Drax
Arcane
Morrowloot has become an essential mod for me, I recommend it.
https://www.nexusmods.com/skyrim/mods/63354/Any good alternatives to Requiem? Enemies are still lackluster to fight and it throws high damage barriers instead of enemies that really fight differently. Lot of times this turns the game into cheesing AI with movement/environment or exploiting loopholes. Dragons are also mostly the same. Perk trees could also be more interesting.
There are a couple of mods I'm using ( that get overlooked):
- EK_Limited Items: this simulates "grid" system with inventory, you can no longer carry 10 suits of armor or 999 arrows. Fully customizable, no script issues, does a lot to fix economy.
- Burdens of Skyrim+Honed Metal. First applies penalties on what you wear( weapons/armor) based on "strength", which increases slowly over time. Second lets player avoid grinding with crafting skills and let you order gear from smiths/enchanters ( for a hefty price). Work great together
- Pumping Iron+Sleep to gain experience. You gain weight based on skill use, and you gain experience from since last time you slept. Gives a more satisfying, stronger sense of progression ( than incremental).
What I'm looking for:
Races mod (Requiem is pretty lackluster here, SkyRe is better and logical, Imperious is too much "out there")
Deleveling world mod
Enemy Mod ( similar to Revenge of Enemies, but without idiotic, cheap enemy abilities) ( OBIS is great for bandits though)
Requiem is an overhaul mod touching pretty much everything.Can someone summarize Requiem for me, what does it do exactly? Description on the mod page is kinda vague.
Also, does it (or any other big overhaul) play well with the hiker-hobo playstyle? (survival mods to the max).
Haven't played in a while and got an itch for a bit of suffering (both, from the mod fiddling and terrible gameplay).
DCO.Dragons are also mostly the same.
I dunno I think I've got titties covered moderating an 18+ NSFW discord.since you're adding mods you might as well grab a big titty one while you're at itWelp looks like I'll be adding convenient horses I guess. Was trying to avoid any other mods that weren't requiem related. As in the past that's fucked me over.
I dunno I think I've got titties covered moderating an 18+ NSFW discord.since you're adding mods you might as well grab a big titty one while you're at itWelp looks like I'll be adding convenient horses I guess. Was trying to avoid any other mods that weren't requiem related. As in the past that's fucked me over.
PFFFFT thats like saying you got churches covered just because you read the bible, if you havent visited Lover's Lab, you know nothing about big titties, or HD horse anus textures
I've run a simple setup like that for a bit before. I'd offer advice that Hunterborn is busywork and replicates a lot of what Requiem has already done to game. In making the loot more interesting.
If you do like hunterborns systems I will say that you'll need to tweak some things, because by default it takes way too long with iNeed and frostfall to process a corpse. And I actually have died of exposure at one point skinning a rabbit using iNeed and frostfall with Hunterborn.
Bandolier disrupts some of requiem's careful inventory requirements, and you should try it without the mod, or else edit out the carry weight additions.
Dual Sheath Redux is a pointless overhaul and doesn't affect gameplay. I generally give it a miss on smaller setups. But then I'm not bothered by invisiswords.
Other than that, everything else can be solved with the Uninstall.exe...
I'd still add some proper content mods. Vanilla Skyrim is pretty much just a bare framework in regards to content.As you can see I'm not too interested in aesthetic improvements or adding tons of content.
IIRC there exists a compatibility patch reducing carry weight bonuses.Bandolier disrupts some of requiem's careful inventory requirements, and you should try it without the mod, or else edit out the carry weight additions.
IMHO pure cosmetics + lot of scripting with potential of breaking badly = wide berth.Dual Sheath Redux is a pointless overhaul and doesn't affect gameplay. I generally give it a miss on smaller setups. But then I'm not bothered by invisiswords.
Do mind that altered timescale will impact things like effective travel times and feel of this travel.One thing I forgot to mention is that I was planning on using the console to slow down the timescale. I believe default is 20:1 but that's pretty fast with survival elements incorporated. I was thinking 8:1 or even 12:1 would be a little more realistic and easy to manage.
I just saw this post. Wasn't sure what you were referring to but apparently Ultimate Skyrim is a huge mod pack based on Requiem -- appears to have already been released?Zanzoken: have you thought about waiting for the next release of Ultimate Skyrim?
Yeah but the new release is a month or two away and it's going to blow the current version away.I just saw this post. Wasn't sure what you were referring to but apparently Ultimate Skyrim is a huge mod pack based on Requiem -- appears to have already been released?Zanzoken: have you thought about waiting for the next release of Ultimate Skyrim?
It looks interesting but I am a little hesitant whenever a modder incorporates this many alterations. Typically the changes end up a mixed bag -- some that are good but many that are not.
Only way to know for sure is to give it a try -- but I think I will start with something more lightweight to begin with and see how that goes. Appreciate the recommendation though.
As many as it takes to fix Beth's shit game design?OMFG how many mods are in Ultimate Skyrim!?
Having done and ultimate skyrim setup, about 300. Lemme go confirm really quick. About 350, not gonna bother to eliminate the tweaks I've made could be more could be less.OMFG how many mods are in Ultimate Skyrim!?
OMFG how many mods are in Ultimate Skyrim!?
there are no limits to infinityAs many as it takes to fix Beth's shit game design?OMFG how many mods are in Ultimate Skyrim!?