Make equipment (or tables), glass vials, and time to brew points a requirement for realism or in order to prevent autism from compelling you to mix shit at random all day long, but not to balance anything.
It's not realistic at all. This isn't modern day America where big pharma will stop you from selling your scam, this is a setting where people openly peddle snake oil in the street - see the thieves guild's first quest.That just makes things slightly more inconvenient. Making homemade viagra juice unsellable is both believable and nips the problem in the bud since characters who aren't investing in alchemy will simply sell collected ingredients to alchemists instead of waiting until they can crush it all into random sludge for massive profit and minimal effort.
there's this other thing you can google called cheat engine that gets you reems of cash without even needing to gather all those ingredients. shocking, I know.There's a website out there that'll calculate the most profitable way to dump all those ingredients. Just plug in your ingredients and make whatever it tells you, boom instantly get reams of cash and Alchemy levelups. It's a little out of date but it still works.
then why was everyone interested and so spellbound that you could rob them blind?It is realistic that NPCs wouldn't want to buy that
these are literally NPCs that you could trade with, aren't they? what makes the others immune to your speechcraft skill?even if that guy convinces some retards
who freaking cares? if they want to break their game by googling exploits, that's their choice. they'd still need to they can also google the cheat codes or use cheat engine. do you want to prevent that?preventing the player from getting rich with minimal effort
you can buy steel cheaply and craft it into whatever you want and charge whatever people will pay. that's reality. maybe you should try "balancing" that first.preventing the player from getting rich with minimal effort and preventing shopkeepers from acting like lunatics who will pay 500 gold for a bottle of poisonous stamina recharge but only 40 gold for the rare ingredients I used to craft that in their own table right in front of them.
these are literally NPCs that you could trade with, aren't they? what makes the others immune to your speechcraft skill?
who freaking cares? if they want to break their game by googling exploits, that's their choice. they'd still need to they can also google the cheat codes or use cheat engine. do you want to prevent that?
you can buy steel cheaply and craft it into whatever you want and charge whatever people will pay. that's reality. maybe you should try "balancing" that first.
So.
As much as it would pain me to drop Requiem, I'm looking for easier_to_install_and_maintain SE alternatives.
You have to adjust them somewhat, but they definitely make things much easier. Inigo starts already out very strong, and he uses ebony tier stuff from the beginning by default. Basically, if you hit him by accident, like when using a flame cloak, he will most likely one-hit-kill you. You can adjust him though: There's a steel set in a chest in his cell you can give him instead.Another thing to mention is that THIS time, I'd like to bring around fully integrated companions like Vilja and Inigo, since I've played lonely Skyrim more than long enough.
Point is, the difficulty curve and overall balancing should work even with a "party".
I'm not a veteran of finishing, though. I start my setup then I stop playing because I forget to install something then restart, or I start playing another game like CK2, BG2, or PoE again. I've never beaten the damn game because I keep restarting.Thanks for your suggestions, Turjan, unfortunately I don't like Enai's mods very much. It's massive work but it deviates from Skyrim too much imho.
I've had Vilja for some time and Inigo just to check him out.
I say compared to the vanilla companions they're both very impressive - though I do see your point.
I know the feeling, my friend....I'm not a veteran of finishing, though. I start my setup then I stop playing because I forget to install something then restart, or I start playing another game like CK2, BG2, or PoE again. I've never beaten the damn game because I keep restarting.
Honestly, I did some research, and it sadly seems that there's really no substitute for Requiem.Now, it seems like this thread really seems to like Requiem, so I'm not at all saying YASH is a substitute for Requiem. YASH feels more like a hardcore Skyrim while Requiem feels like a different game altogether.
I wouldn't even try it, honestly. I hate when the game breaks mid-playthrough. Plus, Requiem seems like a more involved thing to convert over. It messes with everything. I'm not one to be messing with scripts and outside files, so I'd say fuck it.I know the feeling, my friend....I'm not a veteran of finishing, though. I start my setup then I stop playing because I forget to install something then restart, or I start playing another game like CK2, BG2, or PoE again. I've never beaten the damn game because I keep restarting.
Honestly, I did some research, and it sadly seems that there's really no substitute for Requiem.Now, it seems like this thread really seems to like Requiem, so I'm not at all saying YASH is a substitute for Requiem. YASH feels more like a hardcore Skyrim while Requiem feels like a different game altogether.
Whatever I could try in that regard, I'd end up having the usual patchwork of mods with balance and gameplay needing constant tinkering.
The only solution seems to be that dreaded conversion process.
The good news is that the already converted files seem to be available for easy download.
What I don't understand, yet, is how one is supposed to deal with the various mod specific Requiem patches and stuff like that.
Yet there's no real alternative to this route...
Or just play Enderal.Yeah, it boils down to two choices
- Try the unofficial Requiem port procedure.
- Stay with Oldrim, giving up Beyond Skyrim mods and stuff. Ultimate Skyrim might be worth it, though.