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Indie Strategy Games - post 'em if you find 'em

Joined
May 8, 2018
Messages
3,535
Life of the Party said:
If you're into Ancient Rome, the guys who did Hannibal: Rome and Carthage in the Second Punic War are doing a new game. It's called The Fall of Rome and you can see Aurelian on some of the screenshots, don't know about the others.

http://www.forcedmarchgames.com/

http://www.matrixgames.com/forums/tm.asp?m=3002416

Some screenshots.

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Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,082
Location
Okie Land
Played the first Hannibal game a bit. AI was brutal. Good game, but the strategic elements were pretty limited. Looks like they're expanding their focus a bit with this one. Nice.
 

tsiforb

Learned
Patron
Joined
Oct 3, 2013
Messages
87


This game is a grand strategy enthusiast's attempt to find a purified core loop of decision-making. All needless repetitive tasks are unceremoniously discarded. Instead, you get 10 actions that consume or convert 9 primary resources. Each turn, you (and each AI-controlled faction) get to take one action. The complexity comes from a dynamic world with many interactive systems.

The actions you can take:
  • Respond to foreign invasions and natural calamities.
  • Trade one resource for another.
  • Recruit soldiers or labourers from your population.
  • Nurture a city to boost its production.
  • Steal resources from your neighbours.
  • Infiltrate cities in preparation for an attack.
  • Capture foreign cities by force.
  • Negotiate to induce cities to join you peacefully.
  • Build or restore unique landmarks.
  • Excavate in search of resources and unique relics.

Some example considerations that you'll need to juggle:
  • Each of the 32 playable factions has asymmetric starting conditions and unique goals.
  • Cities are populated by various combinations of different cultures, which produce and require different resources.
  • Actions affect relations with AI-controlled factions, which modify how they act toward you.
  • There are no formal truces or alliances, and any faction can attack any other faction at any time (with a few story-related exceptions).
  • Some cities are subaquatic, and require a different resource to capture or raid.
  • Cities can be affected by random or circumstance-driven events.
  • 67 unique landmarks can be built or restored to give a powerful bonus.
  • A faction's capital cannot be relocated, and losing it destroys the faction entirely.
  • Capturing another faction's capital lets you seize any relics they own, which are otherwise random finds.

Seems like the boardgamey abstractedness might fit for a lighter seeming game like this.
 
Joined
May 8, 2018
Messages
3,535
Life of the Party said:
If you're into Ancient Rome, the guys who did Hannibal: Rome and Carthage in the Second Punic War are doing a new game. It's called The Fall of Rome and you can see Aurelian on some of the screenshots, don't know about the others.

http://www.forcedmarchgames.com/

http://www.matrixgames.com/forums/tm.asp?m=3002416

Some screenshots.

603C03C13F514D2584725215B65029F7.jpg


81320C27FF0243839D5CA0FA4A6E6787.jpg


91DA12BF91D94F0F925C83FB99EF8387.jpg


5C31CB7E2FD64F95B06E6A0047817AA6.jpg


9007AD14288440FEBAAC5EDF1028B834.jpg


A24399075F5C40FB80F12B46BEA024F5.jpg


4F5A113166194AE6AB0B3CECEF937BF5.jpg


8B11574B825F496DB58E5BB315587037.jpg


4D6C716F45D441FD8BB4F04F47D39173.jpg


5EFE32FAB6A142A593339B5B4D13CAC7.jpg


61E2DC0DACDA43C88FB4BA3C6CB3E6C7.jpg


E720AC516F994998AA6B8A156575D52E.jpg


F401DB4FB3534F968175754D801CC482.jpg

C070911C855B4EEFB2C3134F4A724237.jpg


A982115FFF42431BAE5F2EC903B6F791.jpg


557F457ECD834212ABDB4F4229EF0AAB.jpg


08301920D8DC49E18FE7256C27F975C4.jpg


C5A4F0D25B3B4CC39D04D3F1016A6CBF.jpg


D5E9849333CE44D9866ADA3A4F2868CF.jpg


C91775AC0E3B4F03809E53B917C68E10.jpg

Hello! Yes I can post a few screenshots and provide an update. I am finalizing the Notifications dialog and polishing the dialogs for initiating combat and making choices in the aftermath. I will also be revising the "automatic" combat resolution which 'Hannibal' doesn't have, but the new game really needs.

Here is a shot of the revised notifications. Unread notifications have their title in red. Not very original, I'll admit!

I have changed the purple color to off-white to avoid confusion with the colors of a particular Roman faction:

49B31EBD49014F4D9E64EB3EC1B0F1F1.jpg


One notification can be expanded at a time. I am still working on the fonts and the typesetting.

This also shows how you can choose to select the event's location on the map. The "look closer" cursor will appear automatically when you hover the cursor over the location. Of course it takes a little experience to know that 'Venetia & Histria' is a location on the map.

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When attacking a city or a fortress, you will now have three options, not two. This dialog shows the layout:

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I apologize if the embedded graphics are as blurry on your end as they appear on my machine.

The three choices are:

1. Storm the city or fortress immediately.

2. Start a siege but prepare to make further attempts to advance the siege level. You make one such attempt at a cost of 4 movement points from the active leader.

3. Start a siege by gathering the maximum supplies to feed the army while starving out the garrison. This completes your leader's turn, just like in 'Hannibal'.

When a city or fortress is captured or starved out, you'll have 3 options: spare the city, plunder it, or burn it to the ground. The first is merciful, the second puts money in your treasury and makes your troops happy. The 3rd adds more money to your treasury and your soldiers' purses. But it establishes a reputation for cruelty that might be counter-productive. And it will hurt the province's tax base.

Of course captured enemy fortresses that you don't intend to garrison should be destroyed. Here is a screenshot of the dialog when a fortress surrenders after a siege:

5E8DA03E9DB74231B074826A79536933.jpg
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,082
Location
Okie Land
Cauldrons of War: Barbarossa. A different kind of look at WW2 strategy, eastern front. Cheap, too. Still in early access.



 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,653
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria


https://www.rockpapershotgun.com/2020/10/09/the-flare-path-demo-charge/
FPdemos-23.jpg


Remember the name ‘Valentin Lievre‘. If this relatively young (21), inexperienced* French coder can produce a WW2 TBS as compendious and competent as Operation Citadel in under a year then heaven knows what wonders he’ll produce in the decades to come.

* Valentin says he embarked on OC “after playing my first wargame for a couple of hours”!

FPdemos-25.jpg


Available now, OC is a multi-front Panzer General-like boasting 750+ unit types, numerous campaigns, huge maps, a complete suite of editors, supply lines, FoW, and – judging by my brief taste – pretty decent AI. The demo seems to impose no play restrictions besides “no saving”.

FPdemos-22.jpg


The Western Front, Eastern Front, North Africa, Italy, the Pacific… all theatres and campaigns are accessible. And if the hex- and unit counts intimidate there’s often the option to play a scenario as one of the smaller powers such as Belgium, Slovakia or Finland.

FPdemos-24.jpg


Valentin’s brother is also something of a talent. Zoom-in the camera as far as it goes to admire his high-fidelity handiwork.

FPdemos-21.jpg
 

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
Eh, even with the arcade like sections (and even then it seems like an attempt of being more simulation like than pure arcade), close enough.

 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
Ok, so this just popped up on my radar:


Despite the shovelware mobile graphics, it might be actually good.

Why, you ask?
Well, if you're into board games you might have heard about Mage Knight - the board game that supposed to give you feel of playing HoMM llike game in a non-digital world.
And this title utilizes Mage Knight's ruleset (with some name changes and crappy visuals).
Which might actually turn out to be the games downfall, if Wizkids' lawyers decide to issue c&d.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,653
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

Cantata is a character-driven tactical strategy game that puts you in the middle of a spiritual, pragmatic war for survival. Play as a commanding officer from one of three factions - Machines, Humans or Aliens - and leverage your faction’s unique powers and abilities to slowly expand your hold on this alien world.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
it was on my wishlist Cantata

but the gameplay looks slow. You move units one by one? I dont know. The artwork is interesting. and it feels like Alpha Centauri and Xcom have a baby.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,653
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Game seems to be somewhat about supply lines.
Looking at gameplay I'm getting some M.A.X. vibes.
 

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