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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Modron

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Average Bethesda fan: agonizes for weeks installing hundreds if not thousands of mods, then spends another few weeks to get everything to play nice with eachother then, plays the game for 3 hours and uninstalls it.
 

mastroego

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It should be obvious by what I've just said that I've spent countless hours with the game proper.
I'm actually trying to get the best build since you can't un-install stuff mid-game, so you're stuck with your modlist choice until you've finished with your character, or you just give up and restart.

I think I hit level 50 or something with my last one, though. And it was Requiem.
Admittedly, it was like 2 or 3 years ago. Maybe more who knows.
 

Non-Edgy Gamer

Grand Dragon
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Average Bethesda fan: agonizes for weeks installing hundreds if not thousands of mods, then spends another few weeks to get everything to play nice with eachother then, plays the game for 3 hours and uninstalls it.
And it's all because they erroneously believe that the game can be 'fixed' somehow. It can't. Accept it.

If you want to have fun with the game, skip all the retarded gameplay mods - especially Requiem because it's a piece of shit designed by an autist with too much time on his hands, for autists with too much time on their hands. All you need is the 'live another life' mod to skip the intro and delay the main quest.

Also, skip all the dumb graphics mods except the body/model replacer of your choice and whatever NPC de-uglifier is popular at the moment.

You can make the game playable enough in 10 mods and then you can play it, see what a crappy game it is and uninstall it faster.
 

Non-Edgy Gamer

Grand Dragon
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Regardless, at the end of the day, it's still Netimmerse trash, and even if you were to replace the engine entirely, you'd still need to deal with the dumb story, the dumb quests and the dumbed down lore that hasn't been interesting since Morrowind.

You will never make it Dark Souls no matter how many monsters and NPCs you turn into HP sponges. You can barely make it something resembling Daggerfall, if Daggerfall had worse writing and more boring gameplay.

Once you accept that, you can stop wasting time with mile long mod lists that take up gigabytes of space with things like ugly textures that just got scaled up with a machine learning algorithm, or balance mods that effectively just make the game take longer without really fixing anything.
 

Lambach

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no matter how many monsters and NPCs you turn into HP sponges.

That's literally the exact opposite of what Requiem does. Shorter, more intense and far more lethal combat is one of its main draws.

I honestly can't think of any mod that improves the base game to the degree that Requiem does. It turns in a mind-numbing mediocrity into a pretty enjoyable experience. All of Skyrim's many flaws that mods simply can't fix are still there, of course, but with Requiem you get this fun theme-park experience of just traveling an open world and conquering challenges. It's a bit of a Gothic-like experience in which you start out as a helpless invalid and end up a god-killer, I'm always a sucker for that.
 

Fargus

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Average Bethesda fan: agonizes for weeks installing hundreds if not thousands of mods, then spends another few weeks to get everything to play nice with eachother then, plays the game for 3 hours and uninstalls it.

Close. Except i enjoy the modding process more than i enjoy these games nowadays, especially learning new things to do with creation kit or geck and fixing stuff i could fix. Also why bother making hundreds of mods working together if you unistall it after 3 hours. Sounds retarded. I put time into making it all work together so i don't have to do it again or use someone elses set up. I have modded set ups for morrowind, new vegas and skyshit archived and when i want i just modify them slightly with a few new mods. Even had one for Daggerfall Unity, but the game is boring as fuck so i doubt i'll play it again.
 

Non-Edgy Gamer

Grand Dragon
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That's literally the exact opposite of what Requiem does. Shorter, more intense and far more lethal combat is one of its main draws.
I played it years ago, so I have no idea what the author did with it recently, but it made the actual leveling process take longer. He also did things like add 10x more draugur to the crypts and turn every enemy into an HP sponge.
All of Skyrim's many flaws that mods simply can't fix are still there, of course, but with Requiem you get this fun theme-park experience of just traveling an open world and conquering challenges.
'Conquering challenges'? Nah. Just wasting more time. What do you get for slogging through random dungeon #40 and killing the new extra trash mobs and the hp sponge 'boss fight'? Nothing much really. At the end of the day, you're still playing the same quests as vanilla.

It's a bit of a Gothic-like experience in which you start out as a helpless invalid and end up a god-killer, I'm always a sucker for that.
Except it's artificial. The enemies get over-leveled and you start out, as you said, an invalid. You're just trading one ridiculous experience for another. Instead of casually whacking a dragon at level 2, you're still getting one-shotted by a bandit at level 10.

IIRC, the guy said he wanted it to be like Baldur's Gate, but it's nothing like that. He made silly decisions like making bows into insta-death guns and nerfing everything else. A weird decision based on the author's warped view of arrows, which is kind of a hallmark of autistic mods that take the author's own misconceptions and implement them in an extreme way. (E.g., Witcher 3:EE, which makes you insta-die 'for the lolz' because you used Quen near water and the author thought electricity + water = death, even though if it worked like normal electricity, it would dissipate into the ground the same way it would discharge into water. The author literally wrote 'kill player for the lolz' in the scripts, which I had to hand edit because he was such a sperg he refused to no matter how many people complained.)

And the worst part is, even after all the spergy, nonsensical, time-wasting balance modifications and enemy bloat, you STILL end up becoming the same übermensch jack-of-all trades bullshit munchkin in the end. It just takes you forever to get there.

It's a massive waste of time to download, install and play. Playing Skyrim after all these years is bad enough without playing a mod that somehow makes the game worse.
 

Lambach

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He also did things like add 10x more draugur to the crypts and turn every enemy into an HP sponge.

:hmmm:

Nigger, you're supposed to use bladed silver or Daedric weapons against Draugur (and Undead in general). What the fuck, do you also get confused you can't do any damage to Demogorgon in BG2 while hitting him with just a +1 weapon? :lol:

Requiem increases weapon damage by a factor of 10 or thereabouts while keeping health mostly the same, one of the main purposes of the mod is to decrease enemy sponginess. Certain enemies have very high armor values, so if you have 20 points in One Handed and hit them with a fucking iron sword, of course you're not going to dent them.

You can't just mindlessly swing your way to victory. I don't know if you've ever played a real RPG in your life before, but Requiem is kind of influenced by those. Character skills and equipment are actually important, imagine that! To beat a powerful enemy's armor, you need the appropriate perks in the appropriate skill tree and also higher grade weapons. Undead and spectral enemies are very resistant to non-silver weapons. Humanoids in heavy armor are highly resistant to arrows unless you got the highest level Archery perks and high-grade arrows. Dragon Priests shrug off all magic attacks like nothing, unless you hit them with anti-Undead Restoration spells. Etc.

As for enemies being sponges, with Daedric two-handed weapons and the right Two Handed Perks, you can literally one-shot fucking Dragons (which are much more powerful than their vanilla versions).

You play a complete overhaul the same way you play vanilla, and you think it's the overhaul that's the problem? Git gud, faggot. :lol:
 

Yosharian

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That's amazing, days of work...

To do what Wabbajack creators already did for you so that you could install their work in 10 mins and actually play the fucking game

It's part of the fun in a way, actually.
Also I have an average rig and I'm picky with my choices. This is the only viable course for me.
But I'll be happy to share my list when/if I'm done.....
Fair enough I guess
 

Non-Edgy Gamer

Grand Dragon
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Nigger, you're supposed to use bladed silver or Daedric weapons against Draugur (and Undead in general).
When did I say they were hard? I said they were pointless.
What the fuck, do you also get confused you can't do any damage to Demogorgon in BG2 while hitting him with just a +1 weapon? :lol:
Do you also make defensive strawmen when someone criticizes your model train set?
crazyrobot.gif

You can't just mindlessly swing your way to victory.
Oh ffs. It's always the same with you spergs. You come up with a page of excuses for the retarded design of this mod and insist there's some strategy to it. There isn't. It's stupid. If every enemy has some special killswitch, then you've just made everyone waste their time. If they don't and they're hp sponges, you're wasting time again.

You can make a difficult fight without dumb, autistic gimmicks, bloated hp bars or insta-death arrows. But in order to understand that, you need to go back in time and tell your parents not to vaccinate you or drop you or whatever.

Keep sucking the author's dick and playing his retard mod, fag. I abandoned this tashheap a long time ago.
 

Ravielsk

Magister
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because it's a piece of shit designed by an autist with too much time on his hands, for autists with too much time on their hands

Its actually quite bizzare how one can spend so much time poking around in the guts of the game yet have absolutely no idea how the game works or even what its faults are. Requiem is just sort of on the peak of all the Skyrim bloatmods that promise heaven and tits but deliver jack'n'shit(after Jack left town). There are several Vampire overhauls available but all of them share the exact same philosophy of just adding either crappy or OP spells with literary nothing in between. Better Vampires is at version 8.6 yet feels more like 0.86 alpha with most features disabled by default because they are just broken when enabled. "Immersive" area overahuls just add a ton of clutter into the world while killing the framerate but otherwise serve literary no other purpose, yeah its cool that the college looks more like a college but what even is the point if its still equally as worthless as before? Or massive weapon and armor packs that then still end up outclassed by regular ebony stuff you can craft at the start of the game or are just barely better by like a point or two.

To me its just insane how much time and effort these guys put into what are for the most part just worthless mods because without like another 10 mods on top for each they literary do nothing of substance and even then its usually only barely better than vanilla Skyrim. When I compare it to how overhauls were done in Oblivion it makes me feel like Skyrim released a couple of months ago and the creation kit just went public and not like its been out for 11 years. Even the sex mods suck as the vast majority is somehow always about the player character being someones bottom.

Yet, the most simple and straightforward idea of adding alternate quest solutions based on being a vampire or werewolf or just being a the guy who kills dragons for fun is, to my knowledge at least, missing entirely. Or you know a simple guild overhaul that lets you join one and then lock the other guilds and resolves their quests for better or worse. Nah, instead lets have another 40 face/body presets for your Nord bimbo girl(because obviously why would anyone want to play any other race).
 

Lambach

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Nigger, you're supposed to use bladed silver or Daedric weapons against Draugur (and Undead in general).
When did I say they were hard? I said they were pointless.
What the fuck, do you also get confused you can't do any damage to Demogorgon in BG2 while hitting him with just a +1 weapon? :lol:
Do you also make defensive strawmen when someone criticizes your model train set?
crazyrobot.gif

You can't just mindlessly swing your way to victory.
Oh ffs. It's always the same with you spergs. You come up with a page of excuses for the retarded design of this mod and insist there's some strategy to it. There isn't. It's stupid. If every enemy has some special killswitch, then you've just made everyone waste their time. If they don't and they're hp sponges, you're wasting time again.

You can make a difficult fight without dumb, autistic gimmicks, bloated hp bars or insta-death arrows. But in order to understand that, you need to go back in time and tell your parents not to vaccinate you or drop you or whatever.

Keep sucking the author's dick and playing his retard mod, fag. I abandoned this tashheap a long time ago.

I have absolutely no problem with you playing a vastly inferior version of the game, if that's your thing. Still, you're criticizing a complete overhaul because it doesn't play enough like the vanilla, while the purpose of the overhaul to begin with is to make it as non-vanilla as possible.

You're kind of fucking retarded, is what I'm saying.
 

Non-Edgy Gamer

Grand Dragon
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You're kind of fucking retarded, is what I'm saying.
Back at ya, sperg. :M
To me its just insane how much time and effort these guys put into what are for the most part just worthless mods because without like another 10 mods on top for each they literary do nothing of substance and even then its usually only barely better than vanilla Skyrim.
Well, that's the autism catch 22, isn't it? You have the focus and the time to work on these massive undertakings. You don't get bored of it, and you're reasonably good at figuring out technical details.

But putting something together actual humans will enjoy rather than some alien reflection of the flawed simulation of reality that exists in your head is simply too difficult for these people. And since it's the internet, it's only a matter of time before a group of likeminded autists form an echo chamber around them, locking them into their autism and advocating others join the circlejerk.

Of course, if that doesn't happen, they usually sperg out and delete their mod, effectively taking their ball and going home. So you really have to either appreciate the autism for what it is while it exists, or else realize it's crap and move on.
 

Non-Edgy Gamer

Grand Dragon
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I can tell you're really assblasted by the fact I don't like your boyfriend's mod, but please keep it to yourself, queer. :M
 

Lambach

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Yeah, you install a mod that advertises itself as a complete overhaul, get filtered like a little bitch, then cry about the fact that the overhaul in question is too different from the vanilla, all because you're too much of a game journo-tier moron to figure out how Perks work.

I'll take being assblasted over being as terminally brain-dead as you. :lol:
 

Non-Edgy Gamer

Grand Dragon
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You're crying about how I said the mod was autistic and stupid, and designed for autistic and stupid people...and your proof that it's not is to act autistic and stupid by flinging lame insults at me for half a page? :lol:
 

Modron

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Don't care about your preferences, I just like making fun of an imbecile who criticizes a complete overhaul mod for, you know, overhauling things.
Nothing wrong with that stance, total overhaul mods are only worth installing if they let you select which features to install otherwise they are you take the good with the autistic kind of affairs. Seen plenty of total conversions where I like 95% of the changes but there are usually a few especially cloying changes that prevent me from using them.
 

Lambach

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Nothing wrong with that stance, total overhaul mods are only worth installing if they let you select which features to install otherwise they are you take the good with the autistic kind of affairs. Seen plenty of total conversions where I like 95% of the changes but there are usually a few especially cloying changes that prevent me from using them.

I guess, but the mod description on its Nexus page is pretty clear about what it stands for and what you can expect from it, so Non-Edgy Gamer being shocked about needing to use specific weapons against specific enemies seems less like valid criticism and more like the whining of a filtered dumbass.
 

jungl

Augur
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Mar 30, 2016
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requiem does have some "autism" choices. The divine gods for example buffs are awesome but if you kill someone or do evil you can't get the buffs. Its stupid because there is nothing that matches the buffs gained from being evil.
 

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