Lemming42
Arcane
Yes, BFB has been made "harder". It would also make Doom "harder" if someone modded it to make Doomguy start with 5% max health and made all the zombiemen in E1M1 into bullet sponges, and added a mechanic where Doomguy's pistol will deal more damage the more zombiemen he kills. It would be very hardcore, and 13 year old Redditors would find great appeal in how badass it makes them feel for playing it. Would it be fun, though? Would it complement the base game's strengths? Would it improve Doom? Or would it be totally retarded? The end result is essentially just that the player would spend more time than usual on each map.If you play with the right mindset, BFB is actually a brilliant dungeon now instead of a fucking mindless face roll like it was in vanilla.
Last time I played, I measured my character's power by how far I could get into the dungeon.
Initially it was a challenge to kill the first pack of bandits.
Then I made it further in, using a trap I found to kill the mindless undead that I encountered.
Eventually it was too tough and I had to come back later.
This is far more interesting than BFB being a fucking cake walk that your character completes with ease minutes after he enters the game world.
What Skyrim (and other Bethesda titles) has going for it is the wealth of systems, which can lend a sort of immersive sim quality to it at times - hence things like you leading the Draugr into the traps (indulging in that sweet hardcore Requiem combat by completely circumventing it). If the best you can say about Requiem is that it forced you to use enviromental hazards to deal with enemies, I'm still not sure I see the point - again, it's no improvement on vanilla. Vanilla offers a very low-risk and dull dungeon crawl where the player takes down tons of Draugr, a big spider, and a mini-boss. Is this experience improved if the player runs past all the enemies and then crouches next to the death-blade corridor while the dipshit foes wander into the instakill zone?
My complaint isn't that BFB is "hard", I use it as an example because it's proof of how attempting to overhaul Skyrim in the way that Requiem does is a non-starter. The game itself telegraphs BFB to the player and it's designed as a starting dungeon. Making it so that the player can't go there unless they abuse AI and rely on environmental hazards hasn't made Skyrim better, at least not in my view. You can also go and beat up some wolves and break into people's houses and then come back and steamroll the Draugr later, in which case your experience mirrors vanilla. You have played a similar experience to vanilla but you've spent 90 minutes cutting wood in Riverwood first. How has this improved the game?
I think the way to really improve Skyrim would be to enhance the systems that are already there, such as the stealth, and recognise that combat is arcade-y action shit and adjust it accordingly to make it play better as the action game that everything in the worldspace is designed around it being.