicine, lockpicking and hacking perks. But my physical stats were low, so I died by a single bullet and I always had to fumble with carry weight. To counteract this I specced into longer power cores and spent most of the game in power armor. I finished the game on that run.
In Cyberpunk I do not really have a distinct build and I experience the game in the same way as everyone else. In F4 I had a distinct built which at least somewhat customised my experience.
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