Dawkinsfan69
Dumbfuck!
Correct. And the 'evul plan' was revealed in all its glory with F76, which is an EPIC level of experiment in "what can we get away with". Re-re-re-used engine, remove NPCs cos now the other players are NPCs, barest minimum of 'quests', slap in some 'current year trends' like battle royale, spend all your dev money on the in game store while very slowly trickling in pay-to-win items amongst the over-priced cosmetics for real monies.
Regardless of how you feel about earlier Bethesda stuff, at least there was always some amount of effort to make an entertaining game for the sake of being a game. F76 is a crude and barely functional framework of a game draped over an online service with one purpose: to milk money out of the Fallout 3/4 fanboy whales for the next X amount of years until they make Fallout 5.
Honestly F76 was a good idea they just made it poorly. You complain about lack of NPCs and quests, but bethesda NPCs and quests always suck dick. If they had made Fallout 5, a single player sequel to FO4, it would have just had a bunch of shitty lifeless NPCs and shitty "go to this location and kill raiders" quests like every other bethesda game.
Creating a big sandbox with base-building elements and emergent gameplay arising from the playerbase was a theoretical step in the right direction but they somehow managed to fuck up the sandbox, building, and emergent elements so the game sucked. I'm not sure if there's anything that modern bethesda can do well at this point..